OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Maladaptive cognitions, loneliness, and social anxiety as potential moderators of the association between Internet gaming time and Internet gaming disorder among adolescent Internet gamers in China
Yanqiu Yu, Phoenix K. H. Mo, Jianxin Zhang, et al.
Addictive Behaviors (2022) Vol. 129, pp. 107239-107239
Closed Access | Times Cited: 34

Showing 1-25 of 34 citing articles:

Internet gaming disorder and suicidal behaviors mediated by sleep disturbance: a large-scale school-based study in 135,174 Chinese middle school students
Pu Peng, Zhangming Chen, Silan Ren, et al.
European Child & Adolescent Psychiatry (2025)
Closed Access | Times Cited: 1

Cognitive, Metacognitive, Motivational, and Emotional Predictors of the Intensity of Internet Gaming Disorder among Adolescents
Mehdi Akbari, Nima Mohammadaliha, Shahram Mohammadkhani, et al.
Psychiatric Quarterly (2024) Vol. 95, Iss. 3, pp. 385-414
Closed Access | Times Cited: 5

Factors of Psychoactive Substance Use Behaviors and Intention Among Social Workers’ Adolescent Case-Work Clients in Hong Kong
Yanqiu Yu, Nick Tse, Tsun Kwan Mary Ip, et al.
Journal of Psychoactive Drugs (2025), pp. 1-10
Open Access

Escapist fantasy vs. digital socialization: personality traits, gameplay styles, and social anxiety of online game players in China
Qingqing Hu, Yuchen Zhu, Ying Liang
Humanities and Social Sciences Communications (2025) Vol. 12, Iss. 1
Open Access

Toward a delineation of the differences between high engagement and problem gaming
Jake D. Slack, Paul Delfabbro, Daniel L. King
Addictive Behaviors Reports (2022) Vol. 16, pp. 100462-100462
Open Access | Times Cited: 18

Effect of online game policy on smartphone game play time, addiction, and emotion in rural adolescents of China
Qiongyao Yang, Wang Han, Hongye Wu, et al.
BMC Psychiatry (2023) Vol. 23, Iss. 1
Open Access | Times Cited: 10

The interplay between mental health and dosage for gaming disorder risk: a brief report
Paweł Strojny, Magdalena Żuber, Agnieszka Strojny
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 3

Burden of gaming disorder among adolescents: A systemic review and meta-analysis
Prakasini Satapathy, Mahalaqua Nazli Khatib, Ashok Kumar Balaraman, et al.
Public Health in Practice (2024) Vol. 9, pp. 100565-100565
Open Access | Times Cited: 3

“I have no control over how much time I play” the metacognitions about online gaming scale: Evidence from a cross-cultural validation among Israeli adolescents
Yaniv Efrati, Marcantonio M. Spada
Addictive Behaviors (2023) Vol. 141, pp. 107638-107638
Closed Access | Times Cited: 8

Whether and How Parental and Friends’ Internet Gaming Behaviors May Affect Adolescent Internet Gaming Disorder Symptoms: the Cognitive and Behavioral Mechanisms
Xin Wang, Qian Li, Samuel Yeung Shan Wong, et al.
International Journal of Mental Health and Addiction (2023)
Closed Access | Times Cited: 7

Unraveling the dynamics of digital equality and trust in AI-empowered metaverses and AI-VR-convergence
Seung‐A Annie Jin, Ehri Ryu
Technological Forecasting and Social Change (2024) Vol. 210, pp. 123877-123877
Open Access | Times Cited: 2

Development and validation of the resource loss due to reduction in gaming time scale among adolescent internet gamers in China
Yanqiu Yu, Jibin Li, Joseph T. F. Lau
Addictive Behaviors (2023) Vol. 141, pp. 107664-107664
Closed Access | Times Cited: 6

Role of Gaming Devices Associated With Internet Gaming Disorder in China: Cross-sectional Study
Yifan Li, Ying Tang, Shucai Huang, et al.
JMIR Serious Games (2022) Vol. 11, pp. e40130-e40130
Open Access | Times Cited: 9

Examining the role of cyberloafing, narcissism, locus of control, and social appearance anxiety on the Internet gaming disorder in university students
Ramazan Yılmaz, Fatma Gizem Karaoğlan Yılmaz, Ümmühan Avcı
Psychology in the Schools (2023) Vol. 60, Iss. 8, pp. 3040-3055
Closed Access | Times Cited: 4

Understanding the relationship between digital game addiction, academic motivation, classroom engagement and selfishness
Fatma Gizem Karaoğlan Yılmaz, Ramazan Yılmaz
Journal of Psychologists and Counsellors in Schools (2023) Vol. 34, Iss. 2, pp. 153-165
Open Access | Times Cited: 4

Validation of the psychoactive substance refusal Self-Efficacy Questionnaire (PSRSEQ) in adolescent case-clients of social workers in Hong Kong
He Wang, Nick Tse, Tsun Kwan Mary Ip, et al.
Addictive Behaviors (2024) Vol. 157, pp. 108093-108093
Closed Access | Times Cited: 1

Prevalence of Internet gaming disorder among Chinese adolescents: a systematic review and meta-analysis
Shuangyu Gou, Wanqin Zhang, Yilin Tang, et al.
Asian Journal of Psychiatry (2024) Vol. 102, pp. 104257-104257
Closed Access | Times Cited: 1

Alexithymia and internet gaming disorder in the light of depression: A cross-sectional clinical study
Magdalena Pape, Benedict Reichrath, Laura Bottel, et al.
Acta Psychologica (2022) Vol. 229, pp. 103698-103698
Closed Access | Times Cited: 7

Associations between levels of Internet Gaming Disorder symptoms and striatal morphology–replication and associations with social anxiety
Benjamin Klugah‐Brown, Xinqi Zhou, Lan Wang, et al.
Deleted Journal (2022) Vol. 2, Iss. 4, pp. 207-215
Open Access | Times Cited: 7

Which is more stable and specific: DSM‐5 internet gaming disorder or ICD‐11 gaming disorder? A longitudinal study
Yu Hong, Hyunchan Hwang, Vladan Starčević, et al.
Psychiatry and Clinical Neurosciences (2022) Vol. 77, Iss. 4, pp. 213-222
Closed Access | Times Cited: 7

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