OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Serious game versus online course for pretraining medical students before a simulation-based mastery learning course on cardiopulmonary resuscitation
David Drummond, Paul Delval, Sonia Abdenouri, et al.
European Journal of Anaesthesiology (2017) Vol. 34, Iss. 12, pp. 836-844
Closed Access | Times Cited: 62

Showing 1-25 of 62 citing articles:

Serious Games and Gamification in Healthcare: A Meta-Review
Robertas Damaševičius, Rytis Maskeliūnas, Tomas Blažauskas
Information (2023) Vol. 14, Iss. 2, pp. 105-105
Open Access | Times Cited: 111

Screen‐Based Simulation in Nursing School: Help Use and Self‐Regulated Learning
Guillaume Decormeille, Thomas Geeraerts, Médéric Descoins, et al.
Applied Cognitive Psychology (2025) Vol. 39, Iss. 2
Open Access | Times Cited: 3

A Systematic Review of Health Care Presimulation Preparation and Briefing Effectiveness
Jane Tyerman, Marian Luctkar‐Flude, Leslie Graham, et al.
Clinical Simulation in Nursing (2018) Vol. 27, pp. 12-25
Open Access | Times Cited: 97

Effect of Face-to-Face vs Virtual Reality Training on Cardiopulmonary Resuscitation Quality
Joris Nas, Jos Thannhauser, Priya Vart, et al.
JAMA Cardiology (2019) Vol. 5, Iss. 3, pp. 328-328
Open Access | Times Cited: 96

The Effectiveness of a Serious Game Versus Online Lectures for Improving Medical Students' Coronavirus Disease 2019 Knowledge
Hai Hu, Yuanyuan Xiao, Hao Li
Games for Health Journal (2021) Vol. 10, Iss. 2, pp. 139-144
Closed Access | Times Cited: 57

Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training
Serena Ricci, Andrea Calandrino, Giacomo Borgonovo, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 1, pp. e28595-e28595
Open Access | Times Cited: 48

Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial
Salma Al Kahf, Baptiste Roux, Sébastien Clerc, et al.
PLoS ONE (2023) Vol. 18, Iss. 3, pp. e0278673-e0278673
Open Access | Times Cited: 27

Serious Games in Health Professions Education: Review of Trends and Learning Efficacy
Gong Haoran, Eleni Bazakidi, Nabil Zary
Yearbook of Medical Informatics (2019) Vol. 28, Iss. 01, pp. 240-248
Open Access | Times Cited: 76

Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students
Seung‐Hun Chon, Ferdinand Timmermann, Thomas Dratsch, et al.
JMIR Serious Games (2019) Vol. 7, Iss. 1, pp. e13028-e13028
Open Access | Times Cited: 70

Efficacy of Serious Games in Healthcare Professions Education
Marc‐André Maheu‐Cadotte, Sylvie Cossette, Véronique Dubé, et al.
Simulation in Healthcare The Journal of the Society for Simulation in Healthcare (2020) Vol. 16, Iss. 3, pp. 199-212
Open Access | Times Cited: 63

Teaching cardiopulmonary resuscitation using virtual reality: A randomized study
Petronila Mireia Alcázar Artero, Robert Greif, J.J. Cerón Madrigal, et al.
Australasian Emergency Care (2023) Vol. 27, Iss. 1, pp. 57-62
Closed Access | Times Cited: 22

Comparative evaluation of video-based on-line course versus serious game for training medical students in cardiopulmonary resuscitation: A randomised trial
David Sena, Daniela Dias Fabricio, Vinícius Duval da Silva, et al.
PLoS ONE (2019) Vol. 14, Iss. 4, pp. e0214722-e0214722
Open Access | Times Cited: 38

A Pilot Study of CPR Quality Comparing an Augmented Reality Application vs. a Standard Audio-Visual Feedback Manikin
Marion Leary, Shaun K. McGovern, Steve Balian, et al.
Frontiers in Digital Health (2020) Vol. 2
Open Access | Times Cited: 31

Effects of a Simulation-Based CPR Training Program on Knowledge, Performance, and Stress in Clinical Nurses
Sohyune Sok, Jung A Kim, Yoonshin Lee, et al.
The Journal of Continuing Education in Nursing (2020) Vol. 51, Iss. 5, pp. 225-232
Closed Access | Times Cited: 25

Cardiopulmonary Resuscitation Training for Healthcare Professionals
Kasper G. Lauridsen, Bo Løfgren, Lise Brogaard, et al.
Simulation in Healthcare The Journal of the Society for Simulation in Healthcare (2021) Vol. 17, Iss. 3, pp. 170-182
Closed Access | Times Cited: 23

A Serious Game About Hematology for Health Care Workers (SUPER HEMO): Development and Validation Study
Julien Perrin, Amélie Meeus, Julien Broséus, et al.
JMIR Serious Games (2023) Vol. 11, pp. e40350-e40350
Open Access | Times Cited: 9

How to Play a Game Properly – Enhancing Obstetrics and Gynecology Education through Gamification: A Scoping Review
Agnes Wittek, Florian Recker, Melissa Neubacher, et al.
Geburtshilfe und Frauenheilkunde (2024) Vol. 84, Iss. 12, pp. 1126-1134
Open Access | Times Cited: 3

Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study
Jun Wen Tan, Nabil Zary
JMIR Serious Games (2019) Vol. 7, Iss. 3, pp. e14620-e14620
Open Access | Times Cited: 25

Nursing Students Reported More Positive Emotions About Training During Coronavirus Disease 2019 (COVID-19) After Using a Virtual Simulation Paired With an In-person Simulation
Jason M. Harley, Elif Bilgiç, Clarissa Lau, et al.
Clinical Simulation in Nursing (2023) Vol. 81, pp. 101420-101420
Open Access | Times Cited: 8

Page 1 - Next Page

Scroll to top