
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Serious game versus online course for pretraining medical students before a simulation-based mastery learning course on cardiopulmonary resuscitation
David Drummond, Paul Delval, Sonia Abdenouri, et al.
European Journal of Anaesthesiology (2017) Vol. 34, Iss. 12, pp. 836-844
Closed Access | Times Cited: 62
David Drummond, Paul Delval, Sonia Abdenouri, et al.
European Journal of Anaesthesiology (2017) Vol. 34, Iss. 12, pp. 836-844
Closed Access | Times Cited: 62
Showing 1-25 of 62 citing articles:
Part 6: Resuscitation Education Science: 2020 American Heart Association Guidelines for Cardiopulmonary Resuscitation and Emergency Cardiovascular Care
Adam Cheng, David J. Magid, Marc Auerbach, et al.
Circulation (2020) Vol. 142, Iss. 16_suppl_2
Open Access | Times Cited: 185
Adam Cheng, David J. Magid, Marc Auerbach, et al.
Circulation (2020) Vol. 142, Iss. 16_suppl_2
Open Access | Times Cited: 185
Serious Games and Gamification in Healthcare: A Meta-Review
Robertas Damaševičius, Rytis Maskeliūnas, Tomas Blažauskas
Information (2023) Vol. 14, Iss. 2, pp. 105-105
Open Access | Times Cited: 111
Robertas Damaševičius, Rytis Maskeliūnas, Tomas Blažauskas
Information (2023) Vol. 14, Iss. 2, pp. 105-105
Open Access | Times Cited: 111
Screen‐Based Simulation in Nursing School: Help Use and Self‐Regulated Learning
Guillaume Decormeille, Thomas Geeraerts, Médéric Descoins, et al.
Applied Cognitive Psychology (2025) Vol. 39, Iss. 2
Open Access | Times Cited: 3
Guillaume Decormeille, Thomas Geeraerts, Médéric Descoins, et al.
Applied Cognitive Psychology (2025) Vol. 39, Iss. 2
Open Access | Times Cited: 3
A Systematic Review of Health Care Presimulation Preparation and Briefing Effectiveness
Jane Tyerman, Marian Luctkar‐Flude, Leslie Graham, et al.
Clinical Simulation in Nursing (2018) Vol. 27, pp. 12-25
Open Access | Times Cited: 97
Jane Tyerman, Marian Luctkar‐Flude, Leslie Graham, et al.
Clinical Simulation in Nursing (2018) Vol. 27, pp. 12-25
Open Access | Times Cited: 97
Effect of Face-to-Face vs Virtual Reality Training on Cardiopulmonary Resuscitation Quality
Joris Nas, Jos Thannhauser, Priya Vart, et al.
JAMA Cardiology (2019) Vol. 5, Iss. 3, pp. 328-328
Open Access | Times Cited: 96
Joris Nas, Jos Thannhauser, Priya Vart, et al.
JAMA Cardiology (2019) Vol. 5, Iss. 3, pp. 328-328
Open Access | Times Cited: 96
Comparative value of a simulation by gaming and a traditional teaching method to improve clinical reasoning skills necessary to detect patient deterioration: a randomized study in nursing students
Antonia Blanié, Michel‐Ange Amorim, Dan Benhamou
BMC Medical Education (2020) Vol. 20, Iss. 1
Open Access | Times Cited: 73
Antonia Blanié, Michel‐Ange Amorim, Dan Benhamou
BMC Medical Education (2020) Vol. 20, Iss. 1
Open Access | Times Cited: 73
The Effectiveness of a Serious Game Versus Online Lectures for Improving Medical Students' Coronavirus Disease 2019 Knowledge
Hai Hu, Yuanyuan Xiao, Hao Li
Games for Health Journal (2021) Vol. 10, Iss. 2, pp. 139-144
Closed Access | Times Cited: 57
Hai Hu, Yuanyuan Xiao, Hao Li
Games for Health Journal (2021) Vol. 10, Iss. 2, pp. 139-144
Closed Access | Times Cited: 57
Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training
Serena Ricci, Andrea Calandrino, Giacomo Borgonovo, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 1, pp. e28595-e28595
Open Access | Times Cited: 48
Serena Ricci, Andrea Calandrino, Giacomo Borgonovo, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 1, pp. e28595-e28595
Open Access | Times Cited: 48
Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial
Salma Al Kahf, Baptiste Roux, Sébastien Clerc, et al.
PLoS ONE (2023) Vol. 18, Iss. 3, pp. e0278673-e0278673
Open Access | Times Cited: 27
Salma Al Kahf, Baptiste Roux, Sébastien Clerc, et al.
PLoS ONE (2023) Vol. 18, Iss. 3, pp. e0278673-e0278673
Open Access | Times Cited: 27
Virtual Reality 360-Degree Films for Objective Structured Clinical Examination Preparation: A Descriptive Study
Amer Hayat Khan, Vanessa Rodwell, Leya Luhar, et al.
Cureus (2025)
Open Access | Times Cited: 1
Amer Hayat Khan, Vanessa Rodwell, Leya Luhar, et al.
Cureus (2025)
Open Access | Times Cited: 1
Serious Games in Health Professions Education: Review of Trends and Learning Efficacy
Gong Haoran, Eleni Bazakidi, Nabil Zary
Yearbook of Medical Informatics (2019) Vol. 28, Iss. 01, pp. 240-248
Open Access | Times Cited: 76
Gong Haoran, Eleni Bazakidi, Nabil Zary
Yearbook of Medical Informatics (2019) Vol. 28, Iss. 01, pp. 240-248
Open Access | Times Cited: 76
Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students
Seung‐Hun Chon, Ferdinand Timmermann, Thomas Dratsch, et al.
JMIR Serious Games (2019) Vol. 7, Iss. 1, pp. e13028-e13028
Open Access | Times Cited: 70
Seung‐Hun Chon, Ferdinand Timmermann, Thomas Dratsch, et al.
JMIR Serious Games (2019) Vol. 7, Iss. 1, pp. e13028-e13028
Open Access | Times Cited: 70
Efficacy of Serious Games in Healthcare Professions Education
Marc‐André Maheu‐Cadotte, Sylvie Cossette, Véronique Dubé, et al.
Simulation in Healthcare The Journal of the Society for Simulation in Healthcare (2020) Vol. 16, Iss. 3, pp. 199-212
Open Access | Times Cited: 63
Marc‐André Maheu‐Cadotte, Sylvie Cossette, Véronique Dubé, et al.
Simulation in Healthcare The Journal of the Society for Simulation in Healthcare (2020) Vol. 16, Iss. 3, pp. 199-212
Open Access | Times Cited: 63
The effect of neonatal resuscitation training based on a serious game simulation method on nursing students' knowledge, skills, satisfaction and self-confidence levels: A randomized controlled trial
Süreyya Sarvan, Emine Efe
Nurse Education Today (2022) Vol. 111, pp. 105298-105298
Closed Access | Times Cited: 38
Süreyya Sarvan, Emine Efe
Nurse Education Today (2022) Vol. 111, pp. 105298-105298
Closed Access | Times Cited: 38
Teaching cardiopulmonary resuscitation using virtual reality: A randomized study
Petronila Mireia Alcázar Artero, Robert Greif, J.J. Cerón Madrigal, et al.
Australasian Emergency Care (2023) Vol. 27, Iss. 1, pp. 57-62
Closed Access | Times Cited: 22
Petronila Mireia Alcázar Artero, Robert Greif, J.J. Cerón Madrigal, et al.
Australasian Emergency Care (2023) Vol. 27, Iss. 1, pp. 57-62
Closed Access | Times Cited: 22
Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness
Alexandra Aster, Matthias Carl Laupichler, Saskia Zimmer, et al.
Advances in Health Sciences Education (2024)
Open Access | Times Cited: 5
Alexandra Aster, Matthias Carl Laupichler, Saskia Zimmer, et al.
Advances in Health Sciences Education (2024)
Open Access | Times Cited: 5
Comparative evaluation of video-based on-line course versus serious game for training medical students in cardiopulmonary resuscitation: A randomised trial
David Sena, Daniela Dias Fabricio, Vinícius Duval da Silva, et al.
PLoS ONE (2019) Vol. 14, Iss. 4, pp. e0214722-e0214722
Open Access | Times Cited: 38
David Sena, Daniela Dias Fabricio, Vinícius Duval da Silva, et al.
PLoS ONE (2019) Vol. 14, Iss. 4, pp. e0214722-e0214722
Open Access | Times Cited: 38
A Pilot Study of CPR Quality Comparing an Augmented Reality Application vs. a Standard Audio-Visual Feedback Manikin
Marion Leary, Shaun K. McGovern, Steve Balian, et al.
Frontiers in Digital Health (2020) Vol. 2
Open Access | Times Cited: 31
Marion Leary, Shaun K. McGovern, Steve Balian, et al.
Frontiers in Digital Health (2020) Vol. 2
Open Access | Times Cited: 31
Exploring the activities and outcomes of digital teaching and learning of practical skills in higher education for the social and health care professions: a scoping review
Anne Söderlund, Aurelija Blaževičienė, Maria Elvén, et al.
Discover Education (2023) Vol. 2, Iss. 1
Open Access | Times Cited: 10
Anne Söderlund, Aurelija Blaževičienė, Maria Elvén, et al.
Discover Education (2023) Vol. 2, Iss. 1
Open Access | Times Cited: 10
Effects of a Simulation-Based CPR Training Program on Knowledge, Performance, and Stress in Clinical Nurses
Sohyune Sok, Jung A Kim, Yoonshin Lee, et al.
The Journal of Continuing Education in Nursing (2020) Vol. 51, Iss. 5, pp. 225-232
Closed Access | Times Cited: 25
Sohyune Sok, Jung A Kim, Yoonshin Lee, et al.
The Journal of Continuing Education in Nursing (2020) Vol. 51, Iss. 5, pp. 225-232
Closed Access | Times Cited: 25
Cardiopulmonary Resuscitation Training for Healthcare Professionals
Kasper G. Lauridsen, Bo Løfgren, Lise Brogaard, et al.
Simulation in Healthcare The Journal of the Society for Simulation in Healthcare (2021) Vol. 17, Iss. 3, pp. 170-182
Closed Access | Times Cited: 23
Kasper G. Lauridsen, Bo Løfgren, Lise Brogaard, et al.
Simulation in Healthcare The Journal of the Society for Simulation in Healthcare (2021) Vol. 17, Iss. 3, pp. 170-182
Closed Access | Times Cited: 23
A Serious Game About Hematology for Health Care Workers (SUPER HEMO): Development and Validation Study
Julien Perrin, Amélie Meeus, Julien Broséus, et al.
JMIR Serious Games (2023) Vol. 11, pp. e40350-e40350
Open Access | Times Cited: 9
Julien Perrin, Amélie Meeus, Julien Broséus, et al.
JMIR Serious Games (2023) Vol. 11, pp. e40350-e40350
Open Access | Times Cited: 9
How to Play a Game Properly – Enhancing Obstetrics and Gynecology Education through Gamification: A Scoping Review
Agnes Wittek, Florian Recker, Melissa Neubacher, et al.
Geburtshilfe und Frauenheilkunde (2024) Vol. 84, Iss. 12, pp. 1126-1134
Open Access | Times Cited: 3
Agnes Wittek, Florian Recker, Melissa Neubacher, et al.
Geburtshilfe und Frauenheilkunde (2024) Vol. 84, Iss. 12, pp. 1126-1134
Open Access | Times Cited: 3
Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study
Jun Wen Tan, Nabil Zary
JMIR Serious Games (2019) Vol. 7, Iss. 3, pp. e14620-e14620
Open Access | Times Cited: 25
Jun Wen Tan, Nabil Zary
JMIR Serious Games (2019) Vol. 7, Iss. 3, pp. e14620-e14620
Open Access | Times Cited: 25
Nursing Students Reported More Positive Emotions About Training During Coronavirus Disease 2019 (COVID-19) After Using a Virtual Simulation Paired With an In-person Simulation
Jason M. Harley, Elif Bilgiç, Clarissa Lau, et al.
Clinical Simulation in Nursing (2023) Vol. 81, pp. 101420-101420
Open Access | Times Cited: 8
Jason M. Harley, Elif Bilgiç, Clarissa Lau, et al.
Clinical Simulation in Nursing (2023) Vol. 81, pp. 101420-101420
Open Access | Times Cited: 8