
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
A Brief History of Serious Games
P. N. Wilkinson
Lecture notes in computer science (2016), pp. 17-41
Closed Access | Times Cited: 135
P. N. Wilkinson
Lecture notes in computer science (2016), pp. 17-41
Closed Access | Times Cited: 135
Showing 26-50 of 135 citing articles:
Serious Games and Sustainability
Tania Ouariachi, María‐Dolores Olvera‐Lobo, José Gutiérrez Pérez
Springer eBooks (2019), pp. 1450-1458
Closed Access | Times Cited: 14
Tania Ouariachi, María‐Dolores Olvera‐Lobo, José Gutiérrez Pérez
Springer eBooks (2019), pp. 1450-1458
Closed Access | Times Cited: 14
Accelerating the Energy Transition Through Serious Gaming: Testing Effects on Awareness, Knowledge and Efficacy Beliefs
Tania Ouariachi, Wim Elving
The Electronic Journal of e-Learning (2020) Vol. 18, Iss. 5
Open Access | Times Cited: 13
Tania Ouariachi, Wim Elving
The Electronic Journal of e-Learning (2020) Vol. 18, Iss. 5
Open Access | Times Cited: 13
Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta‐analysis of their use and effectiveness
Zarah Eve, Martin J. Turner, Daniela Di Basilio, et al.
Clinical Psychology & Psychotherapy (2023) Vol. 31, Iss. 1
Open Access | Times Cited: 4
Zarah Eve, Martin J. Turner, Daniela Di Basilio, et al.
Clinical Psychology & Psychotherapy (2023) Vol. 31, Iss. 1
Open Access | Times Cited: 4
A serious gaming approach to understanding household flood risk mitigation decisions
Julien N. Gordon, Niko Yiannakoulias
Journal of Flood Risk Management (2020) Vol. 13, Iss. 4
Open Access | Times Cited: 11
Julien N. Gordon, Niko Yiannakoulias
Journal of Flood Risk Management (2020) Vol. 13, Iss. 4
Open Access | Times Cited: 11
Improving User Experience and Communication of Digitally Enhanced Advanced Services (DEAS) Offers in Manufacturing Sector
Mohammed Soheeb Khan, Vassilis Charissis, Phil Godsiff, et al.
Multimodal Technologies and Interaction (2022) Vol. 6, Iss. 3, pp. 21-21
Open Access | Times Cited: 7
Mohammed Soheeb Khan, Vassilis Charissis, Phil Godsiff, et al.
Multimodal Technologies and Interaction (2022) Vol. 6, Iss. 3, pp. 21-21
Open Access | Times Cited: 7
Serious games may shape the future of accounting education by exploring hybrid skills
Luciano Bastos de Carvalho, José Dutra de Oliveira Neto
Accounting Education (2022) Vol. 32, Iss. 6, pp. 670-693
Closed Access | Times Cited: 7
Luciano Bastos de Carvalho, José Dutra de Oliveira Neto
Accounting Education (2022) Vol. 32, Iss. 6, pp. 670-693
Closed Access | Times Cited: 7
EDUCAÇÃO FINANCEIRA NAS ESCOLAS, APLICADA DE FORMA LÚDICA, ATRAVÉS DE UM JOGO SÉRIO
Mauro Margalho Coutinho, Joacelma Maria Silva Rodrigues
Revista Nova Paideia - Revista Interdisciplinar em Educação e Pesquisa (2024) Vol. 6, Iss. 1, pp. 114-142
Open Access | Times Cited: 1
Mauro Margalho Coutinho, Joacelma Maria Silva Rodrigues
Revista Nova Paideia - Revista Interdisciplinar em Educação e Pesquisa (2024) Vol. 6, Iss. 1, pp. 114-142
Open Access | Times Cited: 1
Development of a MATLAB‐based graphical user interface to illustrate Coulomb's law and Gauss's law
Xin Yi Tan, Kheong Sann Chan, Soo Yong Lim
Computer Applications in Engineering Education (2024) Vol. 32, Iss. 5
Closed Access | Times Cited: 1
Xin Yi Tan, Kheong Sann Chan, Soo Yong Lim
Computer Applications in Engineering Education (2024) Vol. 32, Iss. 5
Closed Access | Times Cited: 1
Immersive Serious Games: Shifting Paradigms from Activism to AI
Ann Borda, Andreea Molnar
Springer series on cultural computing (2024), pp. 443-469
Closed Access | Times Cited: 1
Ann Borda, Andreea Molnar
Springer series on cultural computing (2024), pp. 443-469
Closed Access | Times Cited: 1
Research Instrument for Analyzing User Interactions and Accessibility of Holographic Technology in Educational Games for Environmental Awareness
Mihaela Kristić, Ana Kešelj, Željka Car, et al.
(2024), pp. 1967-1973
Closed Access | Times Cited: 1
Mihaela Kristić, Ana Kešelj, Željka Car, et al.
(2024), pp. 1967-1973
Closed Access | Times Cited: 1
Improving the visualisation of 3D textured models via shadow detection and removal
Evangelos Maltezos, Anastasios Doulamis, Charalabos Ioannidis
(2017)
Closed Access | Times Cited: 10
Evangelos Maltezos, Anastasios Doulamis, Charalabos Ioannidis
(2017)
Closed Access | Times Cited: 10
Einführung in die Vergangenheit, Gegenwart und Zukunft von Serious Games (for Health)
Daniel Tolks, Kevin Dadaczynski, David Horstmann
Prävention und Gesundheitsförderung (2018) Vol. 13, Iss. 4, pp. 272-279
Closed Access | Times Cited: 10
Daniel Tolks, Kevin Dadaczynski, David Horstmann
Prävention und Gesundheitsförderung (2018) Vol. 13, Iss. 4, pp. 272-279
Closed Access | Times Cited: 10
Coordinating vector field equations and diagrams with a serious game in introductory physics
Pascal Klein, N Burkard, Larissa Hahn, et al.
European Journal of Physics (2021) Vol. 42, Iss. 4, pp. 045801-045801
Open Access | Times Cited: 9
Pascal Klein, N Burkard, Larissa Hahn, et al.
European Journal of Physics (2021) Vol. 42, Iss. 4, pp. 045801-045801
Open Access | Times Cited: 9
Mediating family play: Exploring the expectations of digital media through a mobile application designed to facilitate real-world child–parent play
P. Wilkinson, Jacqui Taylor, Mark Readman
International Journal of Child-Computer Interaction (2018) Vol. 18, pp. 90-99
Open Access | Times Cited: 9
P. Wilkinson, Jacqui Taylor, Mark Readman
International Journal of Child-Computer Interaction (2018) Vol. 18, pp. 90-99
Open Access | Times Cited: 9
The Educational Value and Impact of Serious Games in Cognitive, Social and Emotional Development in Middle Childhood: Perceptions of Teachers in Greece
Panagiota Megagianni, Δόμνα Κακανά
Springer eBooks (2021), pp. 129-145
Closed Access | Times Cited: 8
Panagiota Megagianni, Δόμνα Κακανά
Springer eBooks (2021), pp. 129-145
Closed Access | Times Cited: 8
Feasibility and Acceptability of a Serious Mobile-Game Intervention for Older Adults
Adriana Ríos Rincón, Christine Daum, Antonio Miguel Cruz, et al.
Physical & Occupational Therapy In Geriatrics (2022) Vol. 40, Iss. 3, pp. 295-318
Open Access | Times Cited: 6
Adriana Ríos Rincón, Christine Daum, Antonio Miguel Cruz, et al.
Physical & Occupational Therapy In Geriatrics (2022) Vol. 40, Iss. 3, pp. 295-318
Open Access | Times Cited: 6
The Role of Serious Games in Effective Aviation English
Nazmi Dinçer
Applied Linguistics Papers (2023) Vol. 2/2023, Iss. 27, pp. 72-83
Open Access | Times Cited: 3
Nazmi Dinçer
Applied Linguistics Papers (2023) Vol. 2/2023, Iss. 27, pp. 72-83
Open Access | Times Cited: 3
Serious Games and Sustainability
Tania Ouariachi, María‐Dolores Olvera‐Lobo, José Gutiérrez Pérez
Springer eBooks (2018), pp. 1-10
Closed Access | Times Cited: 8
Tania Ouariachi, María‐Dolores Olvera‐Lobo, José Gutiérrez Pérez
Springer eBooks (2018), pp. 1-10
Closed Access | Times Cited: 8
Programming Serious Games as a Master Course: Feasible or Not?
Stelios Xinogalos
Simulation & Gaming (2017) Vol. 49, Iss. 1, pp. 8-26
Open Access | Times Cited: 7
Stelios Xinogalos
Simulation & Gaming (2017) Vol. 49, Iss. 1, pp. 8-26
Open Access | Times Cited: 7
Serious Games Classification for Digital Heritage
Ioannis Paliokas
International Journal of Computational Methods in Heritage Science (2019) Vol. 3, Iss. 2, pp. 58-72
Closed Access | Times Cited: 6
Ioannis Paliokas
International Journal of Computational Methods in Heritage Science (2019) Vol. 3, Iss. 2, pp. 58-72
Closed Access | Times Cited: 6
Design and Evaluation of a Collaborative Educational Game: BECO Games
Sergio Martín, Iván Ruiz‐Rube, Esther López Martín, et al.
Sustainability (2020) Vol. 12, Iss. 20, pp. 8471-8471
Open Access | Times Cited: 6
Sergio Martín, Iván Ruiz‐Rube, Esther López Martín, et al.
Sustainability (2020) Vol. 12, Iss. 20, pp. 8471-8471
Open Access | Times Cited: 6
The Corporate (Magic) Circle: Fun Work or Controlled Play?
Franz Coelho, Ana María Abreu
TechTrends (2022) Vol. 67, Iss. 1, pp. 160-177
Open Access | Times Cited: 4
Franz Coelho, Ana María Abreu
TechTrends (2022) Vol. 67, Iss. 1, pp. 160-177
Open Access | Times Cited: 4
Reshaping the Battlefield: The International Committee of the Red Cross, Video Games, and Public Relations
Jolene Fisher
Games and Culture (2023) Vol. 18, Iss. 8, pp. 1023-1042
Closed Access | Times Cited: 2
Jolene Fisher
Games and Culture (2023) Vol. 18, Iss. 8, pp. 1023-1042
Closed Access | Times Cited: 2
Game-Based Learning for Health Professionals Working in Cancer Care
Maria Andréia Formico Rodriguês, Eduardo Bruno Silva Lustosa, Rafael G. Barbosa, et al.
(2020), pp. 1-8
Closed Access | Times Cited: 5
Maria Andréia Formico Rodriguês, Eduardo Bruno Silva Lustosa, Rafael G. Barbosa, et al.
(2020), pp. 1-8
Closed Access | Times Cited: 5
Putra Salamanis board game: the game of bookkeeping for fundamental financial accounting learning
Aslam Izah Selamat, Siti Manisah Ngalim
Accounting Education (2021) Vol. 31, Iss. 5, pp. 596-614
Closed Access | Times Cited: 5
Aslam Izah Selamat, Siti Manisah Ngalim
Accounting Education (2021) Vol. 31, Iss. 5, pp. 596-614
Closed Access | Times Cited: 5