
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Digital game elements, user experience and learning: A conceptual framework
Andreas Alexiou, Michaéla C. Schippers
Education and Information Technologies (2018) Vol. 23, Iss. 6, pp. 2545-2567
Open Access | Times Cited: 104
Andreas Alexiou, Michaéla C. Schippers
Education and Information Technologies (2018) Vol. 23, Iss. 6, pp. 2545-2567
Open Access | Times Cited: 104
Showing 26-50 of 104 citing articles:
Business Simulation Games Supporting School Entrepreneurship Education With the Application of Project-Based Methodology
Maria Anna Lykourentzou, Achillefs Vratimos
IGI Global eBooks (2025), pp. 181-200
Closed Access
Maria Anna Lykourentzou, Achillefs Vratimos
IGI Global eBooks (2025), pp. 181-200
Closed Access
Game Elements and Instruments for Assessing Nursing Students' Experiences in Learning Clinical Reasoning by Using Simulation Games: An Integrative Review
Sara Havola, Jaana‐Maija Koivisto, Henna Mäkinen, et al.
Clinical Simulation in Nursing (2020) Vol. 46, pp. 1-14
Closed Access | Times Cited: 24
Sara Havola, Jaana‐Maija Koivisto, Henna Mäkinen, et al.
Clinical Simulation in Nursing (2020) Vol. 46, pp. 1-14
Closed Access | Times Cited: 24
Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review
Marc‐André Maheu‐Cadotte, Véronique Dubé, Sylvie Cossette, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 3, pp. e28650-e28650
Open Access | Times Cited: 23
Marc‐André Maheu‐Cadotte, Véronique Dubé, Sylvie Cossette, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 3, pp. e28650-e28650
Open Access | Times Cited: 23
Redefining the MDA Framework—The Pursuit of a Game Design Ontology
Rogério Ferreira da Silva Júnior, Frutuoso G. M. Silva
Information (2021) Vol. 12, Iss. 10, pp. 395-395
Open Access | Times Cited: 23
Rogério Ferreira da Silva Júnior, Frutuoso G. M. Silva
Information (2021) Vol. 12, Iss. 10, pp. 395-395
Open Access | Times Cited: 23
A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
Kim Martínez, Isabel Menéndez Menéndez, Andrés Bustillo
Applied Sciences (2022) Vol. 12, Iss. 22, pp. 11757-11757
Open Access | Times Cited: 16
Kim Martínez, Isabel Menéndez Menéndez, Andrés Bustillo
Applied Sciences (2022) Vol. 12, Iss. 22, pp. 11757-11757
Open Access | Times Cited: 16
Learn biology using digital game-based learning: A systematic literature review
Risya Pramana Situmorang, Hadi Suwono, Munzil Munzil, et al.
Eurasia Journal of Mathematics Science and Technology Education (2024) Vol. 20, Iss. 6, pp. em2459-em2459
Open Access | Times Cited: 3
Risya Pramana Situmorang, Hadi Suwono, Munzil Munzil, et al.
Eurasia Journal of Mathematics Science and Technology Education (2024) Vol. 20, Iss. 6, pp. em2459-em2459
Open Access | Times Cited: 3
Understanding optimal problem-solving in a digital game: The interplay of learner attributes and learning behavior
Zhenhua Xu, Ana Zdravkovic, Matthew Moreno, et al.
Computers and Education Open (2022) Vol. 3, pp. 100117-100117
Open Access | Times Cited: 12
Zhenhua Xu, Ana Zdravkovic, Matthew Moreno, et al.
Computers and Education Open (2022) Vol. 3, pp. 100117-100117
Open Access | Times Cited: 12
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms
Wei‐Tsong Wang, Mega Kartika Sari
Journal of Educational Computing Research (2023) Vol. 61, Iss. 8, pp. 32-59
Closed Access | Times Cited: 7
Wei‐Tsong Wang, Mega Kartika Sari
Journal of Educational Computing Research (2023) Vol. 61, Iss. 8, pp. 32-59
Closed Access | Times Cited: 7
Theories, Principles, and Game Elements that Support Digital Game-Based Language Learning (DGBLL): A Systematic Review
Allan Jay Esteban
International Journal of Learning Teaching and Educational Research (2024) Vol. 23, Iss. 3, pp. 1-22
Open Access | Times Cited: 2
Allan Jay Esteban
International Journal of Learning Teaching and Educational Research (2024) Vol. 23, Iss. 3, pp. 1-22
Open Access | Times Cited: 2
Development of a Theoretical Framework of MOOCs with Gamification Elements to Enhance Students’ Higher-Order Thinking Skills: A Critical Review of the Literature
Wang Jing Hao, Zaidatun Tasir
Journal of Information Technology Education Research (2024) Vol. 23, pp. 020-020
Open Access | Times Cited: 2
Wang Jing Hao, Zaidatun Tasir
Journal of Information Technology Education Research (2024) Vol. 23, pp. 020-020
Open Access | Times Cited: 2
Development and evaluation of an emergency department serious game for undergraduate medical students
Alexandra Aster, Christopher Hütt, Caroline E Morton, et al.
BMC Medical Education (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 2
Alexandra Aster, Christopher Hütt, Caroline E Morton, et al.
BMC Medical Education (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 2
Enhancing learner satisfaction through human-like digital instructors: an empirical study on the role of visual and verbal human likeness in e-learning
Lianghai Chu
Education and Information Technologies (2024)
Closed Access | Times Cited: 2
Lianghai Chu
Education and Information Technologies (2024)
Closed Access | Times Cited: 2
Effects of reward and punishment in prosocial video games on attentional bias and prosocial behaviors
Mengyun Yin, Boyu Qiu, Xu He, et al.
Computers in Human Behavior (2022) Vol. 137, pp. 107441-107441
Closed Access | Times Cited: 11
Mengyun Yin, Boyu Qiu, Xu He, et al.
Computers in Human Behavior (2022) Vol. 137, pp. 107441-107441
Closed Access | Times Cited: 11
An Integrated Model for Evaluating the Sustainability of Gamified Mobile Health Apps: An Instrument Development and Validation
Abdulsalam Salihu Mustafa, Nor’ashikin Ali, Jaspaljeet Singh Dhillon, et al.
Healthcare (2023) Vol. 11, Iss. 7, pp. 1051-1051
Open Access | Times Cited: 6
Abdulsalam Salihu Mustafa, Nor’ashikin Ali, Jaspaljeet Singh Dhillon, et al.
Healthcare (2023) Vol. 11, Iss. 7, pp. 1051-1051
Open Access | Times Cited: 6
Cybersecurity educational games: a theoretical framework
Mark I. Hwang, Susan Helser
Information and Computer Security (2021) Vol. 30, Iss. 2, pp. 225-242
Closed Access | Times Cited: 14
Mark I. Hwang, Susan Helser
Information and Computer Security (2021) Vol. 30, Iss. 2, pp. 225-242
Closed Access | Times Cited: 14
Rethinking the Ideology of Using Digital Games to Increase Individual Interest in STEM
Shahrul Affendi Ishak, Rosseni Din, Nabilah Othman, et al.
Sustainability (2022) Vol. 14, Iss. 8, pp. 4519-4519
Open Access | Times Cited: 10
Shahrul Affendi Ishak, Rosseni Din, Nabilah Othman, et al.
Sustainability (2022) Vol. 14, Iss. 8, pp. 4519-4519
Open Access | Times Cited: 10
Conscientiousness in Game-Based Learning
Liu Yi, Qiqi Zhou, Tan Xiao, et al.
Simulation & Gaming (2020) Vol. 51, Iss. 5, pp. 712-734
Closed Access | Times Cited: 13
Liu Yi, Qiqi Zhou, Tan Xiao, et al.
Simulation & Gaming (2020) Vol. 51, Iss. 5, pp. 712-734
Closed Access | Times Cited: 13
Pengembangan Gim Edukasi 2D Pemilahan Sampah Daur Ulang Berbasis Android
Adjie Wahyudinata, Harya Bima Dirgantara
Matrik Jurnal Manajemen Teknik Informatika dan Rekayasa Komputer (2020) Vol. 20, Iss. 1, pp. 129-138
Open Access | Times Cited: 11
Adjie Wahyudinata, Harya Bima Dirgantara
Matrik Jurnal Manajemen Teknik Informatika dan Rekayasa Komputer (2020) Vol. 20, Iss. 1, pp. 129-138
Open Access | Times Cited: 11
Development of the Engagement Playability and User eXperience (EPUX) Metric for 2D-Screen and VR Serious Games: A Case-Study Validation of Hellblade: Senua’s Sacrifice
Kim Martínez, David Checa, Andrés Bustillo
Electronics (2024) Vol. 13, Iss. 2, pp. 281-281
Open Access | Times Cited: 1
Kim Martínez, David Checa, Andrés Bustillo
Electronics (2024) Vol. 13, Iss. 2, pp. 281-281
Open Access | Times Cited: 1
Gamers' Behaviour and Communication Analysis in Massively Multiplayer Online Games: A Survey
Mohammad Hossein Rezvani, Diana Khabiri
(2018), pp. 61-69
Closed Access | Times Cited: 10
Mohammad Hossein Rezvani, Diana Khabiri
(2018), pp. 61-69
Closed Access | Times Cited: 10
A THEMATIC AND METHODOLOGICAL REVIEW OF SCIENTIFIC RESEARCH ON INTELLIGENCE GAMES
Neşe Dokumacı Sütçü
Elektronik Sosyal Bilimler Dergisi (2021) Vol. 20, Iss. 78, pp. 988-1007
Open Access | Times Cited: 9
Neşe Dokumacı Sütçü
Elektronik Sosyal Bilimler Dergisi (2021) Vol. 20, Iss. 78, pp. 988-1007
Open Access | Times Cited: 9
Quality Characteristics of an LMS UX Psychomotor Model for the Design and Evaluation of Learning Management Systems
Emmanuel O.C. Mkpojiogu, Obianuju E. Okeke-Uzodike, Emelda I. Emmanuel
Atlantis Highlights in Computer Sciences/Atlantis highlights in computer sciences (2021)
Open Access | Times Cited: 9
Emmanuel O.C. Mkpojiogu, Obianuju E. Okeke-Uzodike, Emelda I. Emmanuel
Atlantis Highlights in Computer Sciences/Atlantis highlights in computer sciences (2021)
Open Access | Times Cited: 9
Development and Contribution of a Serious Game to Improve Nursing Students' Clinical Reasoning in Acute Heart Failure: A Multimethod Study
Marc‐André Maheu‐Cadotte, Véronique Dubé, Patrick Lavoie
CIN Computers Informatics Nursing (2022) Vol. 41, Iss. 6, pp. 410-420
Closed Access | Times Cited: 6
Marc‐André Maheu‐Cadotte, Véronique Dubé, Patrick Lavoie
CIN Computers Informatics Nursing (2022) Vol. 41, Iss. 6, pp. 410-420
Closed Access | Times Cited: 6
How Interactive Visualizations Compare to Ethical Frameworks as Stand-Alone Ethics Learning Tools for Health Researchers and Professionals
Joanna Sleigh, Kelly E. Ormond, Manuel Schneider, et al.
AJOB Empirical Bioethics (2023) Vol. 14, Iss. 4, pp. 197-207
Open Access | Times Cited: 3
Joanna Sleigh, Kelly E. Ormond, Manuel Schneider, et al.
AJOB Empirical Bioethics (2023) Vol. 14, Iss. 4, pp. 197-207
Open Access | Times Cited: 3
Digital game-based learning: Pedagogical agent and feedback types on achievement, flow experience, and cognitive load
Yasemin Kahyaoğlu Erdoğmuş, Adile Aşkım Kurt
Education and Information Technologies (2023) Vol. 29, Iss. 10, pp. 12943-12968
Closed Access | Times Cited: 3
Yasemin Kahyaoğlu Erdoğmuş, Adile Aşkım Kurt
Education and Information Technologies (2023) Vol. 29, Iss. 10, pp. 12943-12968
Closed Access | Times Cited: 3