OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Consumer behavior in online game communities: A motivational factor perspective
Chin‐Lung Hsu, Hsi‐Peng Lu
Computers in Human Behavior (2005) Vol. 23, Iss. 3, pp. 1642-1659
Closed Access | Times Cited: 476

Showing 26-50 of 476 citing articles:

How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking
Lobna Hassan, António Carlos Gomes Dias, Juho Hamari
International Journal of Information Management (2018) Vol. 46, pp. 151-162
Open Access | Times Cited: 175

Building trust in m‐commerce: contributions from quality and satisfaction
Yung Shao Yeh, Yung‐Ming Li
Online Information Review (2009) Vol. 33, Iss. 6, pp. 1066-1086
Closed Access | Times Cited: 252

Customization, immersion satisfaction, and online gamer loyalty
Ching‐I Teng
Computers in Human Behavior (2010) Vol. 26, Iss. 6, pp. 1547-1554
Closed Access | Times Cited: 236

What Drives People to Continue to Play Online Games? An Extension of Technology Model and Theory of Planned Behavior
Ming-Chi Lee, Tzung-Ru Tsai
International Journal of Human-Computer Interaction (2010) Vol. 26, Iss. 6, pp. 601-620
Closed Access | Times Cited: 218

Understanding the behavioural intention to play online games
Ming‐Chi Lee
Online Information Review (2009) Vol. 33, Iss. 5, pp. 849-872
Closed Access | Times Cited: 211

The role of Internet addiction in online game loyalty: an exploratory study
Hsi‐Peng Lu, Shuming Wang
Internet Research (2008) Vol. 18, Iss. 5, pp. 499-519
Closed Access | Times Cited: 189

The moderating role of locus of control on the links between experiential motives and intention to play online games
Dong‐Mo Koo
Computers in Human Behavior (2008) Vol. 25, Iss. 2, pp. 466-474
Closed Access | Times Cited: 185

An investigation of information sharing and seeking behaviors in online investment communities
Jae-Hong Park, Bin Gu, Alvin Chung Man Leung, et al.
Computers in Human Behavior (2013) Vol. 31, pp. 1-12
Closed Access | Times Cited: 175

Understanding users’ motivations to engage in virtual worlds: A multipurpose model and empirical testing
Tibert Verhagen, Frans Feldberg, Bart van den Hooff, et al.
Computers in Human Behavior (2011) Vol. 28, Iss. 2, pp. 484-495
Closed Access | Times Cited: 167

Teenagers in social virtual worlds: Continuous use and purchasing behavior in Habbo Hotel
Matti Mäntymäki, Jari Salo
Computers in Human Behavior (2011) Vol. 27, Iss. 6, pp. 2088-2097
Closed Access | Times Cited: 165

A study of the impacts of website quality on customer relationship performance
Chiung‐Ju Liang, Hui-Ju Chen
Total Quality Management & Business Excellence (2009) Vol. 20, Iss. 9, pp. 971-988
Closed Access | Times Cited: 162

‘Migrating to a new virtual world’: Exploring MMORPG switching through human migration theory
Avus C. Y. Hou, Ching-Chin Chern, Houn‐Gee Chen, et al.
Computers in Human Behavior (2011) Vol. 27, Iss. 5, pp. 1892-1903
Closed Access | Times Cited: 161

User experience in social commerce: in friends we trust
Dong‐Hee Shin
Behaviour and Information Technology (2013) Vol. 32, Iss. 11, pp. 1191-1192
Closed Access | Times Cited: 161

The psychology behind QR codes: User experience perspective
Dong‐Hee Shin, Jaemin Jung, Byeng-Hee Chang
Computers in Human Behavior (2012) Vol. 28, Iss. 4, pp. 1417-1426
Closed Access | Times Cited: 157

Does online relationship marketing enhance customer retention and cross-buying?
Chiung‐Ju Liang, Hui-Ju Chen, Stephen W. Wang
Service Industries Journal (2008) Vol. 28, Iss. 6, pp. 769-787
Closed Access | Times Cited: 149

Extending the theory of planned behavior (TPB) to explain online game playing among Malaysian undergraduate students
Ahmed Ibrahim Alzahrani, Imran Mahmud, T. Ramayah, et al.
Telematics and Informatics (2016) Vol. 34, Iss. 4, pp. 239-251
Closed Access | Times Cited: 149

Toward an integrated model of adoption of mobile phones for purchasing ancillary services in air travel
Cristian Morosan
International Journal of Contemporary Hospitality Management (2013) Vol. 26, Iss. 2, pp. 246-271
Closed Access | Times Cited: 146

Predicting online game loyalty based on need gratification and experiential motives
Lanying Huang, Ying‐Jiun Hsieh
Internet Research (2011) Vol. 21, Iss. 5, pp. 581-598
Closed Access | Times Cited: 146

Modeling the Interaction of Users and Mobile Payment System: Conceptual Framework
Dong‐Hee Shin
International Journal of Human-Computer Interaction (2010) Vol. 26, Iss. 10, pp. 917-940
Closed Access | Times Cited: 136

An examination of the effects of virtual experiential marketing on online customer intentions and loyalty
Margaret Meiling Luo, Ja‐Shen Chen, Russell K.H. Ching, et al.
Service Industries Journal (2010) Vol. 31, Iss. 13, pp. 2163-2191
Closed Access | Times Cited: 134

Understanding online group buying intention: the roles of sense of virtual community and technology acceptance factors
Ming‐Tien Tsai, Nai‐Chang Cheng, Kun‐Shiang Chen
Total Quality Management & Business Excellence (2011) Vol. 22, Iss. 10, pp. 1091-1104
Closed Access | Times Cited: 131

Consumption experience outcomes: satisfaction, nostalgia intensity, word-of-mouth communication and behavioural intentions
Amalia Triantafillidou, George J. Siomkos
Journal of Consumer Marketing (2014) Vol. 31, Iss. 6/7, pp. 526-540
Closed Access | Times Cited: 128

Proposing the Multimotive Information Systems Continuance Model (MISC) to Better Explain End-User System Evaluations and Continuance Intentions
Paul Benjamin Lowry, James Gaskin, Gregory D. Moody
Journal of the Association for Information Systems (2015) Vol. 16, Iss. 7, pp. 515-579
Closed Access | Times Cited: 126

Virtual worlds in competitive contexts: Analyzing eSports consumer needs
Thomas G. Weiss, Sabrina Schiele
Electronic Markets (2013) Vol. 23, Iss. 4, pp. 307-316
Closed Access | Times Cited: 123

Parental acceptance of digital game-based learning
Jeroen Bourgonjon, Martin Valcke, Ronald Soetaert, et al.
Computers & Education (2011) Vol. 57, Iss. 1, pp. 1434-1444
Closed Access | Times Cited: 122

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