OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A meta-analysis of serious digital games for healthy lifestyle promotion
Ann DeSmet, Dimitri Van Ryckeghem, Sofie Compernolle, et al.
Preventive Medicine (2014) Vol. 69, pp. 95-107
Open Access | Times Cited: 382

Showing 26-50 of 382 citing articles:

Spielerische Ansätze in Prävention und Gesundheitsförderung: Serious Games und Gamification
Daniel Tolks, Claudia Lampert, Kevin Dadaczynski, et al.
Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz (2020) Vol. 63, Iss. 6, pp. 698-707
Open Access | Times Cited: 71

Serious games in management education: An acceptance analysis
Fernando Rodríguez López, Mario Arias-Oliva, Jorge Pelegrín Borondo, et al.
The International Journal of Management Education (2021) Vol. 19, Iss. 3, pp. 100517-100517
Open Access | Times Cited: 64

Co-design of digital health interventions with young people: A scoping review
Jessica Malloy, Stephanie R. Partridge, Joya A. Kemper, et al.
Digital Health (2023) Vol. 9
Open Access | Times Cited: 26

Effectiveness of gamified digital interventions in mental health prevention and health promotion among adults: a scoping review
Leona Aschentrup, Pia Anna Steimer, Kevin Dadaczynski, et al.
BMC Public Health (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 9

Co-design and evaluation of a digital serious game to promote public awareness about pancreatic cancer
Tara Anderson, Gillian Prue, G. R. McDowell, et al.
BMC Public Health (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 9

A systematic review of serious games in asthma education
David Drummond, Delphine Monnier, Antoine Tesnière, et al.
Pediatric Allergy and Immunology (2016) Vol. 28, Iss. 3, pp. 257-265
Closed Access | Times Cited: 82

A State-of-the-Art Systematic Content Analysis of Games for Health
Amy Shirong Lu, Hadi Kharrazi
Games for Health Journal (2018) Vol. 7, Iss. 1, pp. 1-15
Open Access | Times Cited: 81

From Diabetes Care to Diabetes Cure—The Integration of Systems Biology, eHealth, and Behavioral Change
Ben van Ommen, Suzan Wopereis, Pepijn van Empelen, et al.
Frontiers in Endocrinology (2018) Vol. 8
Open Access | Times Cited: 73

Serious Games for Children with Chronic Diseases: A Systematic Review
Bree Holtz, K. M. Elisabeth Murray, Taiwoo Park
Games for Health Journal (2018) Vol. 7, Iss. 5, pp. 291-301
Closed Access | Times Cited: 66

Effects of a Web-Based Computer-Tailored Game to Reduce Binge Drinking Among Dutch Adolescents: A Cluster Randomized Controlled Trial
Astrid Jander, Rik Crutzen, Liesbeth Mercken, et al.
Journal of Medical Internet Research (2016) Vol. 18, Iss. 2, pp. e29-e29
Open Access | Times Cited: 65

Identifying Persuasive Design Principles and Behavior Change Techniques Supporting End User Values and Needs in eHealth Interventions for Long-Term Weight Loss Maintenance: Qualitative Study
Rikke Aune Asbjørnsen, Jobke Wentzel, Mirjam Lien Smedsrød, et al.
Journal of Medical Internet Research (2020) Vol. 22, Iss. 11, pp. e22598-e22598
Open Access | Times Cited: 64

Design Features Associated with User Engagement in Digital Games for Healthy Lifestyle Promotion in Youth: A Systematic Review of Qualitative and Quantitative Studies
Ayla Schwarz, Francisco Javier Huertas‐Delgado, Greet Cardon, et al.
Games for Health Journal (2020) Vol. 9, Iss. 3, pp. 150-163
Open Access | Times Cited: 54

How Effective are Serious Games for Promoting Mental Health and Health Behavioral Change in Children and Adolescents? A Systematic Review and Meta-analysis
Daniel David, Cristina Costescu, Roxana Cardoș, et al.
Child & Youth Care Forum (2020) Vol. 49, Iss. 6, pp. 817-838
Closed Access | Times Cited: 53

Evaluating the Effectiveness of an Augmented Reality Game Promoting Environmental Action
Kyra Wang, Zeynep Duygu Tekler, Lynette Cheah, et al.
Sustainability (2021) Vol. 13, Iss. 24, pp. 13912-13912
Open Access | Times Cited: 47

Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis
Yue Wang, Zhao Wang, Guoqing Liu, et al.
Frontiers in Public Health (2022) Vol. 10
Open Access | Times Cited: 35

Evaluation of a dementia awareness game for undergraduate nursing students in Northern Ireland: a Pre-/Post-Test study
Stephanie Craig, Patrick Stark, Christine Brown Wilson, et al.
BMC Nursing (2023) Vol. 22, Iss. 1
Open Access | Times Cited: 21

IAmHero: Preliminary Findings of an Experimental Study to Evaluate the Statistical Significance of an Intervention for ADHD Conducted through the Use of Serious Games in Virtual Reality
Annamaria Schena, Raffaele Garotti, Dario D’Alise, et al.
International Journal of Environmental Research and Public Health (2023) Vol. 20, Iss. 4, pp. 3414-3414
Open Access | Times Cited: 18

The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review
Susana Gisela Lamas, Sofia Rebelo, Sofia da Costa, et al.
Nutrients (2023) Vol. 15, Iss. 6, pp. 1399-1399
Open Access | Times Cited: 18

Videogames as Therapy
Mark D. Griffiths, Daria J. Kuss, Angelica B. Ortiz de Gortari
International Journal of Privacy and Health Information Management (2017) Vol. 5, Iss. 2, pp. 71-96
Open Access | Times Cited: 61

Real-World Persuasion From Virtual-World Campaigns
Christopher N. Burrows, Hart Blanton
Communication Research (2015) Vol. 43, Iss. 4, pp. 542-570
Open Access | Times Cited: 59

Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis
Fernando L. Vázquez, Patricia Otero, J. Antonio García-Casal, et al.
PLoS ONE (2018) Vol. 13, Iss. 12, pp. e0208192-e0208192
Open Access | Times Cited: 57

Exergaming: Hope for future physical activity? or blight on mankind?
Tom Baranowski
Journal of sport and health science/Journal of Sport and Health Science (2016) Vol. 6, Iss. 1, pp. 44-46
Open Access | Times Cited: 56

Nutrition Education and Dietary Behavior Change Games: A Scoping Review
Tom Baranowski, Courtney Ryan, Andrés Hoyos-Cespedes, et al.
Games for Health Journal (2018) Vol. 8, Iss. 3, pp. 153-176
Open Access | Times Cited: 56

Exertion Games
Florian Mueller, Rohit Ashok Khot, Kathrin Gerling, et al.
Foundations and Trends® in Human–Computer Interaction (2016) Vol. 10, Iss. 1, pp. 1-86
Closed Access | Times Cited: 56

Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change
Tom Baranowski, Elizabeth Lyons
Games for Health Journal (2019) Vol. 9, Iss. 2, pp. 71-84
Open Access | Times Cited: 52

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