OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Improving biotech education through gamified laboratory simulations
Mads Bonde, Guido Makransky, Jakob Wandall, et al.
Nature Biotechnology (2014) Vol. 32, Iss. 7, pp. 694-697
Closed Access | Times Cited: 226

Showing 26-50 of 226 citing articles:

Game on: immersive virtual laboratory simulation improves student learning outcomes & motivation
Danielle Tsirulnikov, Celeste Suart, Ream Abdullah, et al.
FEBS Open Bio (2023) Vol. 13, Iss. 3, pp. 396-407
Open Access | Times Cited: 26

Research Trends and Applications of Gamification in Higher Education: A Bibliometric Analysis Spanning 2013–2022
Irwanto Irwanto, Dwi Wahyudiati, Anip Dwi Saputro, et al.
International Journal of Emerging Technologies in Learning (iJET) (2023) Vol. 18, Iss. 05, pp. 19-41
Open Access | Times Cited: 24

La gamificación en la educación superior: una revisión sistemática
Carolina Lozada Ávila, Simón Betancur Gómez
Revista Ingenierías Universidad de Medellín (2017) Vol. 16, Iss. 31, pp. 97-124
Open Access | Times Cited: 76

Equivalence of using a desktop virtual reality science simulation at home and in class
Guido Makransky, Richard E. Mayer, Nicola Veitch, et al.
PLoS ONE (2019) Vol. 14, Iss. 4, pp. e0214944-e0214944
Open Access | Times Cited: 74

Research on 3D Painting in Virtual Reality to Improve Students’ Motivation of 3D Animation Learning
LiHsing Ho -, Hung Sun, Tsun-Hung Tsai
Sustainability (2019) Vol. 11, Iss. 6, pp. 1605-1605
Open Access | Times Cited: 73

Simulated labs are booming
Nicola Jones
Nature (2018) Vol. 562, Iss. 7725, pp. S5-S7
Open Access | Times Cited: 72

Psychological effects of gamified didactics with exergames in Physical Education at primary schools: Results from a natural experiment
Alejandro Quintás, Juan Carlos Bustamante, Francisco Pradas de la Fuente, et al.
Computers & Education (2020) Vol. 152, pp. 103874-103874
Open Access | Times Cited: 70

Affordances of Virtual and Physical Laboratory Projects for Instructional Design: Impacts on Student Engagement
Susan Bobbitt Nolen, Milo Koretsky
IEEE Transactions on Education (2018) Vol. 61, Iss. 3, pp. 226-233
Open Access | Times Cited: 67

Interactive and scalable biology cloud experimentation for scientific inquiry and education
Zahid Hossain, Engin Bumbacher, Alice M. Chung, et al.
Nature Biotechnology (2016) Vol. 34, Iss. 12, pp. 1293-1298
Closed Access | Times Cited: 65

Virtual laboratory simulation in the education of laboratory technicians–motivation and study intensity
Lisbeth Elvira de Vries, Michael May
Biochemistry and Molecular Biology Education (2019) Vol. 47, Iss. 3, pp. 257-262
Open Access | Times Cited: 58

Immersive virtual reality in STEM: is IVR an effective learning medium and does adding self-explanation after a lesson improve learning outcomes?
Liisalotte Elme, Maria L. M. Jørgensen, Gert Dandanell, et al.
Educational Technology Research and Development (2022) Vol. 70, Iss. 5, pp. 1601-1626
Open Access | Times Cited: 38

Initiatives and challenges in using gamification in transportation: a systematic mapping
Wenjing Wang, Hongcheng Gan, Xinyu Wang, et al.
European Transport Research Review (2022) Vol. 14, Iss. 1
Open Access | Times Cited: 32

Artificial Intelligence Empowers Gamification: Optimizing Student Engagement and Learning Outcomes in E-learning and MOOCs
Younes-aziz Bachiri, Hicham Mouncif, Belaid Bouikhalene
International Journal of Engineering Pedagogy (iJEP) (2023) Vol. 13, Iss. 8, pp. 4-19
Open Access | Times Cited: 17

Assessment of Student and Teacher Perceptions on the Use of Virtual Simulation in Cell Biology Laboratory Education
Cristina Navarro, Manuel Arias‐Calderón, Carolina A. Henríquez, et al.
Education Sciences (2024) Vol. 14, Iss. 3, pp. 243-243
Open Access | Times Cited: 6

Is it a tool or a toy? How user’s conception of a system’s purpose affects their experience and use
Dicle Berfin Köse, Benedikt Morschheuser, Juho Hamari
International Journal of Information Management (2019) Vol. 49, pp. 461-474
Open Access | Times Cited: 47

Learning experiences from digital laboratory safety training
Panu Viitaharju, Kirsi Yliniemi, Minna Nieminen, et al.
Education for Chemical Engineers (2020) Vol. 34, pp. 87-93
Closed Access | Times Cited: 45

Benefits and Challenges of a Virtual Laboratory in Chemical and Biochemical Engineering: Students’ Experiences in Fermentation
Simoneta Caño de las Heras, Barbara Kensington-Miller, Brent R. Young, et al.
Journal of Chemical Education (2021) Vol. 98, Iss. 3, pp. 866-875
Closed Access | Times Cited: 36

Educational UTAUT-based virtual reality acceptance scale: a validity and reliability study
Ahmet Üstün, Fatma Gizem Karaoğlan Yılmaz, Ramazan Yılmaz
Virtual Reality (2022) Vol. 27, Iss. 2, pp. 1063-1076
Closed Access | Times Cited: 27

Gamification in Education: Where Are We in 2015?
Darina Dicheva, Christo Dichev
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (2015) Vol. 2015, Iss. 1, pp. 1445-1454
Closed Access | Times Cited: 45

Virtual laboratories in biology, biotechnology and chemistry education
Athanasios Sypsas, Dimitris Kalles
(2018), pp. 70-75
Closed Access | Times Cited: 43

An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality – A Comparative Study
Johanna Pirker, Isabel Lesjak, Christian Gütl
International Journal of Online and Biomedical Engineering (iJOE) (2017) Vol. 13, Iss. 08, pp. 106-120
Open Access | Times Cited: 43

The Rise of Motivational Information Systems: A Review of Gamification Research
Jonna Koivisto, Juho Hamari
SSRN Electronic Journal (2017)
Closed Access | Times Cited: 42

Current climate for digital game-based learning of science in further and higher education
Carla L Brown, Mary Ann Comunale, Brian Wigdahl, et al.
FEMS Microbiology Letters (2018) Vol. 365, Iss. 21
Open Access | Times Cited: 41

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