OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Story Immersion of Videogames for Youth Health Promotion: A Review of Literature
Amy Shirong Lu, Tom Baranowski, Debbe Thompson, et al.
Games for Health Journal (2012) Vol. 1, Iss. 3, pp. 199-204
Open Access | Times Cited: 151

Showing 26-50 of 151 citing articles:

Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity
Tom Baranowski, Ralph Maddison, Ann E. Maloney, et al.
Games for Health Journal (2014) Vol. 3, Iss. 2, pp. 72-78
Closed Access | Times Cited: 53

Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change
Tom Baranowski, Elizabeth Lyons
Games for Health Journal (2019) Vol. 9, Iss. 2, pp. 71-84
Open Access | Times Cited: 52

Current status and clinical perspectives of extended reality for myoelectric prostheses: review
Wei Li, Ping Shi, Sujiao Li, et al.
Frontiers in Bioengineering and Biotechnology (2024) Vol. 11
Open Access | Times Cited: 6

Developing a Serious Videogame for Preteens to Motivate HPV Vaccination Decision Making:Land of Secret Gardens
Joan R. Cates, Bernard F. Fuemmeler, Sandra J. Diehl, et al.
Games for Health Journal (2017) Vol. 7, Iss. 1, pp. 51-66
Open Access | Times Cited: 48

Enjoyment: A Conceptual Exploration and Overview of Experimental Evidence in the Context of Games for Health
Rik Crutzen, Jonathan van ‘t Riet, Camille E. Short
Games for Health Journal (2015) Vol. 5, Iss. 1, pp. 15-20
Open Access | Times Cited: 41

Motivational strategies and approaches for single and multi-player exergames: a social perspective
Gerry Chan, Ali Arya, Rita Orji, et al.
PeerJ Computer Science (2019) Vol. 5, pp. e230-e230
Open Access | Times Cited: 37

Development and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges
Paul Krebs, Jack E. Burkhalter, Bert Snow, et al.
JMIR Research Protocols (2013) Vol. 2, Iss. 2, pp. e35-e35
Open Access | Times Cited: 39

Evaluation of a Serious Self-Regulation Game Intervention for Overweight-Related Behaviors (“Balance It”): A Pilot Study
Jorinde E. Spook, T.G.W.M. Paulussen, Gerjo Kok, et al.
Journal of Medical Internet Research (2016) Vol. 18, Iss. 9, pp. e225-e225
Open Access | Times Cited: 37

A serious game to improve engagement with web accessibility guidelines
Fotios Spyridonis, Damon Daylamani-Zad
Behaviour and Information Technology (2020) Vol. 40, Iss. 6, pp. 578-596
Open Access | Times Cited: 29

Unlocking cognitive potential: Exploring a virtual environment for cognitive training in healthy aging and mild cognitive impairment
Pierre-Alexandre Andrieu-Devilly, Marc Gandit, Didier Schwab, et al.
IRBM (2025), pp. 100885-100885
Open Access

The Impact of Quest-Based Feedback and Point-Based Feedback on Users' Emotions and Engagement
C. Vancaemelbecke, Loïc Caroux, Céline Lemercier
Computers in Human Behavior (2025), pp. 108652-108652
Closed Access

Exploring audience involvement with an interactive narrative: implications for incorporating transmedia storytelling into entertainment-education campaigns
Angeline Sangalang, Jessie M. Quintero Johnson, Kate E. Ciancio
Critical Arts (2013) Vol. 27, Iss. 1, pp. 127-146
Closed Access | Times Cited: 35

Narrative in Exergames: Thoughts on Procedure, Mechanism, and Others
Amy Shirong Lu
Games for Health Journal (2014) Vol. 4, Iss. 1, pp. 19-24
Open Access | Times Cited: 33

Pengunaut trainer
Stefan Liszio, Linda Graf, Oliver Basu, et al.
(2020)
Closed Access | Times Cited: 24

Using a serious game to promote community-based awareness and prevention of neglected tropical diseases
Saturnino Luz, Masood Masoodian, Raquel Rangel Cesário, et al.
Entertainment Computing (2015) Vol. 15, pp. 43-55
Open Access | Times Cited: 27

Preliminary Investigation of a Videogame Prototype for Cigarette and Marijuana Prevention in Adolescents
Lindsay R. Duncan, Kimberly Hieftje, Tyra Pendergrass, et al.
Substance Abuse (2018) Vol. 39, Iss. 3, pp. 275-279
Open Access | Times Cited: 25

HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study
Ismael Edrein Espinosa‐Curiel, Edgar Efrén Pozas-Bogarin, Maryleidi Hernández-Arvizu, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 2, pp. e33412-e33412
Open Access | Times Cited: 13

Is Enhanced Physical Activity Possible Using Active Videogames?
Tom Baranowski, Janice Baranowski, Teresia M. O’Connor, et al.
Games for Health Journal (2012) Vol. 1, Iss. 3, pp. 228-232
Open Access | Times Cited: 25

Just a Spoonful of Sugar Helps the Messages Go Down: Using Stories and Vicarious Self-Affirmation to Reduce e-Cigarette Use
Nathan Walter, Stefanie Z. Demetriades, Sheila T. Murphy
Health Communication (2017) Vol. 34, Iss. 3, pp. 352-360
Open Access | Times Cited: 24

ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment
Kristoffer S. Fjællingsdal, Christian A. Klöckner
Frontiers in Psychology (2017) Vol. 8
Open Access | Times Cited: 23

The doctor’s digital double: how warmth, competence, and animation promote adherence intention
Zhengyan Dai, Karl F. MacDorman
PeerJ Computer Science (2018) Vol. 4, pp. e168-e168
Open Access | Times Cited: 21

Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal
María Del Pilar Beristain-Colorado, Jorge Fernando Ambros-Antemate, Marciano Vargas-Treviño, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 2, pp. e25854-e25854
Open Access | Times Cited: 18

Scroll to top