
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design
Alissa N. Antle, Alyssa Friend Wise
Interacting with Computers (2013) Vol. 25, Iss. 1, pp. 1-20
Closed Access | Times Cited: 190
Alissa N. Antle, Alyssa Friend Wise
Interacting with Computers (2013) Vol. 25, Iss. 1, pp. 1-20
Closed Access | Times Cited: 190
Showing 26-50 of 190 citing articles:
"See, Hear, Touch, Smell, and,...Eat!": Helping Children Self-Improve Their Food Literacy and Eating Behavior through a Tangible Multi-Sensory Puzzle Game
Xueyan Cai, Kecheng Jin, Shang Shi, et al.
(2024) Vol. 7, pp. 270-281
Closed Access | Times Cited: 4
Xueyan Cai, Kecheng Jin, Shang Shi, et al.
(2024) Vol. 7, pp. 270-281
Closed Access | Times Cited: 4
Cartoonimator: A Paper-based Tangible Kit for Keyframe Animation
Krithik Ranjan, Peter Gyory, Seneca Howell, et al.
(2025), pp. 1-16
Closed Access
Krithik Ranjan, Peter Gyory, Seneca Howell, et al.
(2025), pp. 1-16
Closed Access
Exploring Tangible Designs to Improve Interpersonal Connectedness in Remote Group Brainstorming
Amy Melniczuk, Meng Liang, Julian Preissing
(2025), pp. 1-14
Closed Access
Amy Melniczuk, Meng Liang, Julian Preissing
(2025), pp. 1-14
Closed Access
Physical Computing with Paper Playground: Exploring a Multimodal Platform
Krithik Ranjan, Michael Eisenberg, Brett L. Fiedler, et al.
(2025), pp. 1-7
Closed Access
Krithik Ranjan, Michael Eisenberg, Brett L. Fiedler, et al.
(2025), pp. 1-7
Closed Access
Exploratory Study of the Effects of Digital Storytelling Using Tangible User Interfaces on Acquired Knowledge About a Story in a Group of Primary School Children
Francesco Sulla, Stefania Fantinelli, Clarissa Lella, et al.
Communications in computer and information science (2025), pp. 168-182
Closed Access
Francesco Sulla, Stefania Fantinelli, Clarissa Lella, et al.
Communications in computer and information science (2025), pp. 168-182
Closed Access
Origami Sensei: A Mixed Reality AI-Assistant
Qiyu Chen, Richa Mishra, Lia Sparingga Purnamasari, et al.
(2025), pp. 1-18
Closed Access
Qiyu Chen, Richa Mishra, Lia Sparingga Purnamasari, et al.
(2025), pp. 1-18
Closed Access
Tangible-MakeCode: Bridging Physical Coding Blocks with a Web-Based Programming Interface for Collaborative and Extensible Learning
Jin Yu, Poojita Garg, DoangJoo Synn, et al.
(2025), pp. 1-15
Closed Access
Jin Yu, Poojita Garg, DoangJoo Synn, et al.
(2025), pp. 1-15
Closed Access
User interface design for crowdsourcing systems
Bahareh Rahmanian, Joseph G. Davis
(2014)
Closed Access | Times Cited: 38
Bahareh Rahmanian, Joseph G. Davis
(2014)
Closed Access | Times Cited: 38
Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts
Christina Pollalis, Elizabeth Minor, Lauren Westendorf, et al.
(2018)
Closed Access | Times Cited: 38
Christina Pollalis, Elizabeth Minor, Lauren Westendorf, et al.
(2018)
Closed Access | Times Cited: 38
Emergent dialogue
Alissa N. Antle, Jillian L. Warren, Aaron May, et al.
(2014)
Closed Access | Times Cited: 35
Alissa N. Antle, Jillian L. Warren, Aaron May, et al.
(2014)
Closed Access | Times Cited: 35
Eugenie
Casey Grote, Evan Segreto, Johanna Okerlund, et al.
(2015), pp. 217-224
Closed Access | Times Cited: 35
Casey Grote, Evan Segreto, Johanna Okerlund, et al.
(2015), pp. 217-224
Closed Access | Times Cited: 35
A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels
Janelynn Camingue, Edward F. Melcer, Elín Carstensdóttir
(2020), pp. 1-13
Open Access | Times Cited: 31
Janelynn Camingue, Edward F. Melcer, Elín Carstensdóttir
(2020), pp. 1-13
Open Access | Times Cited: 31
Voice Agents Supporting High-Quality Social Play
Luiza Superti Pantoja, Kyle Diederich, Liam Crawford, et al.
(2019), pp. 314-325
Closed Access | Times Cited: 30
Luiza Superti Pantoja, Kyle Diederich, Liam Crawford, et al.
(2019), pp. 314-325
Closed Access | Times Cited: 30
Tangible Music Programming Blocks for Visually Impaired Children
Alpay Sabuncuoğlu
(2020)
Closed Access | Times Cited: 29
Alpay Sabuncuoğlu
(2020)
Closed Access | Times Cited: 29
Accembly at Home: Accessible Spatial Programming for Children with Visual Impairments and their Families
Filipa Rocha, Ana Cristina Pires, Isabel Neto, et al.
Interaction Design and Children (2021)
Closed Access | Times Cited: 24
Filipa Rocha, Ana Cristina Pires, Isabel Neto, et al.
Interaction Design and Children (2021)
Closed Access | Times Cited: 24
Análisis de las tecnologías tangibles para la educación infantil y principales estrategias pedagógicas
Carina Soledad González González
Edutec Revista Electrónica de Tecnología Educativa (2021), Iss. 76, pp. 36-52
Open Access | Times Cited: 24
Carina Soledad González González
Edutec Revista Electrónica de Tecnología Educativa (2021), Iss. 76, pp. 36-52
Open Access | Times Cited: 24
MR.Brick: Designing A Remote Mixed-reality Educational Game System for Promoting Children’s Social & Collaborative Skills
Yudan Wu, Shanhe You, Zixuan Guo, et al.
(2023), pp. 1-18
Open Access | Times Cited: 10
Yudan Wu, Shanhe You, Zixuan Guo, et al.
(2023), pp. 1-18
Open Access | Times Cited: 10
Promoting Comprehension and Engagement in Introductory Data and Statistics for Blind and Low-Vision Students: A Co-Design Study
Danyang Fan, Olivia Tomassetti, Aya Mouallem, et al.
(2025), pp. 1-20
Closed Access
Danyang Fan, Olivia Tomassetti, Aya Mouallem, et al.
(2025), pp. 1-20
Closed Access
In the Footsteps of Henri Tudor
Valérie Maquil, Christian Moll, João Martins
(2017), pp. 252-259
Closed Access | Times Cited: 29
Valérie Maquil, Christian Moll, João Martins
(2017), pp. 252-259
Closed Access | Times Cited: 29
Latent Class Modeling of Children’s Preference Profiles on Tangible and Graphical Robot Programming
Theodosios Sapounidis, Dimitrios Stamovlasis, Stavros Demetriadis
IEEE Transactions on Education (2018) Vol. 62, Iss. 2, pp. 127-133
Closed Access | Times Cited: 28
Theodosios Sapounidis, Dimitrios Stamovlasis, Stavros Demetriadis
IEEE Transactions on Education (2018) Vol. 62, Iss. 2, pp. 127-133
Closed Access | Times Cited: 28
Building Blocks of Mathematical Learning: Virtual and Tangible Manipulatives Lead to Different Strategies in Number Composition
Ana Cristina Pires, Fernando González Perilli, Ewelina Bakała, et al.
Frontiers in Education (2019) Vol. 4
Open Access | Times Cited: 27
Ana Cristina Pires, Fernando González Perilli, Ewelina Bakała, et al.
Frontiers in Education (2019) Vol. 4
Open Access | Times Cited: 27
Coming to your senses
Susan Lechelt, Yvonne Rogers, Nicolai Marquardt
(2020)
Open Access | Times Cited: 27
Susan Lechelt, Yvonne Rogers, Nicolai Marquardt
(2020)
Open Access | Times Cited: 27
Research in Child–Computer Interaction: Provocations and envisioning future directions
Alissa N. Antle, Juan Pablo Hourcade
International Journal of Child-Computer Interaction (2021) Vol. 32, pp. 100374-100374
Closed Access | Times Cited: 22
Alissa N. Antle, Juan Pablo Hourcade
International Journal of Child-Computer Interaction (2021) Vol. 32, pp. 100374-100374
Closed Access | Times Cited: 22