OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Virtual Space and Place: Theory And Test
Saunders, Rutkowski, Genuchten van, et al.
MIS Quarterly (2011) Vol. 35, Iss. 4, pp. 1079-1079
Closed Access | Times Cited: 131

Showing 26-50 of 131 citing articles:

Technology and the hybrid workplace: the affective living of IT-enabled space
Fabio James Petani, Jeanne Mengis
The International Journal of Human Resource Management (2021) Vol. 34, Iss. 8, pp. 1530-1553
Closed Access | Times Cited: 39

Time geography in a hybrid physical–virtual world
Shih‐Lung Shaw
Journal of Geographical Systems (2023) Vol. 25, Iss. 3, pp. 339-356
Open Access | Times Cited: 16

The Impact of Virtual Reality (VR) Tour Experience on Tourists’ Intention to Visit
Chourouk Ouerghemmi, Myriam Ertz, Néji Bouslama, et al.
Information (2023) Vol. 14, Iss. 10, pp. 546-546
Open Access | Times Cited: 15

Developing scales for assessing metaverse characteristics and testing their utility
Chaeeun Boo, Ayoung Suh
Computers in Human Behavior Reports (2023) Vol. 13, pp. 100366-100366
Open Access | Times Cited: 13

How cues of what can be done in a virtual world influence learning: An affordance perspective
Lakshmi Goel, Norman Johnson, Iris Junglas, et al.
Information & Management (2013) Vol. 50, Iss. 5, pp. 197-206
Closed Access | Times Cited: 47

Imagine, feel “there”, and flow! Immersive experiences on m-Facebook, and their affective and behavioural effects
Inma Rodríguez‐Ardura, Antoni Meseguer‐Artola
Information Technology and People (2018) Vol. 32, Iss. 4, pp. 921-947
Open Access | Times Cited: 44

Contextual Priming and the Design of 3D Virtual Environments to Improve Group Ideation
Akshay Bhagwatwar, Anne Massey, Alan R. Dennis
Information Systems Research (2017) Vol. 29, Iss. 1, pp. 169-185
Closed Access | Times Cited: 40

Sense of presence and sense of place in perceiving a 3D geovisualization for communication in urban planning – Differences introduced by prior familiarity with the place
Kaisa Jaalama, Nora Fagerholm, Arttu Julin, et al.
Landscape and Urban Planning (2020) Vol. 207, pp. 103996-103996
Open Access | Times Cited: 39

How did you feel during the navigation? Influence of emotions on browsing time and interaction frequency in immersive virtual environments
Marco Mandolfo, Francesco Baisi, Lucio Lamberti
Behaviour and Information Technology (2022) Vol. 42, Iss. 8, pp. 1216-1229
Open Access | Times Cited: 20

From Controllers to Immersion: Exploring the Sense of Place in Video Games
Serkan Uzunogullari, James L. Johnson, Νικόλαος Παππάς
International Journal of Tourism Research (2025) Vol. 27, Iss. 2
Open Access

Facing Reciprocity: How Photos and Avatars Promote Interaction in Micro-communities
Timm Teubner, Sonia Camacho
Group Decision and Negotiation (2023)
Open Access | Times Cited: 10

The Effect of Metaverse Concert Characteristics on User Re-Participation Intention: A Combination of the ETAM and the SPICE Model
Sun Hai-yin, Ruchang Guo
International Journal of Human-Computer Interaction (2024), pp. 1-14
Closed Access | Times Cited: 3

How Do User Commitment and Lean Usage Promote Rich Usage in Social Virtual Worlds: Differential and Quadratic Relationships
Zhongyun Zhou, Yulin Fang, Xiaoling Jin
Information Systems Journal (2025)
Closed Access

e–talanoa as an online research method: extending vā–relations across spaces
David Taufui Mikato Fa‘avae, Ruth Faleolo, ‘Elisapesi Hepi Havea, et al.
AlterNative An International Journal of Indigenous Peoples (2022) Vol. 18, Iss. 3, pp. 391-401
Closed Access | Times Cited: 16

Innovativeness or Involvement: How Virtual Reality Influences Nostalgic Emotion and Imagery in Travel Intention
Indra Jaya, Chyi Jaw
Journal of Hospitality & Tourism Research (2023) Vol. 48, Iss. 6, pp. 975-990
Closed Access | Times Cited: 9

Attribution of Responsibility after Failures within Platform Ecosystems
Brian Kimball Dunn, Matthew L. Jensen, Ryan Ralston
Journal of Management Information Systems (2021) Vol. 38, Iss. 2, pp. 546-570
Closed Access | Times Cited: 18

Revealing virtual visiting preference: Differentiating virtual and physical space with massive TikTok records in Beijing
Yuyang Zhang, Yan Li, Enjia Zhang, et al.
Cities (2022) Vol. 130, pp. 103983-103983
Closed Access | Times Cited: 14

(GbL #3) Innovative Teaching Using Simulation and Virtual Environments
Joseph Barjis, Ashish Gupta, Ramesh Sharda, et al.
Interdisciplinary Journal of Information Knowledge and Management (2012) Vol. 7, pp. 237-255
Open Access | Times Cited: 24

Editor's comments: does MIS have native theories?
Detmar W. Straub
MIS Quarterly (2012) Vol. 36, Iss. 2
Closed Access | Times Cited: 24

Challenges and Foresights of Global Virtual Worlds Markets
Xi Zhang, Hongshi Zhang, Patricia Ordóñez de Pablos, et al.
Journal of Global Information Technology Management (2014) Vol. 17, Iss. 2, pp. 69-73
Closed Access | Times Cited: 21

Seeing for Understanding: Unlocking the Potential of Visual Research in Information Systems
António Andrade, Cathy Urguhart, Tiru Arthanari
Journal of the Association for Information Systems (2015) Vol. 16, Iss. 8, pp. 646-673
Open Access | Times Cited: 20

Effectiveness of Dry Cell Microscopic Simulation (DCMS) to Promote Conceptual Understanding about Battery
Firmanul Catur Wıbowo, Andi Suhandi, Dadi Rusdiana, et al.
Journal of Physics Conference Series (2017) Vol. 877, Iss. 1, pp. 012009-012009
Open Access | Times Cited: 19

Me, myself, and I: Image concerns and honesty in immersive VR
Yulia Litvinova, Rainer Michael Rilke, Christina Guenther
Computers in Human Behavior (2023) Vol. 149, pp. 107950-107950
Closed Access | Times Cited: 6

How Consumers Shop in Virtual Reality? How It Works?
Hiu-fai Lau, Chi Wai Kan, Kung-wong Lau
Advances in Economics and Business (2013) Vol. 1, Iss. 1, pp. 28-38
Open Access | Times Cited: 19

Integrating AR services for the masses: geotagged POI transformation platform
Jakub Trojan
Journal of Hospitality and Tourism Technology (2016) Vol. 7, Iss. 3, pp. 254-265
Closed Access | Times Cited: 15

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