
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations
Alexandra Kitson, Mirjana Prpa, Bernhard E. Riecke
Frontiers in Psychology (2018) Vol. 9
Open Access | Times Cited: 96
Alexandra Kitson, Mirjana Prpa, Bernhard E. Riecke
Frontiers in Psychology (2018) Vol. 9
Open Access | Times Cited: 96
Showing 26-50 of 96 citing articles:
Because I’m Happy—An Overview on Fostering Positive Emotions Through Virtual Reality
Katarina Pavic, Dorine Vergilino-Perez, Thierry Gricourt, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 16
Katarina Pavic, Dorine Vergilino-Perez, Thierry Gricourt, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 16
Agreement of Sleep Measures—A Comparison between a Sleep Diary and Three Consumer Wearable Devices
Kristina Klier, Matthias Wagner
Sensors (2022) Vol. 22, Iss. 16, pp. 6189-6189
Open Access | Times Cited: 15
Kristina Klier, Matthias Wagner
Sensors (2022) Vol. 22, Iss. 16, pp. 6189-6189
Open Access | Times Cited: 15
TeenWorlds: Supporting Emotional Expression for Teenagers with their Parents and Peers through a Collaborative VR Experience
Evropi Stefanidi, Nadine Wagener, Dustin Augsten, et al.
(2024) Vol. 27, pp. 1-14
Closed Access | Times Cited: 3
Evropi Stefanidi, Nadine Wagener, Dustin Augsten, et al.
(2024) Vol. 27, pp. 1-14
Closed Access | Times Cited: 3
Social pain by non-social agents: Exclusion hurts and provokes punishment even if the excluding source is a computer
Melissa Jauch, Selma C. Rudert, Rainer Greifeneder
Acta Psychologica (2022) Vol. 230, pp. 103753-103753
Open Access | Times Cited: 14
Melissa Jauch, Selma C. Rudert, Rainer Greifeneder
Acta Psychologica (2022) Vol. 230, pp. 103753-103753
Open Access | Times Cited: 14
Transformative Experience Design
Alexandra Kitson, Elizabeth Buie, Ekaterina R. Stepanova, et al.
(2019)
Closed Access | Times Cited: 21
Alexandra Kitson, Elizabeth Buie, Ekaterina R. Stepanova, et al.
(2019)
Closed Access | Times Cited: 21
Enhancing Positive Emotions through Interactive Virtual Reality Experiences: An EEG-Based Investigation
Shiwei Cheng, Danyi Sheng, Yuefan Gao, et al.
(2024), pp. 189-199
Closed Access | Times Cited: 2
Shiwei Cheng, Danyi Sheng, Yuefan Gao, et al.
(2024), pp. 189-199
Closed Access | Times Cited: 2
Examining the Use of Virtual Reality to Support Mindfulness Skills Practice in Mood and Anxiety Disorders: Mixed Methods Study
Rebecca Blackmore, Claudia Giles, Hailey Tremain, et al.
Journal of Medical Internet Research (2024) Vol. 26, pp. e45640-e45640
Open Access | Times Cited: 2
Rebecca Blackmore, Claudia Giles, Hailey Tremain, et al.
Journal of Medical Internet Research (2024) Vol. 26, pp. e45640-e45640
Open Access | Times Cited: 2
Immediate Attention Enhancement and Restoration From Interactive and Immersive Technologies: A Scoping Review
Adam C. Barton, Jade Sheen, Linda K. Byrne
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 18
Adam C. Barton, Jade Sheen, Linda K. Byrne
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 18
Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation
Kristina Mah, Lian Loke, Luke Hespanhol
ACM Transactions on Computer-Human Interaction (2021) Vol. 28, Iss. 6, pp. 1-27
Closed Access | Times Cited: 16
Kristina Mah, Lian Loke, Luke Hespanhol
ACM Transactions on Computer-Human Interaction (2021) Vol. 28, Iss. 6, pp. 1-27
Closed Access | Times Cited: 16
Exploring Anima: a brain–computer interface for peripheral materialization of mindfulness states during mandala coloring
Claudia Daudén Roquet, Corina Sas, Dominic Potts
Human-Computer Interaction (2021) Vol. 38, Iss. 5-6, pp. 259-299
Open Access | Times Cited: 15
Claudia Daudén Roquet, Corina Sas, Dominic Potts
Human-Computer Interaction (2021) Vol. 38, Iss. 5-6, pp. 259-299
Open Access | Times Cited: 15
Tangible interventions for office work well-being: approaches, classification, and design considerations
Hans Brombacher, Steven Houben, Steven Vos
Behaviour and Information Technology (2023) Vol. 43, Iss. 10, pp. 2151-2175
Open Access | Times Cited: 5
Hans Brombacher, Steven Houben, Steven Vos
Behaviour and Information Technology (2023) Vol. 43, Iss. 10, pp. 2151-2175
Open Access | Times Cited: 5
The Role of Mobile and Virtual Reality Applications to Support Well-Being: An Expert View and Systematic App Review
Nadine Wagener, Tu Dinh Duong, Johannes Schöning, et al.
Lecture notes in computer science (2021), pp. 262-283
Open Access | Times Cited: 12
Nadine Wagener, Tu Dinh Duong, Johannes Schöning, et al.
Lecture notes in computer science (2021), pp. 262-283
Open Access | Times Cited: 12
VeatherReflect: Employing Weather as Qualitative Representation of Stress Data in Virtual Reality
Nadine Wagener, Marit Bentvelzen, Bastian Dänekas, et al.
(2023)
Open Access | Times Cited: 4
Nadine Wagener, Marit Bentvelzen, Bastian Dänekas, et al.
(2023)
Open Access | Times Cited: 4
Ego-depletion and motor skill performance under pressure—experimental effects of a short term virtual-reality based mindfulness breathing meditation with integrated biofeedback
Matthias Wagner, Alissa Wieczorek
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 1
Matthias Wagner, Alissa Wieczorek
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 1
The power of emotions: combining emotional attachment theory (EAT) and the technology acceptance model (TAM) to predict consumers’ intention to use interactive technologies (ITs) at tourism destinations
Sehar Nafees, Sujood Sujood
Tourism Recreation Research (2024), pp. 1-18
Closed Access | Times Cited: 1
Sehar Nafees, Sujood Sujood
Tourism Recreation Research (2024), pp. 1-18
Closed Access | Times Cited: 1
Challenges and Opportunities of LLM-Based Synthetic Personae and Data in HCI
Mirjana Prpa, Giovanni Maria Troiano, Bingsheng Yao, et al.
(2024), pp. 716-719
Open Access | Times Cited: 1
Mirjana Prpa, Giovanni Maria Troiano, Bingsheng Yao, et al.
(2024), pp. 716-719
Open Access | Times Cited: 1
Exploring AI Interaction Modalities in Virtual Environments and Its Impact on Users’ Attitudes
Yinshu Zhao, Nilufar Baghaei
Studies in neuroscience, psychology and behavioral economics (2024), pp. 41-55
Closed Access | Times Cited: 1
Yinshu Zhao, Nilufar Baghaei
Studies in neuroscience, psychology and behavioral economics (2024), pp. 41-55
Closed Access | Times Cited: 1
Embodied Spatial Knowledge Acquisition in Immersive Virtual Reality: Comparison to Map Exploration
Sabine U. König, Ashima Keshava, Viviane Clay, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 9
Sabine U. König, Ashima Keshava, Viviane Clay, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 9
A Mindfulness-Based Brain-Computer Interface to Augment Mandala Coloring for Depression: Protocol for a Single-Case Experimental Design
Claudia Daudén Roquet, Corina Sas
JMIR Research Protocols (2020) Vol. 10, Iss. 1, pp. e20819-e20819
Open Access | Times Cited: 9
Claudia Daudén Roquet, Corina Sas
JMIR Research Protocols (2020) Vol. 10, Iss. 1, pp. e20819-e20819
Open Access | Times Cited: 9
The Body as Sound: Unpacking Vocal Embodiment through Auditory Biofeedback
Courtney N. Reed, Andrew McPherson
(2023), pp. 1-15
Closed Access | Times Cited: 3
Courtney N. Reed, Andrew McPherson
(2023), pp. 1-15
Closed Access | Times Cited: 3
Understanding the Role of Digital Immersive Technology in Educating the Students of English Language: Does it Promote Critical Thinking and Self-directed Learning for Achieving Sustainability in Education with the Help of Teamwork?
Fenghua Tang
Research Square (Research Square) (2023)
Open Access | Times Cited: 3
Fenghua Tang
Research Square (Research Square) (2023)
Open Access | Times Cited: 3
Fostering empathy in social Virtual Reality through physiologically based affective haptic feedback
Jeanne Hecquard, Justine Saint-Aubert, Ferran Argelaguet, et al.
(2023), pp. 78-84
Open Access | Times Cited: 3
Jeanne Hecquard, Justine Saint-Aubert, Ferran Argelaguet, et al.
(2023), pp. 78-84
Open Access | Times Cited: 3
SeekingHeart: A Biofeedback-Based VR Game for Mindfulness Practice
Yunhan Lu, Yaxian Xue, Shiguang Ni
(2023)
Closed Access | Times Cited: 3
Yunhan Lu, Yaxian Xue, Shiguang Ni
(2023)
Closed Access | Times Cited: 3
What Factors Impact Visitors’ Intentions to Use Location-Based AR Games? An Empirical Study from Chinese Cultural Heritage Sites
Guo Jia-hui, Younghwan Pan
Sustainability (2023) Vol. 15, Iss. 19, pp. 14328-14328
Open Access | Times Cited: 3
Guo Jia-hui, Younghwan Pan
Sustainability (2023) Vol. 15, Iss. 19, pp. 14328-14328
Open Access | Times Cited: 3