OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The impact of gamification in educational settings on student learning outcomes: a meta-analysis
Rui Huang, Albert D. Ritzhaupt, Max Sommer, et al.
Educational Technology Research and Development (2020) Vol. 68, Iss. 4, pp. 1875-1901
Closed Access | Times Cited: 204

Showing 51-75 of 204 citing articles:

Gamification Design in Education: What Might Give a Sense of Play and Learning?
Semra Fiş Erümit, Türkan Karakuş Yılmaz
Technology Knowledge and Learning (2022) Vol. 27, Iss. 4, pp. 1039-1061
Closed Access | Times Cited: 18

The Impact of Gamification on Doctoral Students’ Perceptions, Emotions, and Learning in an Online Environment
Yunjo An
TechTrends (2023) Vol. 67, Iss. 4, pp. 706-717
Closed Access | Times Cited: 10

Interactive gamification-flip-book for developing students' outcomes
J. Priyanto Widodo, Marianus Subandowo, Lailatul Musyarofah, et al.
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 2, pp. 754-762
Open Access | Times Cited: 10

A point with pointsification? clarifying and separating pointsification from gamification in education
Ann-Sofie Hellberg, Jonas Moll
Frontiers in Education (2023) Vol. 8
Open Access | Times Cited: 10

Integrating mobile apps into vocal education: A study on accessibility and efficiency in learning
Zhihan Wang
Education and Information Technologies (2025)
Closed Access

Instrumento para la evaluación de conocimientos, actitudes y prácticas de docentes sobre gamificación (CAP-GD): análisis de propiedades psicométricas
Sebastián Pinzón-Salazar, Laura Pulgarín-Arias, Sarah Ospina-Cano, et al.
European Public & Social Innovation Review (2025) Vol. 10, pp. 1-22
Open Access

Design fit in gamified online programming learning environment
Wei‐Tsong Wang, Mega Kartika Sari
Learning and Instruction (2025) Vol. 96, pp. 102087-102087
Closed Access

Nurse-led inpatient education using a gamification approach for patients with mental illness: A quasi-experimental study
Anat Pinko Naor, Ilana Dubovi
International Journal of Nursing Sciences (2025) Vol. 12, Iss. 2, pp. 137-143
Open Access

Digital educational escape game design for STEM higher education
Mira E. Gruber, Stefanie Faßbender
Frontiers in Education (2025) Vol. 10
Open Access

The effects of demographic factors on learners’ flow experience in gamified educational quizzes
Ainur Issabek, Wilk Oliveira dos Santos, Juho Hamari, et al.
Smart Learning Environments (2025) Vol. 12, Iss. 1
Open Access

Gamification and LLT
Caroline Cruaud
(2025), pp. 1-4
Closed Access

Gamified learning impact: a meta-analysis of game element combinations on students’ learning outcomes
Wei-Ang Dai, Wei Xu, Qian-Wen Xing
Educational Technology Research and Development (2025)
Closed Access

What Are the Contributing Factors to Business Simulation Results in Entrepreneurial Education?
Aivars Spilbergs, Airita Aksjonenko, Liga Peiseniece, et al.
Eurasian studies in business and economics (2025), pp. 3-17
Closed Access

Serious Games in Engineering Education: Assessing Novelty Effects and the Influence of Prior Gaming Experience
Laura Romero Rodríguez, Alberto Sánchez‐Alzola, Alejandro Salazar
Computer Applications in Engineering Education (2025) Vol. 33, Iss. 3
Closed Access

A Systematic Review and Meta-analysis of Gamified Affective Sexual Health Interventions in Schools
Alba Sierra‐Yagüe, José Antonio Zafra-Agea, Ana Aguilar‐Quesada, et al.
Sexuality Research and Social Policy (2025)
Open Access

Use of Real-Time Sensors to Teach Statistical Graphing to Home-Schooled Children
Ho-Feng Chueh, Yuening Zhao
Advances in early childhood and K-12 education (2025), pp. 23-52
Closed Access

Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study
Ana Manzano León, José M. Aguilar-Parra, Javier Rodríguez Moreno, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 13, pp. 8000-8000
Open Access | Times Cited: 16

The effects of gamified flipped classroom on student learning: evidence from a meta-analysis
Qing Yu, Kun Yu
Interactive Learning Environments (2023) Vol. 32, Iss. 9, pp. 5126-5141
Closed Access | Times Cited: 9

Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school
Silvia Sipone, Victor Abella, Marta Rojo, et al.
Education and Information Technologies (2023) Vol. 28, Iss. 12, pp. 16177-16200
Open Access | Times Cited: 9

Game principle: enhancing learner engagement with gamification to improve learning outcomes
Sixia Liu, Gang Ma, Promise Tewogbola, et al.
Journal of Workplace Learning (2023) Vol. 35, Iss. 5, pp. 450-462
Closed Access | Times Cited: 8

Gamification and m-learning: An innovative approach to sustainable language learning
Abdelouahed Kherazi, Mounir BOURRAY
E3S Web of Conferences (2024) Vol. 477, pp. 00066-00066
Open Access | Times Cited: 3

Hybrid Gamification and AI Tutoring Framework using Machine Learning and Adaptive Neuro-Fuzzy Inference System
K Sankara Narayanan, A. Kumaravel
Journal of Advanced Research in Applied Sciences and Engineering Technology (2024) Vol. 42, Iss. 2, pp. 221-233
Open Access | Times Cited: 3

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