OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Toward understanding embodied human‐virtual character interaction through virtual and tactile hugging
Dixuan Cui, Dominic Kao, Christos Mousas
Computer Animation and Virtual Worlds (2021) Vol. 32, Iss. 3-4
Closed Access | Times Cited: 15

Showing 15 citing articles:

Realistic Motion Avatars are the Future for Social Interaction in Virtual Reality
Shane L. Rogers, Rebecca Broadbent, J. Michael Brown, et al.
Frontiers in Virtual Reality (2022) Vol. 2
Open Access | Times Cited: 47

Factors Affecting Avatar Customization Behavior in Virtual Environments
Sixue Wu, Le Xu, Zhaoyang Dai, et al.
Electronics (2023) Vol. 12, Iss. 10, pp. 2286-2286
Open Access | Times Cited: 21

Collaborating with my Doppelgänger
Siqi Guo, Minsoo Choi, Dominic Kao, et al.
Proceedings of the ACM on Computer Graphics and Interactive Techniques (2024) Vol. 7, Iss. 1, pp. 1-23
Open Access | Times Cited: 5

Haptic feedback in a virtual crowd scenario improves the emotional response
Venkatesan Radha, Domna Banakou, Mel Slater, et al.
Frontiers in Virtual Reality (2023) Vol. 4
Open Access | Times Cited: 9

Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game
Dixuan Cui, Christos Mousas
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2021), pp. 328-333
Closed Access | Times Cited: 17

Haptics in social interaction with agents and avatars in virtual reality: a systematic review
Giulio Jacucci, Andrea Bellucci, Imtiaj Ahmed, et al.
Virtual Reality (2024) Vol. 28, Iss. 4
Open Access | Times Cited: 2

Estimating the Just Noticeable Difference of Tactile Feedback in Oculus Quest 2 Controllers
Dixuan Cui, Christos Mousas
(2022), pp. 1-7
Closed Access | Times Cited: 7

Exploring the Effects of Self-Correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-Solving Task
Minsoo Choi, Siqi Guo, Alexandros Koilias, et al.
ACM Transactions on Interactive Intelligent Systems (2024) Vol. 14, Iss. 3, pp. 1-33
Open Access | Times Cited: 1

Toward Understanding the Effects of Intelligence of a Virtual Character during an Immersive Jigsaw Puzzle Co-Solving Task
Minsoo Choi, Dixuan Cui, Matias Volonte, et al.
ACM Transactions on Applied Perception (2024)
Open Access | Times Cited: 1

Evaluating Virtual Hand Illusion through Realistic Appearance and Tactile Feedback
Dixuan Cui, Christos Mousas
Multimodal Technologies and Interaction (2022) Vol. 6, Iss. 9, pp. 76-76
Open Access | Times Cited: 5

A functional framework for multisensory and interactive mediated social touch experiences
Merle T. Fairhurst, Irene Valori
(2023), pp. 46-51
Closed Access | Times Cited: 2

Effects of Tactile Interruption on Hand-Eye Coordination Task Performance
Dixuan Cui, Christos Mousas
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 104-111
Closed Access

The Effects of Virtual Character's Intelligence and Task's Complexity during an Immersive Jigsaw Puzzle Co-solving Task
Minsoo Choi, Dixuan Cui, Alexandros Koilias, et al.
(2024), pp. 1-12
Closed Access

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