OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Fostering Multimodal Analyses of Video Games: Reflective Writing in the Middle School
Carolyn J. Stufft, Sam von Gillern
Journal of Adolescent & Adult Literacy (2021) Vol. 65, Iss. 3, pp. 245-255
Closed Access | Times Cited: 21

Showing 21 citing articles:

Multimodality in the English language classroom: A systematic review of literature
Fei Victor Lim, Weimin Toh, Thi Thu Ha Nguyen
Linguistics and Education (2022) Vol. 69, pp. 101048-101048
Closed Access | Times Cited: 54

Educational design and implementation of game literacy in a multiliteracy learning environment
Esa Pavloff-Pelkonen, Kai Hakkarainen, Tiina Korhonen
Journal of Research on Technology in Education (2025), pp. 1-19
Open Access

Multimodality, learning and decision‐making: children's metacognitive reflections on their engagement with video games as interactive texts
Sam von Gillern, Carolyn J. Stufft
Literacy (2022) Vol. 57, Iss. 1, pp. 3-16
Closed Access | Times Cited: 16

Accessibility in video gaming: An overview and implications for English language arts education
Sam von Gillern, Brady Nash
Journal of Adolescent & Adult Literacy (2023) Vol. 66, Iss. 6, pp. 382-390
Closed Access | Times Cited: 9

This Land is My Land: Teachers' integration of game and novel in English instruction
Shilan Ahmadian, Lisbeth M. Brevik
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 5, pp. 2190-2207
Open Access | Times Cited: 2

Playful literacies and pedagogical priorities: digital games in the English classroom
Alexander Bacalja, Brady Nash
English Teaching Practice & Critique (2023) Vol. 22, Iss. 4, pp. 447-461
Closed Access | Times Cited: 4

Designing Game-Centred Curricula: A Critical Inquiry
Alexander Bacalja, Brady Nash, Mark Clutton, et al.
(2024) Vol. 5, pp. 1-20
Open Access | Times Cited: 1

A 10-Year Systematic Review on the Incorporation of Digital Games for Multimodal Literacy Education
Yanan Shen, Habibah Ab Jalil, Rahimah Jamaluddin
WSEAS TRANSACTIONS ON COMPUTER RESEARCH (2024) Vol. 12, pp. 463-474
Open Access | Times Cited: 1

Super Smash Sisters: Critical Literacy, Gender, and Video Games in the Elementary Classroom
Rachel LaMear, Sam von Gillern
Changing English (2023) Vol. 30, Iss. 4, pp. 359-372
Closed Access | Times Cited: 2

Literacy Educators’ Attitudes on Video Games and Learning
Sam von Gillern, Brady Nash, Carolyn J. Stufft, et al.
European Conference on Games Based Learning (2022) Vol. 16, Iss. 1, pp. 793-802
Open Access | Times Cited: 3

Unravelling the Educational Power of Interactive Digital Narratives in Childhood Learning
Margarida Nunes da Conceição Duarte Pinheiro, Mariana Ciancia
Lecture notes in computer science (2024), pp. 181-198
Closed Access

An Examination of Teachers’ Views on Video Games and Learning: Establishing the Games and Literacy Education (GALE) Scale
Sam von Gillern, Amanda A. Olsen, Brady Nash, et al.
Computers & Education (2024) Vol. 223, pp. 105155-105155
Closed Access

Levelling Up Primary School Students' 21st Century Skills Through Minecraft-Game-Based Learning
Mohd Ali Samsudin, Goh Kok Ming, Nur Jahan Ahmad, et al.
Advances in game-based learning book series (2021), pp. 750-770
Closed Access | Times Cited: 2

Popular Culture in the Classroom: Teaching Reading and Writing with Inclusive Approach in Mother Tongue Education
Mazhar Bal, Adile Yılmaz, Ayşegül Ünal
Pegem Journal of Education and Instruction (2023) Vol. 13, Iss. 4
Open Access

Música, Sonido y Alfabetización Multimodal: Una Revisión Sistemática
José J. Roa-Trejo, Alejandra Pacheco‐Costa, Francisco Cuadrado
Revista Electrónica de LEEME (2023) Vol. 52, pp. 90-90
Open Access

NÚM. 50 (2022): REVISTA ELECTRÓNICA DE LEEME
Equipo Editorial
Revista Electrónica de LEEME (2023) Vol. 52
Open Access

NÚM. 50 (2022): REVISTA ELECTRÓNICA DE LEEME
Equipo Editorial
Revista Electrónica de LEEME (2023) Vol. 52
Open Access

Música, Sonido y Alfabetización Multimodal: Una Revisión Sistemática
José J. Roa-Trejo, Alejandra Pacheco‐Costa, Francisco Cuadrado
Revista Electrónica de LEEME (2023) Vol. 52, pp. 90-90
Open Access

Using Digital Game-based Learning to Foster Multimodal Literacy in Left-behind Children of Migrant Workers: Possibilities and Challenges
Yanan Shen, Habibah Ab Jalil, Rahimah Jamaluddin
MIGRATION LETTERS (2023) Vol. 20, Iss. 5, pp. 469-486
Open Access

Minecraft and Elementary Literacy Learning
Sam von Gillern, Carolyn J. Stufft, Rick Marlatt, et al.
Advances in game-based learning book series (2021), pp. 320-343
Closed Access

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