
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Design of an Augmented Reality Serious Game for Children with Dyscalculia: A Case Study
Diego Ávila-Pesantez, Leticia Vaca-Cárdenas, Rosa Delgadillo, et al.
Communications in computer and information science (2018), pp. 165-175
Closed Access | Times Cited: 25
Diego Ávila-Pesantez, Leticia Vaca-Cárdenas, Rosa Delgadillo, et al.
Communications in computer and information science (2018), pp. 165-175
Closed Access | Times Cited: 25
Showing 25 citing articles:
Inclusive AR/VR: accessibility barriers for immersive technologies
Chris Creed, Maadh Al-Kalbani, Arthur Theil, et al.
Universal Access in the Information Society (2023) Vol. 23, Iss. 1, pp. 59-73
Closed Access | Times Cited: 72
Chris Creed, Maadh Al-Kalbani, Arthur Theil, et al.
Universal Access in the Information Society (2023) Vol. 23, Iss. 1, pp. 59-73
Closed Access | Times Cited: 72
Inclusive Augmented and Virtual Reality: A Research Agenda
Chris Creed, Maadh Al-Kalbani, Arthur Theil, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 20, pp. 6200-6219
Open Access | Times Cited: 43
Chris Creed, Maadh Al-Kalbani, Arthur Theil, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 20, pp. 6200-6219
Open Access | Times Cited: 43
REVISIÓN METODOLÓGICA AG2C PARA LA ENSEÑANZA DEL ÁLGEBRA BÁSICA A ESTUDIANTES CON DISCALCULIA
Jorge Luis Puyol Cortez, César Iván Casanova-Villalba, Maybelline Jaqueline Herrera-Sánchez, et al.
Perfiles (2024) Vol. 1, Iss. 32, pp. 15-27
Open Access | Times Cited: 8
Jorge Luis Puyol Cortez, César Iván Casanova-Villalba, Maybelline Jaqueline Herrera-Sánchez, et al.
Perfiles (2024) Vol. 1, Iss. 32, pp. 15-27
Open Access | Times Cited: 8
Proposal of a Conceptual Model for Serious Games Design: A Case Study in Children With Learning Disabilities
Diego Ávila-Pesantez, Rosa Delgadillo, Luis Rivera
IEEE Access (2019) Vol. 7, pp. 161017-161033
Open Access | Times Cited: 31
Diego Ávila-Pesantez, Rosa Delgadillo, Luis Rivera
IEEE Access (2019) Vol. 7, pp. 161017-161033
Open Access | Times Cited: 31
INCLUSIVE DESIGN FOR COGNITIVE DISABILITIES
Guilherme de Abreu Lessa
arXiv (Cornell University) (2025) Vol. 29, Iss. 142, pp. 08-09
Closed Access
Guilherme de Abreu Lessa
arXiv (Cornell University) (2025) Vol. 29, Iss. 142, pp. 08-09
Closed Access
The Future of AI in Revolutionizing Support for Disabled Persons
Rishabha Malviya, Shivam Rajput
(2025), pp. 115-137
Closed Access
Rishabha Malviya, Shivam Rajput
(2025), pp. 115-137
Closed Access
Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance Study
Oguzcan Yildirim, Elif Sürer
JMIR Serious Games (2021) Vol. 9, Iss. 2, pp. e25997-e25997
Open Access | Times Cited: 21
Oguzcan Yildirim, Elif Sürer
JMIR Serious Games (2021) Vol. 9, Iss. 2, pp. e25997-e25997
Open Access | Times Cited: 21
Exploiting Augmented Reality Technology in Special Education: A Systematic Review
Andrianthi Kapetanaki, Akrivi Krouska, Christos Troussas, et al.
Computers (2022) Vol. 11, Iss. 10, pp. 143-143
Open Access | Times Cited: 13
Andrianthi Kapetanaki, Akrivi Krouska, Christos Troussas, et al.
Computers (2022) Vol. 11, Iss. 10, pp. 143-143
Open Access | Times Cited: 13
ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children
Humael Hussain, C. M. Nadeem Faisal, Muhammad Asif Habib, et al.
Virtual Reality (2023) Vol. 27, Iss. 4, pp. 3649-3663
Closed Access | Times Cited: 7
Humael Hussain, C. M. Nadeem Faisal, Muhammad Asif Habib, et al.
Virtual Reality (2023) Vol. 27, Iss. 4, pp. 3649-3663
Closed Access | Times Cited: 7
Microorganisms: Integrating Augmented Reality and Gamification in a Learning Tool
Ratna Zuarni Ramli, Nor Athirah Umairah Marobi, Noraidah Sahari Ashaari
International Journal of Advanced Computer Science and Applications (2021) Vol. 12, Iss. 6
Open Access | Times Cited: 17
Ratna Zuarni Ramli, Nor Athirah Umairah Marobi, Noraidah Sahari Ashaari
International Journal of Advanced Computer Science and Applications (2021) Vol. 12, Iss. 6
Open Access | Times Cited: 17
Trends and Challenges of HCI in the New Paradigm of Cognitive Cities
Leticia Vaca-Cárdenas, Diego Ávila-Pesantez, Manica Vaca-Cardenas, et al.
(2020), pp. 120-126
Closed Access | Times Cited: 7
Leticia Vaca-Cárdenas, Diego Ávila-Pesantez, Manica Vaca-Cardenas, et al.
(2020), pp. 120-126
Closed Access | Times Cited: 7
Gamification as an Educational Strategy to Strengthen Cognitive Abilities of Mathematics in School Children
Ligia Jácome-Amores, Wimper Rivera Freire, Richard Patricio Sánchez Sánchez
Advances in intelligent systems and computing (2020), pp. 142-150
Closed Access | Times Cited: 5
Ligia Jácome-Amores, Wimper Rivera Freire, Richard Patricio Sánchez Sánchez
Advances in intelligent systems and computing (2020), pp. 142-150
Closed Access | Times Cited: 5
Voluminis: Mobile Application for Learning Mathematics in Geometry with Augmented Reality and Gamification
Juan Deyby Carlos-Chullo, Marielena Vilca-Quispe, Eveling Castro-Gutiérrez
Communications in computer and information science (2020), pp. 295-304
Closed Access | Times Cited: 5
Juan Deyby Carlos-Chullo, Marielena Vilca-Quispe, Eveling Castro-Gutiérrez
Communications in computer and information science (2020), pp. 295-304
Closed Access | Times Cited: 5
Development of an Augmented Reality based Serious Game for the Training of Children with Dyslexia and Dysgraphia
Humael Hussain, C. M. Nadeem Faisal, Maham Saleem, et al.
Lecture Notes in Education Psychology and Public Media (2023) Vol. 3, Iss. 1, pp. 194-200
Closed Access | Times Cited: 1
Humael Hussain, C. M. Nadeem Faisal, Maham Saleem, et al.
Lecture Notes in Education Psychology and Public Media (2023) Vol. 3, Iss. 1, pp. 194-200
Closed Access | Times Cited: 1
Psychophysiological evaluation of the Smartick method in children with reading and mathematical difficulties
César E. Corona-González, Moramay Ramos-Flores, Luz María Alonso-Valerdi, et al.
Frontiers in Human Neuroscience (2024) Vol. 18
Open Access
César E. Corona-González, Moramay Ramos-Flores, Luz María Alonso-Valerdi, et al.
Frontiers in Human Neuroscience (2024) Vol. 18
Open Access
The Development of Learning Tools for Students with Comorbid Dyscalculia-Dyslexia
Budi Azhari, Khusnul Safrina
Jurnal Ilmiah Peuradeun (2022) Vol. 10, Iss. 3, pp. 855-855
Open Access | Times Cited: 2
Budi Azhari, Khusnul Safrina
Jurnal Ilmiah Peuradeun (2022) Vol. 10, Iss. 3, pp. 855-855
Open Access | Times Cited: 2
Assistive Technological Tools to Strengthen Interaction, Communication and Learning in Children with Different Abilities
Ligia Jácome-Amores, Amaluisa Rendón Paulina Magaly, Sánchez Sánchez Richard Patricio, et al.
Advances in intelligent systems and computing (2020), pp. 340-350
Closed Access | Times Cited: 2
Ligia Jácome-Amores, Amaluisa Rendón Paulina Magaly, Sánchez Sánchez Richard Patricio, et al.
Advances in intelligent systems and computing (2020), pp. 340-350
Closed Access | Times Cited: 2
Voluminis: An Augmented Reality Mobile System in Geometry Affording Competence to Evaluating Math Comprehension
Juan Deyby Carlos-Chullo, Marielena Vilca-Quispe, Eveling Castro-Gutiérrez
Advances in intelligent systems and computing (2020), pp. 288-299
Closed Access | Times Cited: 2
Juan Deyby Carlos-Chullo, Marielena Vilca-Quispe, Eveling Castro-Gutiérrez
Advances in intelligent systems and computing (2020), pp. 288-299
Closed Access | Times Cited: 2
Expo-camino: Un audio-juego para niños no videntes centrado en el aprendizaje narrativo
Diego Avila Pesantes, Alex Vinicio Andino Yuquilema, Luz Miriam Ávila Pesantez
Espíritu Emprendedor TES (2022) Vol. 6, Iss. 1, pp. 32-50
Open Access | Times Cited: 1
Diego Avila Pesantes, Alex Vinicio Andino Yuquilema, Luz Miriam Ávila Pesantez
Espíritu Emprendedor TES (2022) Vol. 6, Iss. 1, pp. 32-50
Open Access | Times Cited: 1
Analyzing the impact and application of Augmented Reality in Education: The case of students with special educational needs
Andrianthi Kapetanaki, Akrivi Krouska, Christos Troussas, et al.
(2022) Vol. 16, pp. 240-245
Open Access | Times Cited: 1
Andrianthi Kapetanaki, Akrivi Krouska, Christos Troussas, et al.
(2022) Vol. 16, pp. 240-245
Open Access | Times Cited: 1
Exploring Augmented Reality Games in Accessible Learning: A Systematic Review
Minghao Cai, Gökçe Akçayır, Carrie Demmans Epp
arXiv (Cornell University) (2021)
Open Access | Times Cited: 1
Minghao Cai, Gökçe Akçayır, Carrie Demmans Epp
arXiv (Cornell University) (2021)
Open Access | Times Cited: 1
Improving the Serious Game design using Game Learning Analytics and Eye-tracking: A pilot study
Diego Ávila-Pesantez, Brandon Alexander Tubon Usca, Bryan Gagnay Angamarca, et al.
2021 IEEE URUCON (2021), pp. 536-540
Closed Access | Times Cited: 1
Diego Ávila-Pesantez, Brandon Alexander Tubon Usca, Bryan Gagnay Angamarca, et al.
2021 IEEE URUCON (2021), pp. 536-540
Closed Access | Times Cited: 1
PosiCalculia: an adaptive virtual environment for children with learning difficulties
Nadia Hocine, Mohamed Bouasria Ould Moussa, Sara Ait Ali
2021 International Conference on INnovations in Intelligent SysTems and Applications (INISTA) (2023), pp. 1-6
Closed Access
Nadia Hocine, Mohamed Bouasria Ould Moussa, Sara Ait Ali
2021 International Conference on INnovations in Intelligent SysTems and Applications (INISTA) (2023), pp. 1-6
Closed Access
أثر استخدام الألعاب الرقمية في تنمية مهارات التفكير الإبداعي وحل المشكلات لدى ذوي صعوبات الرياضيات بدولة الكويت
أمثال هادي الحويلة
Dirasat Human and Social Sciences (2023) Vol. 50, Iss. 6, pp. 330-347
Open Access
أمثال هادي الحويلة
Dirasat Human and Social Sciences (2023) Vol. 50, Iss. 6, pp. 330-347
Open Access
فاعلية برنامج قائم على الألعاب الرقمية لتنمية بعض مهارات إدارة الذات لدى الأطفال ذوي الإعاقة العقلية البسيطة The effectiveness of a program based on digital games to develop some self-management skills for children with mild mental disabilities
د هبه عبد المنعم محمد باشا
Mağallaẗ Al-Tarbiyyaẗ wa Ṯaqāfiẗ Al-Ṯifl (2022) Vol. 23, Iss. 4, pp. 287-336
Open Access
د هبه عبد المنعم محمد باشا
Mağallaẗ Al-Tarbiyyaẗ wa Ṯaqāfiẗ Al-Ṯifl (2022) Vol. 23, Iss. 4, pp. 287-336
Open Access