OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Game-Based Assessment: The Past Ten Years and Moving Forward
Yoon Jeon Kim, Dirk Ifenthaler
Advances in game-based learning (2019), pp. 3-11
Open Access | Times Cited: 42

Showing 1-25 of 42 citing articles:

Online Assessment in Higher Education: A Systematic Review
Joana Heil, Dirk Ifenthaler
Online Learning (2023) Vol. 27, Iss. 1
Open Access | Times Cited: 46

Game-Based Learning in Pharmacy Education
Julie H. Oestreich, Jason W. Guy
Pharmacy (2022) Vol. 10, Iss. 1, pp. 11-11
Open Access | Times Cited: 46

Serious Games and AI: Challenges and Opportunities for Computational Social Science
Jaime Pérez, Mario Castro, G. López
IEEE Access (2023) Vol. 11, pp. 62051-62061
Open Access | Times Cited: 23

“Start from scratch”: Integrating computational thinking skills in teacher education program
Orit Broza, Liat Biberman-Shalev, Nurit Chamo
Thinking Skills and Creativity (2023) Vol. 48, pp. 101285-101285
Closed Access | Times Cited: 18

A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges
Manuel J. Marchena Gómez, José A. Ruipérez‐Valiente, Félix J. García Clemente
IEEE Transactions on Learning Technologies (2022) Vol. 16, Iss. 4, pp. 500-515
Open Access | Times Cited: 25

Virtual reality assessments (VRAs): Exploring the reliability and validity of evaluations in VR
Diana R. Sanchez, Erik Weiner, Anand Prema Aschwin Van Zelderen
International Journal of Selection and Assessment (2022) Vol. 30, Iss. 1, pp. 103-125
Closed Access | Times Cited: 22

Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom
José A. Ruipérez‐Valiente, Manuel J. Marchena Gómez, Pedro Andreo‐Martínez, et al.
IEEE Access (2021) Vol. 9, pp. 83467-83481
Open Access | Times Cited: 26

Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game
Manuel J. Marchena Gómez, José A. Ruipérez‐Valiente, Pedro Andreo‐Martínez, et al.
Sensors (2021) Vol. 21, Iss. 4, pp. 1025-1025
Open Access | Times Cited: 21

Report on Social Desirability, Midpoint and Extreme Responding in TALIS 2013
Fons J. R. van de Vijver, Jia He
OECD education working papers (2014)
Open Access | Times Cited: 28

Automated Essay Scoring Systems
Dirk Ifenthaler
Handbook of Open, Distance and Digital Education (2022), pp. 1-15
Open Access | Times Cited: 14

Learning analytics application to examine validity and generalizability of game‐based assessment for spatial reasoning
Yoon Jeon Kim, Mariah A. Knowles, Jennifer Scianna, et al.
British Journal of Educational Technology (2022) Vol. 54, Iss. 1, pp. 355-372
Open Access | Times Cited: 11

Adverse effects of using gamification elements in online communities: a scoping review
Nirma Sadamali Jayawardena, Aastha Behl
Information Systems and e-Business Management (2023)
Closed Access | Times Cited: 6

The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment
José A. Ruipérez‐Valiente, Yoon Jeon Kim, Ryan S. Baker, et al.
IEEE Transactions on Learning Technologies (2022) Vol. 16, Iss. 2, pp. 152-165
Closed Access | Times Cited: 10

Compensatory beliefs in the internet gratification behavior: A study of game-based assessment
Bin Yin, Yong Shen
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 5

Automated Essay Scoring Systems
Dirk Ifenthaler
Handbook of Open, Distance and Digital Education (2023), pp. 1057-1071
Open Access | Times Cited: 5

Do Future Teachers Believe that Video Games Help Learning?
Beatriz Cabellos, Daniel López Sánchez, Juan Ignacio Pozo
Technology Knowledge and Learning (2021) Vol. 28, Iss. 2, pp. 803-821
Open Access | Times Cited: 11

Adapting Knowledge Inference Algorithms to Measure Geometry Competencies through a Puzzle Game
Sofia Strukova, José A. Ruipérez‐Valiente, Félix Gómez Mármol
ACM Transactions on Knowledge Discovery from Data (2023) Vol. 18, Iss. 1, pp. 1-23
Closed Access | Times Cited: 4

Exploring the Affordances of Sequence Mining in Educational Games
Manuel J. Marchena Gómez, José A. Ruipérez‐Valiente, Pedro Andreo‐Martínez, et al.
(2020), pp. 648-654
Closed Access | Times Cited: 11

Innovative tools for the direct assessment of social and emotional skills
Adriano Linzarini, Daniel Catarino Da Silva, Daniel Catarino
OECD education working papers (2024)
Open Access | Times Cited: 1

Visualizing Educational Game Data: A Case Study of Visualizations to Support Teachers
Pedro Andreo‐Martínez, Manuel J. Marchena Gómez, José A. Ruipérez‐Valiente, et al.
(2020)
Open Access | Times Cited: 8

MEEGA+KIDS: A Model for the Evaluation of Games for Computing Education in Secondary School
Christiane Gresse von Wangenheim, Giani Petri, Adriano Ferreti Borgatto
RENOTE (2020) Vol. 18, Iss. 1
Open Access | Times Cited: 7

A Collaborative Board Game as an Assessment Environment to Evaluate Teacher’s Pedagogical Design Thinking for Technology Integration
Beomkyu Choi
Journal of Formative Design in Learning (2023) Vol. 7, Iss. 1, pp. 1-16
Closed Access | Times Cited: 2

A framework to support interoperable Game‐based Assessments as a Service (GBAaaS): Design, development, and use cases
Manuel J. Marchena Gómez, José A. Ruipérez‐Valiente, Félix J. García Clemente
Software Practice and Experience (2023) Vol. 53, Iss. 11, pp. 2222-2240
Open Access | Times Cited: 2

Predicting Literacy Skills via Stealth Assessment in a Simple Vocabulary Game
Ying Fang, Tong Li, Rod D. Roscoe, et al.
Lecture notes in computer science (2021), pp. 32-44
Closed Access | Times Cited: 5

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