OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Fun to Enhance Learning, Motivation, Self-efficacy, and Intention to Play in DGBL
Gabriella Tisza, Sijie Zhu, Panos Markopoulos
Lecture notes in computer science (2021), pp. 28-45
Closed Access | Times Cited: 10

Showing 10 citing articles:

Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance
Shahrul Affendi Ishak, U.A. Hasran, Rosseni Din
Education Sciences (2023) Vol. 13, Iss. 2, pp. 102-102
Open Access | Times Cited: 24

EFFECTS OF DIGITAL GAME-BASED LEARNING IN STEM EDUCATION ON STUDENTS’ MOTIVATION: A SYSTEMATIC LITERATURE REVIEW
Jelena Ilić, Mirjana Ivanović, Aleksandra Klašnja‐Milićević
Journal of Baltic Science Education (2024) Vol. 23, Iss. 1, pp. 20-36
Open Access | Times Cited: 7

Understanding Fun in Learning to Code: A Multi-Modal Data approach
Gabriella Tisza, Kshitij Sharma, Sofia Papavlasopoulou, et al.
Interaction Design and Children (2022) Vol. 7491, pp. 274-287
Open Access | Times Cited: 9

The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
Claudia Zapata, R. Navarro, Vanessa Vega
Educación (2024) Vol. 33, Iss. 64, pp. 179-201
Open Access | Times Cited: 1

Escaping the Boredom Trap: Enhancing Usability with 3D Games in Monotonous Subjects
Bilal Ahmed, Han Yaru, Muhammad Rafiq, et al.
IEEE Access (2024) Vol. 12, pp. 180361-180384
Open Access | Times Cited: 1

Development and initial evaluation of a rigid rhinoscopy model as a pedagogic tool in veterinary medicine
Bethany Sabatino Myerow, Jessica C Pritchard, Kathryn Kalscheur, et al.
Frontiers in Veterinary Science (2024) Vol. 11
Open Access

Assessing the Fun Experience with FunQ
Gabriella Tisza
(2021), pp. 144-148
Closed Access | Times Cited: 2

Exploring the Relationship between Self-Regulation and Fun in Learning
Gabriella Tisza, Konstantinos Tsiakas, Panos Markopoulos
SSRN Electronic Journal (2022)
Closed Access | Times Cited: 1

Socioeconomic background influences children’s attitudes and learning in creative programming workshop
Gabriella Tisza, Panos Markopoulos, Heather King
Education and Information Technologies (2022) Vol. 28, Iss. 6, pp. 7543-7569
Closed Access | Times Cited: 1

Learning is fun, or at least it should be
Rāwini Ngaamo, Dawn Lawrence
set Research Information for Teachers (2023), Iss. 1, pp. 2-7
Closed Access

Page 1

Scroll to top