OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Analyzing the Impact of a Gamification Approach on Primary Students’ Motivation and Learning in Science Education
Stamatios Papadakis, Alkinoos-Ioannis Zourmpakis, Michail Kalogiannakis
Lecture notes in networks and systems (2023), pp. 701-711
Closed Access | Times Cited: 32

Showing 1-25 of 32 citing articles:

Adaptive Gamification in Science Education: An Analysis of the Impact of Implementation and Adapted Game Elements on Students’ Motivation
Alkinoos-Ioannis Zourmpakis, Michail Kalogiannakis, Stamatios Papadakis
Computers (2023) Vol. 12, Iss. 7, pp. 143-143
Open Access | Times Cited: 40

Facilitating Mathematical Argumentation by Gamification: A Gamified Mobile Collaborative Learning Approach for Math Courses
Wei-Cheng Lee, Chiu‐Lin Lai
International Journal of Science and Mathematics Education (2024)
Closed Access | Times Cited: 7

The emerging of digital revolution: A literature review study of mobile and android based e-pocket book in physics learning
Hanandita Veda Saphıra, Binar Kurnia Prahanı, Budi Jatmiko, et al.
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 1, pp. 718-726
Open Access | Times Cited: 16

Revolution in Engineering Education through Android-Based Learning Media for Mobile Learning: Practicality of Mobile Learning Media to Improve Electrical Measuring Skills in the Industrial Age 4.0
Fivia Eliza, Radinal Fadli, Muhammad Hakiki, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 20, pp. 60-75
Open Access | Times Cited: 13

Improving Students’ Literacy and Numeracy Using Mobile Game-Based Learning with Augmented Reality in Chemistry and Biology
Ucu Cahyana, Jack Roland Luhukay, Ika Lestari, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 16, pp. 4-15
Open Access | Times Cited: 11

Developing a Mobile Game Application to Enhance Learning Experience in Programmable Logic Controller (PLC) Wiring beyond the Laboratory
Nuchchada Kohpeisansukwattana, Natt Siriwattananon, Ekkapot Charoenwanit
International Journal of Interactive Mobile Technologies (iJIM) (2024) Vol. 18, Iss. 04, pp. 4-20
Open Access | Times Cited: 4

Interactive gamification-flip-book for developing students' outcomes
J. Priyanto Widodo, Marianus Subandowo, Lailatul Musyarofah, et al.
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 2, pp. 754-762
Open Access | Times Cited: 10

The Effectiveness of Using Mobile Learning Application on Undergraduates’ Intrinsic Motivation and Their General Nutrition Knowledge
Walaa Jumah Alkasasbeh, Adam Tawfiq Amawi
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 17, pp. 19-37
Open Access | Times Cited: 9

Recommender systems in education: A literature review and bibliometric analysis
Γεώργιος Λαμπρόπουλος
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 2, pp. 829-850
Open Access | Times Cited: 7

Enhancing the Achievement of Learning Outcomes for Foreign Language Learners Based on Gamification and Card Games
Yasmeen Alomair, Salah Hammami
International Journal of Computer Games Technology (2024) Vol. 2024, Iss. 1
Open Access | Times Cited: 2

Gamification implementation for educational purposes: a scoping review (2013-2018)
Elif Polat
Educational Technology Quarterly (2023) Vol. 2023, Iss. 3, pp. 367-400
Open Access | Times Cited: 5

Augmented Reality Technology in Learning Arabic Vocabulary from the Perception of University Students
Mus’ab Sahrim, Nor Fatini Aqilah Mohamad Soad, Lily Hanefarezan Asbulah
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 21, pp. 79-96
Open Access | Times Cited: 5

Application of Gamification Models with Virtual Reality for Learning Plant Cultivation Techniques
Suhendi Suhendi, Norhanifah Murli
International Journal of Interactive Mobile Technologies (iJIM) (2024) Vol. 18, Iss. 04, pp. 65-80
Open Access | Times Cited: 1

Observing Mathematical Properties in the Virtual World: An Exploratory Study of Online Independent Learning of Locus Concepts
Chung Kwan Lo, Davy Tsz Kit Ng, Fletcher Ng
International Journal of Science and Mathematics Education (2024)
Closed Access | Times Cited: 1

Where inquiry-based science learning meets gamification: a design case of Experiverse
Feiran Zhang, Hanne Brynildsrud, Sofia Papavlasopoulou, et al.
Behaviour and Information Technology (2024), pp. 1-23
Open Access | Times Cited: 1

Edutainment as a New Educational Technology: A Comparative Analysis
Алла Соколова, Kseniia Deviatnikova
Lecture notes in networks and systems (2023), pp. 302-318
Closed Access | Times Cited: 3

Enhancing Motor Development of Premature Infants: A Mobile App to Support Hospital-Home Intervention Program
Óscar Rafael Boude Figueredo, Angélica Ospina, Erika Marlen Pinto-Rosas, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 15, pp. 68-83
Open Access | Times Cited: 2

Greek parents' profile concerning the use of smart mobile devices and their educational applications by preschool and elementary school children
Foteini Aleksandraki, Nicholas Zaranis
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 2, pp. 851-858
Open Access | Times Cited: 2

Influence and scope of mobile learning in higher education: A systematic literature review
Devendra Kumar, Bhagwati Prasad Pande
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 2, pp. 873-885
Open Access | Times Cited: 2

“Interstellar Wanderers:” Digital Support for Teaching Place Value Within the Activity Approach Framework
Elena Vysotskaya, Anastasia Lobanova
Psychology in Russia State of Art (2023) Vol. 16, Iss. 4, pp. 21-36
Open Access | Times Cited: 2

PIXEL: Challenges of Designing a Professional Board Game for Astronomy Education
Giannandrea Inchingolo, Rachele Toniolo, Stefania Varano, et al.
European Conference on Games Based Learning (2023) Vol. 17, Iss. 1, pp. 278-288
Open Access | Times Cited: 1

Code Adventure: An Educational Game for Learning JAVA Programming
Thanakorn Uiphanit, Satien Janpla, Thatsanan Chutosri, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 22, pp. 26-37
Open Access | Times Cited: 1

Application of Multimedia Simulation Teaching in Youth Physical Fitness Training
Huiying Dai, So Hee Yoon
International Journal of Web-Based Learning and Teaching Technologies (2024) Vol. 19, Iss. 1, pp. 1-14
Open Access

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