
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Players’ Opinions on Control and Playability of a BCI Game
Hayrettin Gürkök, Bram van de Laar, Danny Plass-Oude Bos, et al.
Lecture notes in computer science (2014), pp. 549-560
Open Access | Times Cited: 9
Hayrettin Gürkök, Bram van de Laar, Danny Plass-Oude Bos, et al.
Lecture notes in computer science (2014), pp. 549-560
Open Access | Times Cited: 9
Showing 9 citing articles:
Brain computer interface: control signals review
Rabie Α. Ramadan, Athanasios V. Vasilakos
Neurocomputing (2016) Vol. 223, pp. 26-44
Closed Access | Times Cited: 504
Rabie Α. Ramadan, Athanasios V. Vasilakos
Neurocomputing (2016) Vol. 223, pp. 26-44
Closed Access | Times Cited: 504
EEG-based BCI and video games: a progress report
Bojan Kerouš, Filip Škola, Fotis Liarokapis
Virtual Reality (2017) Vol. 22, Iss. 2, pp. 119-135
Closed Access | Times Cited: 167
Bojan Kerouš, Filip Škola, Fotis Liarokapis
Virtual Reality (2017) Vol. 22, Iss. 2, pp. 119-135
Closed Access | Times Cited: 167
Brain–Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review
Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda
International Journal of Human-Computer Interaction (2019) Vol. 36, Iss. 2, pp. 105-142
Closed Access | Times Cited: 137
Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda
International Journal of Human-Computer Interaction (2019) Vol. 36, Iss. 2, pp. 105-142
Closed Access | Times Cited: 137
Making brain-computer interfaces better : improving usability through post-processing
Danny Plass-Oude Bos
(2014)
Open Access | Times Cited: 15
Danny Plass-Oude Bos
(2014)
Open Access | Times Cited: 15
Chapter 6 Biometrics in Gaming and Entertainment Technologies
Regan L. Mandryk, Lennart E. Nacke
CRC Press eBooks (2016), pp. 191-224
Closed Access | Times Cited: 13
Regan L. Mandryk, Lennart E. Nacke
CRC Press eBooks (2016), pp. 191-224
Closed Access | Times Cited: 13
User-Centered BCI Videogame Design
Émilie Loup‐Escande, Fabien Lotte, Guillaume Loup, et al.
Springer eBooks (2016), pp. 225-250
Closed Access | Times Cited: 6
Émilie Loup‐Escande, Fabien Lotte, Guillaume Loup, et al.
Springer eBooks (2016), pp. 225-250
Closed Access | Times Cited: 6
User-Centred BCI Videogame Design
Émilie Loup‐Escande, Fabien Lotte, Guillaume Loup, et al.
Springer eBooks (2015), pp. 1-26
Closed Access | Times Cited: 3
Émilie Loup‐Escande, Fabien Lotte, Guillaume Loup, et al.
Springer eBooks (2015), pp. 1-26
Closed Access | Times Cited: 3
A Game Development for Android Devices Based on Brain Computer Interface Flying Brain
Asaf Varol, Mustafa Ulaş, Nilay Yıldırım
(2015), pp. 77-81
Open Access
Asaf Varol, Mustafa Ulaş, Nilay Yıldırım
(2015), pp. 77-81
Open Access
A Review on Interactive Hands-free Game using BCI
Faris Abuhashish, George Sbyrakis, Hoshang Kolivand, et al.
2021 14th International Conference on Developments in eSystems Engineering (DeSE) (2023), pp. 658-662
Closed Access
Faris Abuhashish, George Sbyrakis, Hoshang Kolivand, et al.
2021 14th International Conference on Developments in eSystems Engineering (DeSE) (2023), pp. 658-662
Closed Access