
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Success factors for serious games to enhance learning: a systematic review
Werner Ravyse, A. Seugnet Blignaut, Verona Leendertz, et al.
Virtual Reality (2016) Vol. 21, Iss. 1, pp. 31-58
Closed Access | Times Cited: 193
Werner Ravyse, A. Seugnet Blignaut, Verona Leendertz, et al.
Virtual Reality (2016) Vol. 21, Iss. 1, pp. 31-58
Closed Access | Times Cited: 193
Showing 1-25 of 193 citing articles:
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 565
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 565
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
Polona Caserman, Katrin Hoffmann, Philipp Niklas Müller, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e19037-e19037
Open Access | Times Cited: 162
Polona Caserman, Katrin Hoffmann, Philipp Niklas Müller, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e19037-e19037
Open Access | Times Cited: 162
Benefits of gamification in medical education
Kandamaran Krishnamurthy, Nikil Selvaraj, Palak Gupta, et al.
Clinical Anatomy (2022) Vol. 35, Iss. 6, pp. 795-807
Closed Access | Times Cited: 131
Kandamaran Krishnamurthy, Nikil Selvaraj, Palak Gupta, et al.
Clinical Anatomy (2022) Vol. 35, Iss. 6, pp. 795-807
Closed Access | Times Cited: 131
A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of “Escape COVID-19”
Mélanie Suppan, Gaud Catho, Tomás Robalo Nunes, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 4, pp. e24986-e24986
Open Access | Times Cited: 76
Mélanie Suppan, Gaud Catho, Tomás Robalo Nunes, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 4, pp. e24986-e24986
Open Access | Times Cited: 76
The Use of Virtual and Augmented Reality by Older Adults: Potentials and Challenges
Alexander Seifert, Anna Schlomann
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 70
Alexander Seifert, Anna Schlomann
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 70
Escaping the cell: virtual reality escape rooms in biology education
Athanasios Christopoulos, Stylianos Mystakidis, Enrique Cachafeiro, et al.
Behaviour and Information Technology (2022) Vol. 42, Iss. 9, pp. 1434-1451
Open Access | Times Cited: 60
Athanasios Christopoulos, Stylianos Mystakidis, Enrique Cachafeiro, et al.
Behaviour and Information Technology (2022) Vol. 42, Iss. 9, pp. 1434-1451
Open Access | Times Cited: 60
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education
Aldo Gordillo, Daniel López-Fernández, Edmundo Tovar
IEEE Transactions on Education (2022) Vol. 65, Iss. 4, pp. 524-532
Open Access | Times Cited: 47
Aldo Gordillo, Daniel López-Fernández, Edmundo Tovar
IEEE Transactions on Education (2022) Vol. 65, Iss. 4, pp. 524-532
Open Access | Times Cited: 47
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results
Jessica Ulmer, Sebastian Braun, Chi‐Tsun Cheng, et al.
International Journal of Human-Computer Studies (2022) Vol. 165, pp. 102854-102854
Closed Access | Times Cited: 39
Jessica Ulmer, Sebastian Braun, Chi‐Tsun Cheng, et al.
International Journal of Human-Computer Studies (2022) Vol. 165, pp. 102854-102854
Closed Access | Times Cited: 39
Serious Games and AI: Challenges and Opportunities for Computational Social Science
Jaime Pérez, Mario Castro, G. López
IEEE Access (2023) Vol. 11, pp. 62051-62061
Open Access | Times Cited: 23
Jaime Pérez, Mario Castro, G. López
IEEE Access (2023) Vol. 11, pp. 62051-62061
Open Access | Times Cited: 23
Using Serious Games and Digital Games to Improve Students’ Computational Thinking and Programming Skills in K-12 Education: A Systematic Literature Review
Sindre Wennevold Gundersen, Γεώργιος Λαμπρόπουλος
Technologies (2025) Vol. 13, Iss. 3, pp. 113-113
Open Access | Times Cited: 1
Sindre Wennevold Gundersen, Γεώργιος Λαμπρόπουλος
Technologies (2025) Vol. 13, Iss. 3, pp. 113-113
Open Access | Times Cited: 1
Influence of problem-based learning games on effective computer programming learning in higher education
Chiung-Sui Chang, Chih‐Hung Chung, Julio Areck Chang
Educational Technology Research and Development (2020) Vol. 68, Iss. 5, pp. 2615-2634
Closed Access | Times Cited: 57
Chiung-Sui Chang, Chih‐Hung Chung, Julio Areck Chang
Educational Technology Research and Development (2020) Vol. 68, Iss. 5, pp. 2615-2634
Closed Access | Times Cited: 57
Drawing the big picture of games in education: A topic modeling-based review of past 55 years
Cansu Çiğdem Ekin, Elif Polat, Sinan Hopcan
Computers & Education (2022) Vol. 194, pp. 104700-104700
Closed Access | Times Cited: 38
Cansu Çiğdem Ekin, Elif Polat, Sinan Hopcan
Computers & Education (2022) Vol. 194, pp. 104700-104700
Closed Access | Times Cited: 38
Learning analytics for enhancing the usability of serious games in formal education: A systematic literature review and research agenda
Ibtissem Daoudi
Education and Information Technologies (2022) Vol. 27, Iss. 8, pp. 11237-11266
Open Access | Times Cited: 31
Ibtissem Daoudi
Education and Information Technologies (2022) Vol. 27, Iss. 8, pp. 11237-11266
Open Access | Times Cited: 31
A review of serious games for urban water management decisions: current gaps and future research directions
Aashna Mittal, Lisa Scholten, Zoran Kapelan
Water Research (2022) Vol. 215, pp. 118217-118217
Open Access | Times Cited: 29
Aashna Mittal, Lisa Scholten, Zoran Kapelan
Water Research (2022) Vol. 215, pp. 118217-118217
Open Access | Times Cited: 29
Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale
Emmanuel Fokides, Penelope Atsikpasi, Polyxeni Kaimara, et al.
ICGA Journal (2019) Vol. 41, Iss. 3, pp. 116-137
Closed Access | Times Cited: 50
Emmanuel Fokides, Penelope Atsikpasi, Polyxeni Kaimara, et al.
ICGA Journal (2019) Vol. 41, Iss. 3, pp. 116-137
Closed Access | Times Cited: 50
Rethinking Serious Games Design in the Age of COVID-19: Setting the Focus on Wicked Problems
Carlo Fabricatore, Dimitar Gyaurov, Ximena López
Lecture notes in computer science (2020), pp. 243-259
Closed Access | Times Cited: 43
Carlo Fabricatore, Dimitar Gyaurov, Ximena López
Lecture notes in computer science (2020), pp. 243-259
Closed Access | Times Cited: 43
Relationship Between Children’s Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study
Ismael Edrein Espinosa‐Curiel, Edgar Efrén Pozas-Bogarin, Juan Martı́nez-Miranda, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e21813-e21813
Open Access | Times Cited: 41
Ismael Edrein Espinosa‐Curiel, Edgar Efrén Pozas-Bogarin, Juan Martı́nez-Miranda, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e21813-e21813
Open Access | Times Cited: 41
Developing English language learners’ oral production with a digital game-based mobile application
Zehua Wang, Feifei Han
PLoS ONE (2021) Vol. 16, Iss. 1, pp. e0232671-e0232671
Open Access | Times Cited: 35
Zehua Wang, Feifei Han
PLoS ONE (2021) Vol. 16, Iss. 1, pp. e0232671-e0232671
Open Access | Times Cited: 35
Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review
Kim Martínez, Isabel Menéndez Menéndez, Andrés Bustillo
JMIR Serious Games (2021) Vol. 9, Iss. 4, pp. e30482-e30482
Open Access | Times Cited: 33
Kim Martínez, Isabel Menéndez Menéndez, Andrés Bustillo
JMIR Serious Games (2021) Vol. 9, Iss. 4, pp. e30482-e30482
Open Access | Times Cited: 33
The integration of digital twin and serious game framework for new normal virtual urban exploration and social interaction
Sheng-Ming Wang, Vu Hong Lan
Journal of Urban Management (2023) Vol. 12, Iss. 2, pp. 168-181
Open Access | Times Cited: 16
Sheng-Ming Wang, Vu Hong Lan
Journal of Urban Management (2023) Vol. 12, Iss. 2, pp. 168-181
Open Access | Times Cited: 16
Digitally gamified co-creation: enhancing community engagement in urban design through a participant-centric framework
Provides Ng, Shutong Zhu, Yuechun Li, et al.
Design Science (2024) Vol. 10
Open Access | Times Cited: 5
Provides Ng, Shutong Zhu, Yuechun Li, et al.
Design Science (2024) Vol. 10
Open Access | Times Cited: 5
Game-Based Assessment: The Past Ten Years and Moving Forward
Yoon Jeon Kim, Dirk Ifenthaler
Advances in game-based learning (2019), pp. 3-11
Open Access | Times Cited: 42
Yoon Jeon Kim, Dirk Ifenthaler
Advances in game-based learning (2019), pp. 3-11
Open Access | Times Cited: 42
An Interactive Serious Mobile Game for Supporting the Learning of Programming in JavaScript in the Context of Eco-Friendly City Management
Rytis Maskeliūnas, Audrius Kulikajevas, Tomas Blažauskas, et al.
Computers (2020) Vol. 9, Iss. 4, pp. 102-102
Open Access | Times Cited: 39
Rytis Maskeliūnas, Audrius Kulikajevas, Tomas Blažauskas, et al.
Computers (2020) Vol. 9, Iss. 4, pp. 102-102
Open Access | Times Cited: 39
Design of an Impulse-Debriefing-Spiral for Simulation Game Facilitation
Sebastian Schwägele, Birgit Zürn, Heide Lukosch, et al.
Simulation & Gaming (2021) Vol. 52, Iss. 3, pp. 364-365
Open Access | Times Cited: 29
Sebastian Schwägele, Birgit Zürn, Heide Lukosch, et al.
Simulation & Gaming (2021) Vol. 52, Iss. 3, pp. 364-365
Open Access | Times Cited: 29
Player Modeling and Adaptation Methods Within Adaptive Serious Games
Ryan Hare, Ying Tang
IEEE Transactions on Computational Social Systems (2022) Vol. 10, Iss. 4, pp. 1939-1950
Closed Access | Times Cited: 20
Ryan Hare, Ying Tang
IEEE Transactions on Computational Social Systems (2022) Vol. 10, Iss. 4, pp. 1939-1950
Closed Access | Times Cited: 20