OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Shopping in virtual reality: a study on consumers’ shopping experience in a stereoscopic virtual reality
Kung Wong Lau, Pui Yuen Lee
Virtual Reality (2018) Vol. 23, Iss. 3, pp. 255-268
Closed Access | Times Cited: 85

Showing 1-25 of 85 citing articles:

How to Promote User Purchase in Metaverse? A Systematic Literature Review on Consumer Behavior Research and Virtual Commerce Application Design
Bingqing Shen, Tan Wei-ming, Jingzhi Guo, et al.
Applied Sciences (2021) Vol. 11, Iss. 23, pp. 11087-11087
Open Access | Times Cited: 276

Shopping in virtual reality: A literature review and future agenda
Nannan Xi, Juho Hamari
Journal of Business Research (2021) Vol. 134, pp. 37-58
Open Access | Times Cited: 200

Consumer behavior in immersive virtual reality retail environments: A systematic literature review using the stimuli‐organisms‐responses (S‐O‐r) model
Aysu Erensoy, Anuradha Mathrani, Alexander Schnack, et al.
Journal of Consumer Behaviour (2024) Vol. 23, Iss. 6, pp. 2781-2811
Open Access | Times Cited: 22

How virtual reality affects consumer choice
Martin Meißner, Jella Pfeiffer, Christian Peukert, et al.
Journal of Business Research (2020) Vol. 117, pp. 219-231
Closed Access | Times Cited: 130

Eye-Tracking-Based Classification of Information Search Behavior Using Machine Learning: Evidence from Experiments in Physical Shops and Virtual Reality Shopping Environments
Jella Pfeiffer, Thies Pfeiffer, Martin Meißner, et al.
Information Systems Research (2020) Vol. 31, Iss. 3, pp. 675-691
Open Access | Times Cited: 98

Investigating the moderating role of AI-enabled services on flow and awe experience
Pradeep Kautish, Arpita Khare
International Journal of Information Management (2022) Vol. 66, pp. 102519-102519
Closed Access | Times Cited: 67

The Influences of Virtual Reality Shopping Characteristics on Consumers’ Impulse Buying Behavior
Victor Chen, Quang-An Ha, Minh Tam Vu
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 17, pp. 3473-3491
Closed Access | Times Cited: 60

Factors Influencing Customers’ Apparel Shopping Intention in Metaverse
Rajasshrie Pillai, Brijesh Sivathanu, Nripendra P. Rana, et al.
Journal of Computer Information Systems (2023), pp. 1-16
Closed Access | Times Cited: 32

The online flow and its influence on awe experience: an AI-enabled e-tail service exploration
Arpita Khare, Pradeep Kautish, Anshuman Khare
International Journal of Retail & Distribution Management (2023) Vol. 51, Iss. 6, pp. 713-735
Closed Access | Times Cited: 29

Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences
Marina Ricci, Alessandro Evangelista, Annalisa Di Roma, et al.
Virtual Reality (2023) Vol. 27, Iss. 3, pp. 2281-2296
Open Access | Times Cited: 27

The different impact of utilitarian and hedonic attributes on web-based retail shopping behaviour through the lens of extended technology acceptance model
Khan Md. Raziuddin Taufique, Md. Mahiuddin Sabbir, Sarah Quinton, et al.
International Journal of Retail & Distribution Management (2024) Vol. 52, Iss. 4, pp. 443-460
Open Access | Times Cited: 9

Retailing in metaverse: Cryptocurrency and consumer payment choices in virtual reality environments
Nandini Nim, Yoonsun Jeong, Jessica Martínez, et al.
Journal of Retailing (2025)
Closed Access | Times Cited: 1

Consumer store experience through virtual reality: its effect on emotional states and perceived store attractiveness
Byoungho Jin, Gwia Kim, Marguerite Moore, et al.
Fashion and Textiles (2021) Vol. 8, Iss. 1
Open Access | Times Cited: 44

Recognizing Personality Traits Using Consumer Behavior Patterns in a Virtual Retail Store
Jaikishan Khatri, Javier Marín‐Morales, Masoud Moghaddasi, et al.
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 30

Interactive Marketing with Virtual Commerce Tools: Purchasing Right Size and Fitted Garment in Fashion Metaverse
Sadia Idrees, Gianpaolo Vignali, Simeon Gill
Springer eBooks (2023), pp. 329-351
Closed Access | Times Cited: 17

How to trigger user’s willingness to participate in the metaverse? An exploration of the significant factors of the metaverse
Hsi‐Peng Lu, Y. C. Chang, Chiao-Shan Chen
Virtual Reality (2024) Vol. 28, Iss. 2
Open Access | Times Cited: 7

An Integrated Multi-Criteria Decision Analysis and Structural Equation Modeling Application for the Attributes Influencing the Customer’s Satisfaction and Trust in E-Commerce Applications
Yung‐Tsan Jou, Charmine Sheena Saflor, Klint Allen Mariñas, et al.
Sustainability (2024) Vol. 16, Iss. 5, pp. 1727-1727
Open Access | Times Cited: 5

Fostering fashion retail experiences through virtual reality and voice assistants
Elena Morotti, Lorenzo Donatiello, Gustavo Marfia
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2020), pp. 338-342
Closed Access | Times Cited: 36

Exploiting fashion x-commerce through the empowerment of voice in the fashion virtual reality arena
Elena Morotti, Lorenzo Stacchio, Lorenzo Donatiello, et al.
Virtual Reality (2021) Vol. 26, Iss. 3, pp. 871-884
Open Access | Times Cited: 29

Effects of Virtual Reality-Based Relaxation Techniques on Psychological, Physiological, and Biochemical Stress Indicators
Eglė Mazgelytė, Virginija Rekienė, Edita Dereškevičiūtė, et al.
Healthcare (2021) Vol. 9, Iss. 12, pp. 1729-1729
Open Access | Times Cited: 29

How did you feel during the navigation? Influence of emotions on browsing time and interaction frequency in immersive virtual environments
Marco Mandolfo, Francesco Baisi, Lucio Lamberti
Behaviour and Information Technology (2022) Vol. 42, Iss. 8, pp. 1216-1229
Open Access | Times Cited: 20

Psychophysiological Investigation of the Effects of Virtual Reality, the New Dimension of Retail Shopping, on Generation Z
Selami Varol Ülker, Buse Nur Sümer, Esil Sönmez Kence, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-14
Closed Access | Times Cited: 4

Page 1 - Next Page

Scroll to top