OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills
George Papanastasiou, Athanasios Drigas, Charalabos Skianis, et al.
Virtual Reality (2018) Vol. 23, Iss. 4, pp. 425-436
Closed Access | Times Cited: 362

Showing 1-25 of 362 citing articles:

Immersive virtual reality as a tool to learn problem-solving skills
Paola Araiza-Alba, Therese Keane, Won Sun Chen, et al.
Computers & Education (2021) Vol. 164, pp. 104121-104121
Closed Access | Times Cited: 157

Virtual Reality and Metacognition Training Techniques for Learning Disabilities
Athanasios Drigas, Eleni Mitsea, Charalabos Skianis
Sustainability (2022) Vol. 14, Iss. 16, pp. 10170-10170
Open Access | Times Cited: 152

The potential of immersive virtual reality to enhance learning: A meta-analysis
Murat Çoban, Yusuf Bolat, İdris Göksu
Educational Research Review (2022) Vol. 36, pp. 100452-100452
Closed Access | Times Cited: 146

Virtual reality learning environment for enhancing electronics engineering laboratory experience
Gurjinder Singh, Archana Mantri, Ojaswa Sharma, et al.
Computer Applications in Engineering Education (2020) Vol. 29, Iss. 1, pp. 229-243
Closed Access | Times Cited: 145

The Contribution of Data-Driven Technologies in Achieving the Sustainable Development Goals
Nadine Bachmann, Shailesh Tripathi, Brunner Manuel, et al.
Sustainability (2022) Vol. 14, Iss. 5, pp. 2497-2497
Open Access | Times Cited: 125

Enhancing Student Engagement: Harnessing “AIED”’s Power in Hybrid Education—A Review Analysis
Amjad Almusaed, Asaad Almssad, İbrahim Yitmen, et al.
Education Sciences (2023) Vol. 13, Iss. 7, pp. 632-632
Open Access | Times Cited: 123

Using virtual reality to facilitate learners’ creative self-efficacy and intrinsic motivation in an EFL classroom
Yu-Ju Lin, Hung‐chun Wang
Education and Information Technologies (2021) Vol. 26, Iss. 4, pp. 4487-4505
Closed Access | Times Cited: 114

Extended reality applications in industry 4.0. – A systematic literature review
Leonor Adriana Cárdenas-Robledo, Óscar Hernández-Uribe, Carolina Reta, et al.
Telematics and Informatics (2022) Vol. 73, pp. 101863-101863
Closed Access | Times Cited: 89

Mobile Augmented Reality Learning Media with Metaverse to Improve Student Learning Outcomes in Science Class
Arita Marini, Syifa Nafisah, Tunjungsari Sekaringtyas, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2022) Vol. 16, Iss. 07, pp. 99-115
Open Access | Times Cited: 82

Metaverse Technologies in Education: A Systematic Literature Review Using PRISMA
Agariadne Dwinggo Samala, Usmeldi, Taali, et al.
International Journal of Emerging Technologies in Learning (iJET) (2023) Vol. 18, Iss. 05, pp. 231-252
Open Access | Times Cited: 59

Virtual Worlds for Learning in Metaverse: A Narrative Review
Robertas Damaševičius, Tatjana Sidekerskienė
Sustainability (2024) Vol. 16, Iss. 5, pp. 2032-2032
Open Access | Times Cited: 35

The impact of virtual reality on student engagement in the classroom–a critical review of the literature
Xiao Lin, Bin Bin Li, Zhenning Yao, et al.
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 17

The challenges of using head mounted virtual reality in K-12 schools from a teacher perspective
Göran Fransson, Jörgen Holmberg, Claes Westelius
Education and Information Technologies (2020) Vol. 25, Iss. 4, pp. 3383-3404
Open Access | Times Cited: 104

Virtual and Augmented Reality for Developing Emotional Intelligence Skills
Chara Papoutsi, Athanasios Drigas, Charalabos Skianis
International Journal of Recent Contributions from Engineering Science & IT (iJES) (2021) Vol. 9, Iss. 3, pp. 35-35
Open Access | Times Cited: 104

Soft Skills & Metacognition as Inclusion Amplifiers in the 21st Century
Eleni Mitsea, Athanasios Drigas, Panagiotis Mantas
International Journal of Online and Biomedical Engineering (iJOE) (2021) Vol. 17, Iss. 04, pp. 121-132
Open Access | Times Cited: 97

The potential of 360-degree virtual reality videos to teach water-safety skills to children
Paola Araiza-Alba, Therese Keane, Bernadette Matthews, et al.
Computers & Education (2020) Vol. 163, pp. 104096-104096
Open Access | Times Cited: 80

Augmented Reality and programming education: A systematic review
Αναστάσιος Θεοδωρόπουλος, George Lepouras
International Journal of Child-Computer Interaction (2021) Vol. 30, pp. 100335-100335
Closed Access | Times Cited: 76

Effects of virtual learning environments: A scoping review of literature
Laura Caprara, Cataldo Caprara
Education and Information Technologies (2021) Vol. 27, Iss. 3, pp. 3683-3722
Open Access | Times Cited: 60

A Review of Extended Reality (XR) Technologies in the Future of Human Education: Current Trend and Future Opportunity
Ahmed Jamah Ahmed Alnagrat, Rizalafande Che Ismail, Syed Zulkarnain Syed Idrus, et al.
Journal of Human Centered Technology (2022) Vol. 1, Iss. 2, pp. 81-96
Open Access | Times Cited: 60

Educational Augmented Reality Technology for Language Learning and Teaching: A Comprehensive Review
Cemil Gökhan Karacan, Kemal Akoğlu
Shanlax International Journal of Education (2021) Vol. 9, Iss. 2, pp. 68-79
Open Access | Times Cited: 58

Multimodality in the English language classroom: A systematic review of literature
Fei Victor Lim, Weimin Toh, Thi Thu Ha Nguyen
Linguistics and Education (2022) Vol. 69, pp. 101048-101048
Closed Access | Times Cited: 54

Learning with virtual reality: a market analysis of educational and training applications
Pavel Smutný
Interactive Learning Environments (2022) Vol. 31, Iss. 10, pp. 6133-6146
Open Access | Times Cited: 50

Augmented reality technology in enhancing learning retention and critical thinking according to STEAM program
Yaser A. Alkhabra, Usama M. Ibrahem, Saleh Abdullah Alkhabra
Humanities and Social Sciences Communications (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 41

Fostering twenty-first century skills among primary school students through math project-based learning
Nadia Rehman, Wenlan Zhang, Amir Mahmood, et al.
Humanities and Social Sciences Communications (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 40

The impact of interaction on continuous use in online learning platforms: a metaverse perspective
Wei Xu, Nan Zhang, Mingming Wang
Internet Research (2023) Vol. 34, Iss. 1, pp. 79-106
Closed Access | Times Cited: 34

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