
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Digital game elements, user experience and learning: A conceptual framework
Andreas Alexiou, Michaéla C. Schippers
Education and Information Technologies (2018) Vol. 23, Iss. 6, pp. 2545-2567
Open Access | Times Cited: 104
Andreas Alexiou, Michaéla C. Schippers
Education and Information Technologies (2018) Vol. 23, Iss. 6, pp. 2545-2567
Open Access | Times Cited: 104
Showing 1-25 of 104 citing articles:
The impact of digital educational games on student’s motivation for learning: The mediating effect of learning engagement and the moderating effect of the digital environment
Youling Li, Di Chen, Xinxia Deng
PLoS ONE (2024) Vol. 19, Iss. 1, pp. e0294350-e0294350
Open Access | Times Cited: 25
Youling Li, Di Chen, Xinxia Deng
PLoS ONE (2024) Vol. 19, Iss. 1, pp. e0294350-e0294350
Open Access | Times Cited: 25
Learning by playing with generative AI: design and evaluation of a role-playing educational game with generative AI as scaffolding for instant feedback interaction
Chih‐Chung Chien, Hung-Yu Chan, Huei‐Tse Hou
Journal of Research on Technology in Education (2024), pp. 1-20
Closed Access | Times Cited: 17
Chih‐Chung Chien, Hung-Yu Chan, Huei‐Tse Hou
Journal of Research on Technology in Education (2024), pp. 1-20
Closed Access | Times Cited: 17
Gamifying online entrepreneurship education and digital entrepreneurial intentions: An empirical study
Baogui Xin, MA Xiao-hong
Entertainment Computing (2023) Vol. 46, pp. 100552-100552
Closed Access | Times Cited: 35
Baogui Xin, MA Xiao-hong
Entertainment Computing (2023) Vol. 46, pp. 100552-100552
Closed Access | Times Cited: 35
Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement
Ying‐Lien Lin, Wei‐Tsong Wang
Journal of Educational Computing Research (2025)
Closed Access | Times Cited: 1
Ying‐Lien Lin, Wei‐Tsong Wang
Journal of Educational Computing Research (2025)
Closed Access | Times Cited: 1
Let’s climb the ladders of digital game-based learning experience: a means-end chain perspective
Ljiljan Veselinović, Merima Činjarević, Lejla Turulja, et al.
Interactive Technology and Smart Education (2025)
Closed Access | Times Cited: 1
Ljiljan Veselinović, Merima Činjarević, Lejla Turulja, et al.
Interactive Technology and Smart Education (2025)
Closed Access | Times Cited: 1
Efficiency of digital and non-digital educational games: A comparative meta-analysis and a meta-thematic analysis
Tarık Talan, Yunus Doğan, Veli Batdı
Journal of Research on Technology in Education (2020) Vol. 52, Iss. 4, pp. 474-514
Closed Access | Times Cited: 55
Tarık Talan, Yunus Doğan, Veli Batdı
Journal of Research on Technology in Education (2020) Vol. 52, Iss. 4, pp. 474-514
Closed Access | Times Cited: 55
Digital risks and adolescents: The relationships between digital game addiction, emotional eating, and aggression
Nuray Caner, Derya Evgin
International Journal of Mental Health Nursing (2021) Vol. 30, Iss. 6, pp. 1599-1609
Closed Access | Times Cited: 53
Nuray Caner, Derya Evgin
International Journal of Mental Health Nursing (2021) Vol. 30, Iss. 6, pp. 1599-1609
Closed Access | Times Cited: 53
VR Gaming for Meta-Skills Training in Special Education: The Role of Metacognition, Motivations, and Emotional Intelligence
Eleni Mitsea, Athanasios Drigas, Charalabos Skianis
Education Sciences (2023) Vol. 13, Iss. 7, pp. 639-639
Open Access | Times Cited: 22
Eleni Mitsea, Athanasios Drigas, Charalabos Skianis
Education Sciences (2023) Vol. 13, Iss. 7, pp. 639-639
Open Access | Times Cited: 22
Game-based features in intelligent game-based learning environments: a systematic literature review
Liping Sun, Marjaana Kangas, Heli Ruokamo
Interactive Learning Environments (2023), pp. 1-17
Open Access | Times Cited: 21
Liping Sun, Marjaana Kangas, Heli Ruokamo
Interactive Learning Environments (2023), pp. 1-17
Open Access | Times Cited: 21
Are we ready for Gamification? An exploratory analysis in a developing country
Kingsley Ofosu‐Ampong, Richard Boateng, Thomas Anning‐Dorson, et al.
Education and Information Technologies (2019) Vol. 25, Iss. 3, pp. 1723-1742
Closed Access | Times Cited: 48
Kingsley Ofosu‐Ampong, Richard Boateng, Thomas Anning‐Dorson, et al.
Education and Information Technologies (2019) Vol. 25, Iss. 3, pp. 1723-1742
Closed Access | Times Cited: 48
GAMIFICATION ELEMENTS AND THEIR IMPACTS ON TEACHING AND LEARNING – A REVIEW
Mohd Hishamuddin Abdul Rahman, Ismail Yusuf Panessai, Noor Anida Zaria Mohd Noor, et al.
The International journal of Multimedia & Its Applications (2018) Vol. 10, Iss. 06, pp. 37-46
Open Access | Times Cited: 48
Mohd Hishamuddin Abdul Rahman, Ismail Yusuf Panessai, Noor Anida Zaria Mohd Noor, et al.
The International journal of Multimedia & Its Applications (2018) Vol. 10, Iss. 06, pp. 37-46
Open Access | Times Cited: 48
Relationship Between Children’s Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study
Ismael Edrein Espinosa‐Curiel, Edgar Efrén Pozas-Bogarin, Juan Martı́nez-Miranda, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e21813-e21813
Open Access | Times Cited: 41
Ismael Edrein Espinosa‐Curiel, Edgar Efrén Pozas-Bogarin, Juan Martı́nez-Miranda, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e21813-e21813
Open Access | Times Cited: 41
Architectural design game: A serious game approach to promote teaching and learning using multimodal interfaces
Amir Goli, Fatemeh Teymournia, Maedeh Naemabadi, et al.
Education and Information Technologies (2022) Vol. 27, Iss. 8, pp. 11467-11498
Open Access | Times Cited: 24
Amir Goli, Fatemeh Teymournia, Maedeh Naemabadi, et al.
Education and Information Technologies (2022) Vol. 27, Iss. 8, pp. 11467-11498
Open Access | Times Cited: 24
Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness
Alexandra Aster, Matthias Carl Laupichler, Saskia Zimmer, et al.
Advances in Health Sciences Education (2024)
Open Access | Times Cited: 5
Alexandra Aster, Matthias Carl Laupichler, Saskia Zimmer, et al.
Advances in Health Sciences Education (2024)
Open Access | Times Cited: 5
Beyond Intrinsic Motivation: The Role of Autonomous Motivation in User Experience
Dan Bennett, Elisa D. Mekler
ACM Transactions on Computer-Human Interaction (2024) Vol. 31, Iss. 5, pp. 1-41
Open Access | Times Cited: 5
Dan Bennett, Elisa D. Mekler
ACM Transactions on Computer-Human Interaction (2024) Vol. 31, Iss. 5, pp. 1-41
Open Access | Times Cited: 5
Gamifying language education: the impact of digital game-based learning on Chinese EFL learners
Shenghui Zhou
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 5
Shenghui Zhou
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 5
Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games
Daniel Camuñas García, María Pilar Cáceres Reche, María de la Encarnación Cambil Hernández, et al.
Education Sciences (2024) Vol. 14, Iss. 4, pp. 396-396
Open Access | Times Cited: 4
Daniel Camuñas García, María Pilar Cáceres Reche, María de la Encarnación Cambil Hernández, et al.
Education Sciences (2024) Vol. 14, Iss. 4, pp. 396-396
Open Access | Times Cited: 4
Narrative and aesthetics as antecedents of perceived learning in serious games
Andreas Alexiou, Michaéla C. Schippers, Ilan Oshri, et al.
Information Technology and People (2020) Vol. 35, Iss. 8, pp. 142-161
Open Access | Times Cited: 31
Andreas Alexiou, Michaéla C. Schippers, Ilan Oshri, et al.
Information Technology and People (2020) Vol. 35, Iss. 8, pp. 142-161
Open Access | Times Cited: 31
Identifying and validating game design elements in serious game guideline for climate change
Nurlieda Ellyanna Munirrah Razali, Ratna Zuarni Ramli, Hazura Mohamed, et al.
Heliyon (2022) Vol. 8, Iss. 1, pp. e08773-e08773
Open Access | Times Cited: 18
Nurlieda Ellyanna Munirrah Razali, Ratna Zuarni Ramli, Hazura Mohamed, et al.
Heliyon (2022) Vol. 8, Iss. 1, pp. e08773-e08773
Open Access | Times Cited: 18
Good ethics cannot stop me from exploiting: The good and bad of anthropocentric attitudes in a game environment
Manh‐Toan Ho, Nguyễn Thanh Thanh Huyền, Minh‐Hoang Nguyen, et al.
AMBIO (2022) Vol. 51, Iss. 11, pp. 2294-2307
Open Access | Times Cited: 17
Manh‐Toan Ho, Nguyễn Thanh Thanh Huyền, Minh‐Hoang Nguyen, et al.
AMBIO (2022) Vol. 51, Iss. 11, pp. 2294-2307
Open Access | Times Cited: 17
Hemşirelik Birinci Sınıf Öğrencilerinin Sanal Oyun Simülasyonlarını Kullanma Deneyimleri: Nitel Bir Çalışma
Yadigar Ordu, Nurcan Çalışkan
Etkili Hemşirelik Dergisi (2025) Vol. 18, Iss. 1, pp. 32-45
Closed Access
Yadigar Ordu, Nurcan Çalışkan
Etkili Hemşirelik Dergisi (2025) Vol. 18, Iss. 1, pp. 32-45
Closed Access
Access Versus Exclusivity in the Digital Creative and Cultural Landscape
Luigi Nasta
(2025), pp. 23-52
Closed Access
Luigi Nasta
(2025), pp. 23-52
Closed Access
Preliminary Analysis of Empathy-Driven Design and Inclusive Cybersecurity Education: The Initial Phase of the uSucceed Project’s Virtual Reality Curriculum for Neurodiverse Adults in STEM
Noah Glaser, Prasad Calyam, Yaxuan Duan, et al.
Communications in computer and information science (2025), pp. 261-271
Closed Access
Noah Glaser, Prasad Calyam, Yaxuan Duan, et al.
Communications in computer and information science (2025), pp. 261-271
Closed Access
The impact of feedback elements in serious games on nursing learning outcomes: A systematic review and meta-analysis
Zhongqi Liu, Rongqin Yu, Xin Yao, et al.
Nurse Education Today (2025), pp. 106689-106689
Closed Access
Zhongqi Liu, Rongqin Yu, Xin Yao, et al.
Nurse Education Today (2025), pp. 106689-106689
Closed Access
Exploring digital games-based learning design for enhancing resilience in higher education students: unveiling the potential of RESSIL
Wendee White, Paul Gault, Jill Shimi, et al.
Discover Education (2025) Vol. 4, Iss. 1
Open Access
Wendee White, Paul Gault, Jill Shimi, et al.
Discover Education (2025) Vol. 4, Iss. 1
Open Access