OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Learning analytics for enhancing the usability of serious games in formal education: A systematic literature review and research agenda
Ibtissem Daoudi
Education and Information Technologies (2022) Vol. 27, Iss. 8, pp. 11237-11266
Open Access | Times Cited: 31

Showing 1-25 of 31 citing articles:

A meta systematic review of artificial intelligence in higher education: a call for increased ethics, collaboration, and rigour
Melissa Bond, Hassan Khosravi, Maarten de Laat, et al.
International Journal of Educational Technology in Higher Education (2024) Vol. 21, Iss. 1
Open Access | Times Cited: 135

Learning analytics for online game-Based learning: a systematic literature review
Seyyed Kazem Banihashem, Hojjat Dehghanzadeh, Douglas B. Clark, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 12, pp. 2689-2716
Open Access | Times Cited: 26

A Current Overview of the Use of Learning Analytics Dashboards
Italo Masiello, Zeynab Mohseni, Francis Palma, et al.
Education Sciences (2024) Vol. 14, Iss. 1, pp. 82-82
Open Access | Times Cited: 9

The use of Digital Game-Based Learning (DGBL) in teachers’ training: a scoping review
Benedetta Ragni, Giusi Antonia Toto, Marco di Furia, et al.
Frontiers in Education (2023) Vol. 8
Open Access | Times Cited: 15

Using multimodal learning analytics to model students’ learning behavior in animated programming classroom
Abdullahi Yusuf, Norah Md Noor, Shamsudeen Bello
Education and Information Technologies (2023) Vol. 29, Iss. 6, pp. 6947-6990
Open Access | Times Cited: 12

Serious Games in Digital Gaming: A Comprehensive Review of Applications, Game Engines and Advancements
Alexandros Gazis, Eleftheria Katsiri
WSEAS TRANSACTIONS ON COMPUTER RESEARCH (2023) Vol. 11, pp. 10-22
Open Access | Times Cited: 11

Impact of gamification on the development of mathematical competence in university students with intellectual disabilities
Pilar Ester Mariñoso, Joanne Mampaso Desbrow, Rosa Marisela Villalobos Díaz, et al.
European Journal of Special Needs Education (2025), pp. 1-11
Open Access

Learning Analytics Applied to Serious Games: A Systematic Literature Review
Gladys Jacqueline Rivera-Uscanga, Viviana Yarel Rosales-Morales, Edgard Benítez–Guerrero
Lecture notes in educational technology (2025), pp. 209-220
Closed Access

Enhancing students’ online collaborative PBL learning performance in the context of coauthoring-based technologies: A case of wiki technologies
Ying‐Lien Lin, Wei‐Tsong Wang
Education and Information Technologies (2023) Vol. 29, Iss. 2, pp. 2303-2328
Open Access | Times Cited: 8

Adopt or abandon: Facilitators and barriers of in-service teachers’ integration of game learning analytics in K–12 classrooms?
Yiming Liu, Jeremy Ng, Xiao Hu, et al.
Computers & Education (2023) Vol. 209, pp. 104951-104951
Closed Access | Times Cited: 8

The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review
Julissa Yeny Arosquipa Lopez, Ruth Nataly Nuñoncca Huaycho, Fernanda Irene Yallercco Santos, et al.
International Journal of Learning Teaching and Educational Research (2023) Vol. 22, Iss. 3, pp. 379-395
Open Access | Times Cited: 7

Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability
C. Knorr, Bernd Zinn
International Journal of Serious Games (2024) Vol. 11, Iss. 1, pp. 25-44
Open Access | Times Cited: 2

Examining AI Use in Educational Contexts: A Scoping Meta-Review and Bibliometric Analysis
Yao Fu, Zhenjie Weng, Jiaxi Wang
International Journal of Artificial Intelligence in Education (2024)
Open Access | Times Cited: 2

Alternate realities in interactive digital narratives – understanding and improving design and prosocial effects through empirical methods
Hartmut Koenitz, Christian Roth, Elisa D. Mekler
Multimedia Tools and Applications (2024) Vol. 83, Iss. 15, pp. 46757-46778
Open Access | Times Cited: 1

The impact of learning analytics interventions on learning achievements: a meta-analysis of research from 2012 to 2021
Lanqin Zheng, Yunchao Fan, Lei Gao, et al.
Interactive Learning Environments (2023), pp. 1-16
Closed Access | Times Cited: 2

Research of the Possibility of Using Educational Chatbots as a Learning Analytics Tool
Alexander N. Varnavsky, Д. А. Попов
(2022), pp. 1-5
Closed Access | Times Cited: 3

A Systematic Review of Game Designs and Outcomes of Serious Games Targeting Different Groups in Language Learning
Yukun Hou
International Journal of Technology-Enhanced Education (2023) Vol. 2, Iss. 1, pp. 1-19
Open Access | Times Cited: 1

Using Multimodal Learning Analytics to Model Students’ Learning Behavior in Animated Programming Classroom
Abdullahi Yusuf, Norah M.D, Shamsudeen Bello
Research Square (Research Square) (2023)
Open Access | Times Cited: 1

Um estudo de caso para a implementação de Game Learning Analytics (GLA) no desenvolvimento de jogos educacionais
Fabrizio Honda, Jeniffer Macena, José Carlos Duarte, et al.
(2023), pp. 138-146
Open Access | Times Cited: 1

From Data to Outcomes: Experimental Learning Analytics Insights
Mustafa Tepgeç, Dirk Ifenthaler
Cognition and exploratory learning in the digital age (2024), pp. 19-37
Closed Access

Learning Analytics in Serious Games as Predictors of Linguistic Competence in Students at Risk
Susana Sánchez Castro, María Ángeles Pascual Sevillano, Javier Fombona Cadavieco
Technology Knowledge and Learning (2024) Vol. 29, Iss. 3, pp. 1551-1577
Open Access

Leveraging Students Engagement through the Incorporation of Serious Games
Ioanna Tsakarelou, Dimitrios Κotsifakos, Christos Douligeris
2022 IEEE Global Engineering Education Conference (EDUCON) (2024), pp. 1-10
Closed Access

Page 1 - Next Page

Scroll to top