
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics
Muhammad Kamarul Kabilan, Nagaletchimee Annamalai, Kee-Man Chuah
Education and Information Technologies (2023) Vol. 28, Iss. 11, pp. 14249-14281
Open Access | Times Cited: 27
Muhammad Kamarul Kabilan, Nagaletchimee Annamalai, Kee-Man Chuah
Education and Information Technologies (2023) Vol. 28, Iss. 11, pp. 14249-14281
Open Access | Times Cited: 27
Showing 1-25 of 27 citing articles:
Contribution of Microlearning in Basic Education: A Systematic Review
Erick dos Santos Silva, Woska Pires da Costa, Júnio César de Lima, et al.
Education Sciences (2025) Vol. 15, Iss. 3, pp. 302-302
Open Access | Times Cited: 2
Erick dos Santos Silva, Woska Pires da Costa, Júnio César de Lima, et al.
Education Sciences (2025) Vol. 15, Iss. 3, pp. 302-302
Open Access | Times Cited: 2
Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR
Muhammad Farrukh Shahzad, Shuo Xu, Obaid ul Rehman, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 22
Muhammad Farrukh Shahzad, Shuo Xu, Obaid ul Rehman, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 22
Efecto de la gamificación en el aprendizaje activo: Revisión sistemática
Diego Fernando Ulloa Arias, Wilfredo Carcausto-Calla
Horizontes Revista de Investigación en Ciencias de la Educación (2024) Vol. 8, Iss. 33, pp. 931-944
Open Access | Times Cited: 5
Diego Fernando Ulloa Arias, Wilfredo Carcausto-Calla
Horizontes Revista de Investigación en Ciencias de la Educación (2024) Vol. 8, Iss. 33, pp. 931-944
Open Access | Times Cited: 5
Investigating the influence of gamification on motivation and learning outcomes in online language learning
Zijun Shen, Minjie Lai, Fei Wang
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 5
Zijun Shen, Minjie Lai, Fei Wang
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 5
Instrumento para la evaluación de conocimientos, actitudes y prácticas de docentes sobre gamificación (CAP-GD): análisis de propiedades psicométricas
Sebastián Pinzón-Salazar, Laura Pulgarín-Arias, Sarah Ospina-Cano, et al.
European Public & Social Innovation Review (2025) Vol. 10, pp. 1-22
Open Access
Sebastián Pinzón-Salazar, Laura Pulgarín-Arias, Sarah Ospina-Cano, et al.
European Public & Social Innovation Review (2025) Vol. 10, pp. 1-22
Open Access
Enhancing Usability in Gamified Computer Programming Courses for Higher Education
Fazli Azzali, Azizi Abas, Roshidi Din
(2025) Vol. 2, Iss. 1, pp. 1-11
Open Access
Fazli Azzali, Azizi Abas, Roshidi Din
(2025) Vol. 2, Iss. 1, pp. 1-11
Open Access
Individualisiertes Lernen mit digitalen Bildungsressourcen
Stefan Pietrusky, Marco Kalz
MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung (2025), pp. 27-49
Open Access
Stefan Pietrusky, Marco Kalz
MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung (2025), pp. 27-49
Open Access
Craft-Based Methodologies in Human–Computer Interaction: Exploring Interdisciplinary Design Approaches
Arminda Lopes
Multimodal Technologies and Interaction (2025) Vol. 9, Iss. 2, pp. 13-13
Open Access
Arminda Lopes
Multimodal Technologies and Interaction (2025) Vol. 9, Iss. 2, pp. 13-13
Open Access
Impact of Gamified Learning on First-Time Learners in Thai Higher Education: A Mixed-Methods Study
Budi Waluyo, I Putu Indra Kusuma
English Teaching & Learning (2025)
Closed Access
Budi Waluyo, I Putu Indra Kusuma
English Teaching & Learning (2025)
Closed Access
Gamified learning impact: a meta-analysis of game element combinations on students’ learning outcomes
Wei-Ang Dai, Wei Xu, Qian-Wen Xing
Educational Technology Research and Development (2025)
Closed Access
Wei-Ang Dai, Wei Xu, Qian-Wen Xing
Educational Technology Research and Development (2025)
Closed Access
Jogo educacional “Glicoquest”: instrumento digital auxiliar no estudo de bioquímica de estudantes dos cursos da saúde
Tiemi Nicole Shimabukuro Corradi, Nara Emily Knopp Bayer, Alexa Aparecida Lara Marchiorato, et al.
Caderno Pedagógico (2025) Vol. 22, Iss. 6, pp. e15453-e15453
Closed Access
Tiemi Nicole Shimabukuro Corradi, Nara Emily Knopp Bayer, Alexa Aparecida Lara Marchiorato, et al.
Caderno Pedagógico (2025) Vol. 22, Iss. 6, pp. e15453-e15453
Closed Access
Barriers to gamification adoption in education: A systematic review of cultural, technological, and institutional challenges in developing countries
Khadijah Usman Sambo, Wesam Shishah, Labaran Isiaku
Information Development (2025)
Closed Access
Khadijah Usman Sambo, Wesam Shishah, Labaran Isiaku
Information Development (2025)
Closed Access
Enhancing Student Learning Outcomes: The Interplay of Technology Integration, Pedagogical Approaches, Learner Engagement, and Leadership Support
Sultan Bader Aljehani
(2024), pp. 418-437
Open Access | Times Cited: 3
Sultan Bader Aljehani
(2024), pp. 418-437
Open Access | Times Cited: 3
Using Problem-Based Learning and Gamification as a Catalyst for Student Engagement in Data-Driven Engineering Education: A Report
Dino Čubela, Alexander Rössner, Pascal Neis
Education Sciences (2023) Vol. 13, Iss. 12, pp. 1223-1223
Open Access | Times Cited: 8
Dino Čubela, Alexander Rössner, Pascal Neis
Education Sciences (2023) Vol. 13, Iss. 12, pp. 1223-1223
Open Access | Times Cited: 8
Factors Influencing Game-Based Learning in the Colombian Context: A Mixed Methods Study
Paola Julie Aguilar-Cruz, Pei‐Yu Wang, Zongping Xiang, et al.
Sustainability (2023) Vol. 15, Iss. 10, pp. 7817-7817
Open Access | Times Cited: 4
Paola Julie Aguilar-Cruz, Pei‐Yu Wang, Zongping Xiang, et al.
Sustainability (2023) Vol. 15, Iss. 10, pp. 7817-7817
Open Access | Times Cited: 4
Gamification in Teacher Education
G. S. Prakasha, Sanskriti Rawat, Ishani Basak, et al.
Advances in educational technologies and instructional design book series (2024), pp. 132-162
Closed Access | Times Cited: 1
G. S. Prakasha, Sanskriti Rawat, Ishani Basak, et al.
Advances in educational technologies and instructional design book series (2024), pp. 132-162
Closed Access | Times Cited: 1
Usage of Gamification Techniques in Software Engineering Education and Training: A Systematic Review
V. Di Nardo, Riccardo Fino, Marco Fiore, et al.
Computers (2024) Vol. 13, Iss. 8, pp. 196-196
Open Access | Times Cited: 1
V. Di Nardo, Riccardo Fino, Marco Fiore, et al.
Computers (2024) Vol. 13, Iss. 8, pp. 196-196
Open Access | Times Cited: 1
Exploring the Perspectives of Middle School Teachers’ Towards Gamification in the EFL Context
Ilhem Khadija Boudour
JURNAL ARBITRER (2024) Vol. 10, Iss. 4, pp. 419-425
Open Access
Ilhem Khadija Boudour
JURNAL ARBITRER (2024) Vol. 10, Iss. 4, pp. 419-425
Open Access
Enhancing the Learning and Application of Knowledge in University Students
Alba González Moreno
Advances in educational technologies and instructional design book series (2024), pp. 71-87
Closed Access
Alba González Moreno
Advances in educational technologies and instructional design book series (2024), pp. 71-87
Closed Access
Embracing Lifelong Learning Through Gamified Flipped Learning
Tuğba Babacan, Ezgi Aydemir Altaş
Advances in educational technologies and instructional design book series (2024), pp. 138-167
Closed Access
Tuğba Babacan, Ezgi Aydemir Altaş
Advances in educational technologies and instructional design book series (2024), pp. 138-167
Closed Access
The Impact of Gamified Learning With Kahoot! on Student Motivation and Engagement
Bei Ye, Wan Ahmad Jaafar Wan Yahaya, Xian Fan Luo
Advances in educational technologies and instructional design book series (2024), pp. 292-311
Closed Access
Bei Ye, Wan Ahmad Jaafar Wan Yahaya, Xian Fan Luo
Advances in educational technologies and instructional design book series (2024), pp. 292-311
Closed Access
The Use of Gamification for Learning SCRUM: Findings from a Case Study with Information Systems Students
Filomena Castro Lopes, Sandra Fernandes
Trends in Higher Education (2024) Vol. 3, Iss. 2, pp. 235-246
Open Access
Filomena Castro Lopes, Sandra Fernandes
Trends in Higher Education (2024) Vol. 3, Iss. 2, pp. 235-246
Open Access
Design and Implementation of Interactive, Remote Online Escape Rooms in Medicinal Chemistry
Aisyah Saad Abdul Rahim, Kee-Man Chuah
The Electronic Journal of e-Learning (2024) Vol. 22, Iss. 4, pp. 30-42
Open Access
Aisyah Saad Abdul Rahim, Kee-Man Chuah
The Electronic Journal of e-Learning (2024) Vol. 22, Iss. 4, pp. 30-42
Open Access
Gamificación: capacitación y popularidad; desafíos existentes en su implementación dentro del aula en instituciones educativas en las zonas rurales de Ecuador
Beatriz Vinueza, Victor Andres Carvajal Peñafiel, Sandra Elizabeth Trávez Osorio, et al.
Explorador Digital (2024) Vol. 8, Iss. 4, pp. 32-45
Open Access
Beatriz Vinueza, Victor Andres Carvajal Peñafiel, Sandra Elizabeth Trávez Osorio, et al.
Explorador Digital (2024) Vol. 8, Iss. 4, pp. 32-45
Open Access
Gamification for Transformative Learning
Miftachul Huda, Mohammad Jailani, Azmil Hashim
Advances in media, entertainment and the arts (AMEA) book series (2024), pp. 137-156
Closed Access
Miftachul Huda, Mohammad Jailani, Azmil Hashim
Advances in media, entertainment and the arts (AMEA) book series (2024), pp. 137-156
Closed Access