OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test
Andrzej Cudo, Christian Montag, Halley M. Pontes
International Journal of Mental Health and Addiction (2022) Vol. 22, Iss. 3, pp. 1333-1356
Open Access | Times Cited: 22

Showing 22 citing articles:

Translation and Validation of the Gaming Disorder Test and Gaming Disorder Scale for Adolescents into Chinese for Taiwanese Young Adults
Tzu‐Yi Wu, Shih-Wei Huang, Jung‐Sheng Chen, et al.
Comprehensive Psychiatry (2023) Vol. 124, pp. 152396-152396
Open Access | Times Cited: 25

Psychometric properties and development of the Chinese versions of Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (GADIS-A)
I‐Hua Chen, Yen-Ling Chang, Yung‐Ning Yang, et al.
Asian Journal of Psychiatry (2023) Vol. 86, pp. 103638-103638
Open Access | Times Cited: 24

The competitive esports physiological, affective, and video dataset
Maciej Behnke, Wadim Krzyżaniak, Jan A. Nowak, et al.
Scientific Data (2025) Vol. 12, Iss. 1
Open Access | Times Cited: 1

Comparing psychopathological symptoms, life satisfaction, and personality traits between the WHO and APA frameworks of gaming disorder symptoms: A psychometric investigation
Christian Bäcklund, Daniel Eriksson Sörman, Hanna Malmberg Gavelin, et al.
Scandinavian Journal of Psychology (2024) Vol. 65, Iss. 4, pp. 665-682
Open Access | Times Cited: 5

Applying a synergistic mindsets intervention to an esports context
Maciej Behnke, Daniël Lakens, Kate Petrova, et al.
Royal Society Open Science (2024) Vol. 11, Iss. 6
Open Access | Times Cited: 5

Association Between Gaming Disorder, Action Videogames, Working Memory Capacity and Cognitive Control
Andrzej Cudo, Natalia Kopiś-Posiej, Emilia Zabielska‐Mendyk, et al.
International Journal of Mental Health and Addiction (2025)
Closed Access

Gaming time and impulsivity as independent yet complementary predictors of gaming disorder risk
Paulina D. Szyszka, Aleksandra Zajas, Jolanta Starosta, et al.
Scientific Reports (2025) Vol. 15, Iss. 1
Open Access

The Development of and Rationale for Gaming Disorder in ICD-11 and a Review of Available Assessment Tools
John B. Saunders, Hans‐Jürgen Rumpf, Natacha Carragher, et al.
Current Addiction Reports (2025) Vol. 12, Iss. 1
Closed Access

Investigating the interplay between gaming disorder and functional impairments in professional esports gaming
Halley M. Pontes, Hans‐Jürgen Rumpf, Špela Selak, et al.
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 3

Psychometric properties of the Persian Gaming Disorder Test and relationships with psychological distress and insomnia in adolescents
Chung‐Ying Lin, Marc N. Potenza, Halley M. Pontes, et al.
BMC Psychology (2023) Vol. 11, Iss. 1
Open Access | Times Cited: 8

The Role of Self-Control Dimensions, Game Motivation, Game Genre, and Game Platforms in Gaming Disorder: Cross-Sectional and Longitudinal Findings
Andrzej Cudo, Natalia Kopiś-Posiej, Mark D. Griffiths
Psychology Research and Behavior Management (2023) Vol. Volume 16, pp. 4749-4777
Open Access | Times Cited: 7

Reliability generalization Meta-Analysis and psychometric review of the Gaming Disorder test (GDT): Evaluating internal consistency
Haitham Jahrami, Waqar Husain, Chung‐Ying Lin, et al.
Addictive Behaviors Reports (2024) Vol. 20, pp. 100563-100563
Open Access | Times Cited: 2

Gaming disorder test: Assessing psychometric properties, prevalence, temporal stability, and invariance using a Czech two-time-point longitudinal sample
Dita Siřínková, Lukáš Blinka, Christian Montag
Journal of Psychiatric Research (2024) Vol. 175, pp. 192-199
Closed Access | Times Cited: 1

Psychometric Properties of the Thai Gaming Disorder Test (GDT) and Thai Gaming Disorder Scale for Adolescents (GADIS-A)
Mohsen Saffari, Kamolthip Ruckwongpatr, Amornthep Jankaew, et al.
Journal of Forensic Psychology Research and Practice (2024), pp. 1-19
Closed Access | Times Cited: 1

A Four-Item Questionnaire to Measure Problematic Social Media Use: The Social Media Disorder Test
Lutz Wartberg, Carolin Spindler, Sophia Berber, et al.
Behavioral Sciences (2023) Vol. 13, Iss. 12, pp. 980-980
Open Access | Times Cited: 3

Užívání internetu, sociálních sítí a digitálních her u adolescentů:
Jaroslava Suchá, Eva Aigelová, Helena Pipová, et al.
(2024)
Open Access

Towards comprehending internet gaming disorder: evaluating the psychometric properties of the Polish adaptation of the Craving for Internet Gaming Scale
Tomasz Misiuro, Agnieszka Misiuro, Andrzej Cudo, et al.
Postępy Psychiatrii i Neurologii (2024) Vol. 33, Iss. 2, pp. 59-66
Open Access

High immersion/escapism motivation makes gaming disorder risk less dependent of playtime among highly engaged male gamers
Patrycja Kiszka, Agnieszka Strojny, Paweł Strojny
Frontiers in Psychiatry (2024) Vol. 15
Open Access

Psychometric Assessment and Gender Invariance of the Polish Adaptation of the Risky Loot Box Index
Andrzej Cudo, Bernadeta Lelonek-Kuleta, Rafał Bartczuk
(2022)
Open Access | Times Cited: 1

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