OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Exploring subtypes and correlates of internet gaming disorder severity among adolescents during COVID-19 in China: A latent class analysis
Chi Ian Chang, Hao Fong Sit, Tong Chao, et al.
Current Psychology (2022) Vol. 42, Iss. 23, pp. 19915-19926
Open Access | Times Cited: 22

Showing 22 citing articles:

Estimation of Behavioral Addiction Prevalence During COVID-19 Pandemic: A Systematic Review and Meta-analysis
Zainab Alimoradi, Aida Lotfi, Chung‐Ying Lin, et al.
Current Addiction Reports (2022) Vol. 9, Iss. 4, pp. 486-517
Open Access | Times Cited: 119

Associations Between Behavioral Addictions and Mental Health Concerns During the COVID-19 Pandemic: A Systematic Review and Meta-analysis
Zainab Alimoradi, Anders Broström, Marc N. Potenza, et al.
Current Addiction Reports (2024) Vol. 11, Iss. 3, pp. 565-587
Open Access | Times Cited: 26

Symptoms of internet gaming disorder and depression in Chinese adolescents: A network analysis
Hao Fong Sit, Chi Ian Chang, Guangzhe Frank Yuan, et al.
Psychiatry Research (2023) Vol. 322, pp. 115097-115097
Closed Access | Times Cited: 22

Uncovering sample heterogeneity in gaming and social withdrawal behaviors in adolescent and young adult gamers in Hong Kong
Ted C. T. Fong, Qijin Cheng, C.Y. Pai, et al.
Social Science & Medicine (2023) Vol. 321, pp. 115774-115774
Closed Access | Times Cited: 16

The trajectories and associations of insomnia symptoms with addictive behaviours in adolescents: A two‐year longitudinal study
Yujie Liu, Rongxi Wang, Ruijie Gong, et al.
Journal of Sleep Research (2023) Vol. 32, Iss. 4
Closed Access | Times Cited: 12

The light, the dark, and everything else: making sense of young people's digital gaming
Mikko Meriläinen, Maria Ruotsalainen
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 11

Technology-Based interventions to address internet addictive behaviors: systematic review
Verónica Fernanda Peñafiel Mora, María Fernanda Granda, Luis González
Research Square (Research Square) (2025)
Closed Access

Examining the Indirect Effect of Online Gaming on Depression via Sleep Inequality and Anxiety—A Serial and Parallel Mediation Analysis
Tahani K. Alshammari, Sarah Alseraye, Aleksandra M. Rogowska, et al.
Journal of Clinical Medicine (2022) Vol. 11, Iss. 24, pp. 7293-7293
Open Access | Times Cited: 17

Psychometric validity and the appropriateness of tolerance as a criterion for internet gaming disorder: A systematic review
Josip Razum, Benedict Baumgartner, Renata Glavak Tkalić
Clinical Psychology Review (2023) Vol. 101, pp. 102256-102256
Closed Access | Times Cited: 10

The Impact of COVID-19 and Exposure to Violent Media Content on Cyber Violence Victimization among Adolescents in South Korea: National Population-Based Study (Preprint)
Eugene Lee, Peter J. Schulz, Hye Eun Lee
Journal of Medical Internet Research (2024) Vol. 26, pp. e45563-e45563
Open Access | Times Cited: 3

Investigating the interplay between gaming disorder and functional impairments in professional esports gaming
Halley M. Pontes, Hans‐Jürgen Rumpf, Špela Selak, et al.
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 3

The correlation between depression with online game addiction among adolescents: Systematic review
Dwi Suratmini
Journal of Psychiatric Nursing (2024), pp. 93-102
Open Access | Times Cited: 3

Burden of gaming disorder among adolescents: A systemic review and meta-analysis
Prakasini Satapathy, Mahalaqua Nazli Khatib, Ashok Kumar Balaraman, et al.
Public Health in Practice (2024) Vol. 9, pp. 100565-100565
Open Access | Times Cited: 3

Effect of COVID-19 pandemic on internet gaming disorder among general population: A systematic review and meta-analysis
Lovin Gopali, Rolina Dhital, Rachita Koirala, et al.
PLOS Global Public Health (2023) Vol. 3, Iss. 4, pp. e0001783-e0001783
Open Access | Times Cited: 6

Cluster analysis based on gambling variables and mental health in a clinical population of gamblers
Gema Aonso‐Diego, Laura Macía, Mikel Montero, et al.
Addictive Behaviors (2024) Vol. 157, pp. 108092-108092
Open Access | Times Cited: 1

The COVID-19 Pandemic, Adolescent Media Use, and Mental Health: Comparing Relationships Among Adolescents From South Korea and the United States
Drew P. Cingel, Jane Shawcroft, Hye Eun Lee
Communication Research (2024) Vol. 51, Iss. 6, pp. 660-690
Closed Access

اضطراب الألعاب الإلكترونية وعلاقته بتقرير المصير لدى طلاب المرحلة الثانوية
أمل حسين علي يوسف, محمد محمد السيد عبدالرحيم, أحمد عكاشة علي
مجلة کلية التربية (2024) Vol. 21, Iss. 121, pp. 117-161
Open Access

The Relationship between Problematic Technology Use and Mental Health Problems in the COVID-19 Pandemic: A Meta-Analysis
Erdal Hamarta, Önder BALTACI, Ömer Faruk Akbulut, et al.
Journal of Teacher Education and Lifelong Learning (2023) Vol. 5, Iss. 1, pp. 374-385
Open Access | Times Cited: 1

Problematic Gaming during COVID-19 Pandemic: A Systematic Review, Meta-Analysis, and Meta-Regression
Chiara Imperato, Alessandro Giardina, Tommaso Manari, et al.
Healthcare (2023) Vol. 11, Iss. 24, pp. 3176-3176
Open Access | Times Cited: 1

Internet Gaming Disorder wśród polskiej młodzieży – analiza profili latentnych symptomów zaburzenia
Martyna Kotyśko
Rocznik Wydziału Pedagogicznego Akademii Ignatianum w Krakowie (2023) Vol. 26, Iss. 2, pp. 145-169
Open Access

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