OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gameful Learning for a More Sustainable World
Greta Hoffmann, Jella Pfeiffer
Business & Information Systems Engineering (2021) Vol. 64, Iss. 4, pp. 459-482
Open Access | Times Cited: 12

Showing 12 citing articles:

Sustainable Systems Engineering
Wil M. P. van der Aalst, Oliver Hinz, Christof Weinhardt
Business & Information Systems Engineering (2023) Vol. 65, Iss. 1, pp. 1-6
Open Access | Times Cited: 12

Circular economy is key! Designing a digital artifact to foster smarter household biowaste sorting
Carlotta Crome, Valerie Graf‐Drasch, Florian Hawlitschek, et al.
Journal of Cleaner Production (2023) Vol. 423, pp. 138613-138613
Closed Access | Times Cited: 11

Empowering visually impaired students through innovative tools and accessible waste sorting education at the national level
Patranit Srijuntrapun, Issavara Sirirungruang, Chawalit Nucharoen
PLoS ONE (2025) Vol. 20, Iss. 5, pp. e0323171-e0323171
Open Access

Designing Game-based Learning Artefacts for Cybersecurity Processes Using Action Design Research
Dixon Prem Daniel Rajendran, R. P. Sundarraj
Business & Information Systems Engineering (2024)
Closed Access | Times Cited: 3

Gamification for sustainable consumption: A state‐of‐the‐art overview and future agenda
Weng Marc Lim, Manish Das, Wamika Sharma, et al.
Business Strategy and the Environment (2024)
Open Access | Times Cited: 2

Learning by ruling: Use of videogames to simulate public economics management
Javier Sierra, María José Rodríguez Conde
The International Journal of Management Education (2023) Vol. 21, Iss. 2, pp. 100819-100819
Open Access | Times Cited: 6

Gamification for Sustainability: A Systematic Review of Applications, Trends, and Opportunities
Adrian A. Mabalay
Computers in Human Behavior (2024), pp. 108529-108529
Closed Access | Times Cited: 1

Are you game? Health Gamification during disruptions due to the pandemic for sustainability
Swati Tayal, K. Rajagopal
International Journal of Information Management Data Insights (2024) Vol. 4, Iss. 2, pp. 100275-100275
Open Access | Times Cited: 1

The Waste Sorting Education Media: An Innovation with Android-based Game
Afiani Purnaningtyas, Harsono, Djalal Fuadi, et al.
Jurnal Penelitian dan Pengembangan Pendidikan (2023) Vol. 7, Iss. 3, pp. 381-389
Open Access | Times Cited: 1

LEVELING UP KNOWLEDGE MANAGEMENT: HARNESSING GAMIFICATION FOR EFFECTIVE KNOWLEDGE ACQUISITION, DISTRIBUTION, DISSEMINATION, AND SHARING
Aleksandra Witoszek-Kubicka
Zeszyty Naukowe Uniwersytetu Przyrodniczo-Humanistycznego w Siedlcach Seria Administracja i Zarządzanie (2024) Vol. 61, Iss. 134
Open Access

Sorogan-Based Learning to Stimulate Early Counting Skills
Osfir Candikia Rara Komara, Sumaji, Wahyudi Wahyudi, et al.
Journal for Lesson and Learning Studies (2024) Vol. 7, Iss. 1, pp. 174-183
Open Access

Virtual Reality Games in Promoting Waste-Sorting Behaviour
Anna Borawska, Małgorzata Łatuszyńska, Mariusz Borawski
Lecture notes in networks and systems (2024), pp. 203-214
Closed Access

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