
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Digital Games-Based Learning Pedagogy Enhances the Quality of Medical Education: A Systematic Review and Meta-Analysis
Jingjie Zhao, Kaiyuan Zhou, Yi Ding
The Asia-Pacific Education Researcher (2021) Vol. 31, Iss. 4, pp. 451-462
Closed Access | Times Cited: 13
Jingjie Zhao, Kaiyuan Zhou, Yi Ding
The Asia-Pacific Education Researcher (2021) Vol. 31, Iss. 4, pp. 451-462
Closed Access | Times Cited: 13
Showing 13 citing articles:
Beyond playful learning – Serious games for the human-centric digital transformation of production and a design process model
Philipp Brauner, Martina Ziefle
Technology in Society (2022) Vol. 71, pp. 102140-102140
Open Access | Times Cited: 40
Philipp Brauner, Martina Ziefle
Technology in Society (2022) Vol. 71, pp. 102140-102140
Open Access | Times Cited: 40
Can gamification enhance online learning? Evidence from a meta-analysis
Qing Yu, Yu Kun, Baomin Li
Education and Information Technologies (2023) Vol. 29, Iss. 4, pp. 4055-4083
Closed Access | Times Cited: 19
Qing Yu, Yu Kun, Baomin Li
Education and Information Technologies (2023) Vol. 29, Iss. 4, pp. 4055-4083
Closed Access | Times Cited: 19
Online 3D gamification for teaching a human resource development course
Chih‐Hung Chung, You Lin
Journal of Computer Assisted Learning (2022) Vol. 38, Iss. 3, pp. 692-706
Closed Access | Times Cited: 22
Chih‐Hung Chung, You Lin
Journal of Computer Assisted Learning (2022) Vol. 38, Iss. 3, pp. 692-706
Closed Access | Times Cited: 22
Lessons upon Dislikes: Educational Game Design Principles from Players’ Negative Feedback
Wenyi Lu, Hao He, Fan Yu, et al.
Communications in computer and information science (2025), pp. 329-347
Closed Access
Wenyi Lu, Hao He, Fan Yu, et al.
Communications in computer and information science (2025), pp. 329-347
Closed Access
Investigating the Effects of Pharmacology Flashcards on Academic Achievement and Attitudes in Medical Students
Ender Tekeş, Çetin Toraman
Tıp Eğitimi Dünyası (2025) Vol. 24, Iss. 72, pp. 59-69
Open Access
Ender Tekeş, Çetin Toraman
Tıp Eğitimi Dünyası (2025) Vol. 24, Iss. 72, pp. 59-69
Open Access
Educational outcomes of digital serious games in nursing education: a systematic review and meta-analysis of randomized controlled trials
Min-Jae Lee, Su‐Jin Shin, Miji Lee, et al.
BMC Medical Education (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 3
Min-Jae Lee, Su‐Jin Shin, Miji Lee, et al.
BMC Medical Education (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 3
Effectiveness of using digital and non-digital games in primary mathematics teaching: A meta-analysis study
Feyyaz Öztop
(2023)
Open Access | Times Cited: 1
Feyyaz Öztop
(2023)
Open Access | Times Cited: 1
Analyzing the Quality of Game-based Assessment Design in Basic Arithmetic Operations
M. Naufal Azzmi.H., Umi Laili Yuhana, Nawang Sulistyani, et al.
Kinetik Game Technology Information System Computer Network Computing Electronics and Control (2023)
Open Access | Times Cited: 1
M. Naufal Azzmi.H., Umi Laili Yuhana, Nawang Sulistyani, et al.
Kinetik Game Technology Information System Computer Network Computing Electronics and Control (2023)
Open Access | Times Cited: 1
Digital Game-Based Korean Language Learning for Russian Immigrant Children
Jeong Soo Kim, Soo Young Kim, Sun Mi Kim, et al.
Games for Health Journal (2023) Vol. 12, Iss. 4, pp. 280-287
Closed Access | Times Cited: 1
Jeong Soo Kim, Soo Young Kim, Sun Mi Kim, et al.
Games for Health Journal (2023) Vol. 12, Iss. 4, pp. 280-287
Closed Access | Times Cited: 1
Effects of Digital Serious Games on Nursing Education: A Systematic Review and Meta-Analysis of Randomized Controlled Trials
MinJae Lee, Sujin Shin, Miji Lee, et al.
Research Square (Research Square) (2024)
Closed Access
MinJae Lee, Sujin Shin, Miji Lee, et al.
Research Square (Research Square) (2024)
Closed Access
Gameficação nos processos de ensino aprendizagem: uma revisão bibliográfica / Gamification in teaching-learning processes for medical students: a bibliographic review
Ana Cristina B Kraemer Moraes, Paula de Vasconcellos Vargas
Brazilian Journal of Health Review (2022) Vol. 5, Iss. 2, pp. 7528-7538
Open Access
Ana Cristina B Kraemer Moraes, Paula de Vasconcellos Vargas
Brazilian Journal of Health Review (2022) Vol. 5, Iss. 2, pp. 7528-7538
Open Access
A Study to Determine Generation Y and Generation Z Gamers Assessment of "Loot Box" Content in Digital Games: The Case of FIFA Ultimate Team
Mahmut Enes AĞCA
TRT Akademi (2022) Vol. 7, Iss. 16, pp. 1006-1031
Open Access
Mahmut Enes AĞCA
TRT Akademi (2022) Vol. 7, Iss. 16, pp. 1006-1031
Open Access
Perceptions of Classroom Interactions and Students’ Thriving in Hybrid and Blended Learning: A Multi-Group Analysis
Ani Cahyadi, Hendryadi Hendryadi, Rimi Gusliana Mais
DINAMIKA ILMU (2022) Vol. 22, Iss. 2, pp. 495-506
Open Access
Ani Cahyadi, Hendryadi Hendryadi, Rimi Gusliana Mais
DINAMIKA ILMU (2022) Vol. 22, Iss. 2, pp. 495-506
Open Access