
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Toward a delineation of the differences between high engagement and problem gaming
Jake D. Slack, Paul Delfabbro, Daniel L. King
Addictive Behaviors Reports (2022) Vol. 16, pp. 100462-100462
Open Access | Times Cited: 18
Jake D. Slack, Paul Delfabbro, Daniel L. King
Addictive Behaviors Reports (2022) Vol. 16, pp. 100462-100462
Open Access | Times Cited: 18
Showing 18 citing articles:
Prevalence of problematic Internet use and problematic gaming in Spanish adolescents
Abel Nogueira López, Antonio Rial Boubeta, Ignacio Guadix-García, et al.
Psychiatry Research (2023) Vol. 326, pp. 115317-115317
Open Access | Times Cited: 35
Abel Nogueira López, Antonio Rial Boubeta, Ignacio Guadix-García, et al.
Psychiatry Research (2023) Vol. 326, pp. 115317-115317
Open Access | Times Cited: 35
Has the prevalence of problematic social media use increased over the past seven years and since the start of the COVID-19 pandemic? A meta-analysis of the studies published since the development of the Bergen social media addiction scale
Silvia Casale, Mehdi Akbari, Mohammad Seydavi, et al.
Addictive Behaviors (2023) Vol. 147, pp. 107838-107838
Closed Access | Times Cited: 29
Silvia Casale, Mehdi Akbari, Mohammad Seydavi, et al.
Addictive Behaviors (2023) Vol. 147, pp. 107838-107838
Closed Access | Times Cited: 29
Examining the relationship between non-suicidal self-harm and suicidality within the past 12-months and gaming problems in Norwegian full-time students
Tony Leino, Turi Reiten Finserås, Jens Christoffer Skogen, et al.
BMC Psychiatry (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 4
Tony Leino, Turi Reiten Finserås, Jens Christoffer Skogen, et al.
BMC Psychiatry (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 4
Problematic social media use in 3D? Relationships between traditional social media use, social virtual reality (VR) use, and mental health
Shay Xuejing Yao, Joomi Lee, Reed M. Reynolds, et al.
PLoS ONE (2025) Vol. 20, Iss. 1, pp. e0314863-e0314863
Open Access
Shay Xuejing Yao, Joomi Lee, Reed M. Reynolds, et al.
PLoS ONE (2025) Vol. 20, Iss. 1, pp. e0314863-e0314863
Open Access
Video Game Structural Features Are Related to Internet Gaming Disorder and Motivations of Play: Design and Validation of the Video Game Structure Scale (VGSS)
Arnau Carmona, Xavier Carbonell, Iván Bonilla, et al.
International Journal of Mental Health and Addiction (2025)
Open Access
Arnau Carmona, Xavier Carbonell, Iván Bonilla, et al.
International Journal of Mental Health and Addiction (2025)
Open Access
Time Spent Gaming, Depressive Symptoms, and Behavioral Activation: A Longitudinal Mediation Study on Predictors of Gaming Disorder
Jackson T. Jin, Sarah Cassidy, William V. Lechner
International Journal of Mental Health and Addiction (2025)
Open Access
Jackson T. Jin, Sarah Cassidy, William V. Lechner
International Journal of Mental Health and Addiction (2025)
Open Access
Understanding highly engaged adolescent gamers: integration of gaming into daily life and motivation to play video games
Josip Razum, Aleksandra Huić
Behaviour and Information Technology (2023) Vol. 43, Iss. 11, pp. 2566-2588
Closed Access | Times Cited: 7
Josip Razum, Aleksandra Huić
Behaviour and Information Technology (2023) Vol. 43, Iss. 11, pp. 2566-2588
Closed Access | Times Cited: 7
The Gaming Disorder Identification Test (GADIT) – A screening tool for Gaming Disorder based on ICD-11
Gary Chan, John B. Saunders, Daniel Stjepanović, et al.
Journal of Behavioral Addictions (2024) Vol. 13, Iss. 3, pp. 729-741
Open Access | Times Cited: 2
Gary Chan, John B. Saunders, Daniel Stjepanović, et al.
Journal of Behavioral Addictions (2024) Vol. 13, Iss. 3, pp. 729-741
Open Access | Times Cited: 2
Screen time and addictive use of gaming and social media in relation to health outcomes
Jonas Burén, Sissela Bergman Nutley, Lisa B. Thorell
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 5
Jonas Burén, Sissela Bergman Nutley, Lisa B. Thorell
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 5
Pilot data findings from the Gothenburg treatment for gaming disorder: a cognitive behavioral treatment manual
Annika Hofstedt, Mikael Mide, Elin Arvidson, et al.
Frontiers in Psychiatry (2023) Vol. 14
Open Access | Times Cited: 4
Annika Hofstedt, Mikael Mide, Elin Arvidson, et al.
Frontiers in Psychiatry (2023) Vol. 14
Open Access | Times Cited: 4
What are escapists made of, and what does it have to do with excessive gambling and gaming?
Hannu Jouhki, Iina Savolainen, Heli Hagfors, et al.
International Journal of Mental Health and Addiction (2024)
Open Access | Times Cited: 1
Hannu Jouhki, Iina Savolainen, Heli Hagfors, et al.
International Journal of Mental Health and Addiction (2024)
Open Access | Times Cited: 1
Diseño de una taxonomía para el estudio psicológico de las características estructurales de los videojuegos
Arnau Carmona, Xavier Carbonell, Héctor Fúster
Aloma Revista de Psicologia Ciències de l Educació i de l Esport (2023) Vol. 41, Iss. 2, pp. 37-48
Open Access | Times Cited: 3
Arnau Carmona, Xavier Carbonell, Héctor Fúster
Aloma Revista de Psicologia Ciències de l Educació i de l Esport (2023) Vol. 41, Iss. 2, pp. 37-48
Open Access | Times Cited: 3
Using machine learning algorithms and techniques for defining the impact of affective temperament types, content search and activities on the internet on the development of problematic internet use in adolescents’ population
Jelena Jović, Aleksandar Čorac, Aleksandar Stanimirović, et al.
Frontiers in Public Health (2024) Vol. 12
Open Access
Jelena Jović, Aleksandar Čorac, Aleksandar Stanimirović, et al.
Frontiers in Public Health (2024) Vol. 12
Open Access
Internet Gaming Disorder and Mental Health of Children in China: A Latent Profile Analysis
Md Zahir Ahmed, Oli Ahmed, Lingfeng Gao, et al.
International Journal of Mental Health Promotion (2024) Vol. 26, Iss. 7, pp. 517-529
Open Access
Md Zahir Ahmed, Oli Ahmed, Lingfeng Gao, et al.
International Journal of Mental Health Promotion (2024) Vol. 26, Iss. 7, pp. 517-529
Open Access
Problematic media use: Comparisons by media type and with other addictive behavior and substance use domains.
Morgan E. Ellithorpe, Samuel M. Tham, Dar Meshi
Technology Mind and Behavior (2023) Vol. 4, Iss. 3
Open Access
Morgan E. Ellithorpe, Samuel M. Tham, Dar Meshi
Technology Mind and Behavior (2023) Vol. 4, Iss. 3
Open Access
Supplemental Material for Problematic media use: Comparisons by media type and with other addictive behavior and substance use domains.
Morgan E. Ellithorpe, Samuel M. Tham, Dar Meshi
Technology Mind and Behavior (2023) Vol. 4, Iss. 3
Open Access
Morgan E. Ellithorpe, Samuel M. Tham, Dar Meshi
Technology Mind and Behavior (2023) Vol. 4, Iss. 3
Open Access
Daily motivational underpinnings and outcomes of adolescent video gaming
Josip Razum
(2023)
Open Access
Josip Razum
(2023)
Open Access
A cognitive behavioral treatment method for gaming disorder: pilot data findings from the GOT-TO-GO manual
Annika Hofstedt, Mikael Mide, Elin Arvidson, et al.
Research Square (Research Square) (2022)
Open Access
Annika Hofstedt, Mikael Mide, Elin Arvidson, et al.
Research Square (Research Square) (2022)
Open Access