OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Understanding optimal problem-solving in a digital game: The interplay of learner attributes and learning behavior
Zhenhua Xu, Ana Zdravkovic, Matthew Moreno, et al.
Computers and Education Open (2022) Vol. 3, pp. 100117-100117
Open Access | Times Cited: 12

Showing 12 citing articles:

The role of help-seeking from ChatGPT in digital game-based learning
Ching‐Huei Chen, Victor Law
Educational Technology Research and Development (2025)
Closed Access

Exploring students’ prior knowledge of and metacognitive skills for game-based learning in relation to cognitive strategy and learning effectiveness
Ying‐Lien Lin, Wei‐Tsong Wang, Zona Lai
Education and Information Technologies (2025)
Closed Access

Relationships among students’ hands-on making self-efficacy, incremental belief of intelligence, help-seeking attitudes, and continuance intention to participate in a STEAM contest
Xiaohong Liu, Dan Yang, Jon‐Chao Hong, et al.
International Journal of Technology and Design Education (2024) Vol. 34, Iss. 5, pp. 1785-1803
Closed Access | Times Cited: 3

Intelligent Machines as Information and Communication Technology: A Conceptual Framework Demonstrating Sustainable Marketing Practices for Beneficial Impact on Business Performance
Rajat Kumar Behera, Anis ur Rehman, Md. Saiful Islam, et al.
Journal of Cleaner Production (2024), pp. 143676-143676
Closed Access | Times Cited: 3

The effects of students’ self-efficacy, self-regulated learning strategy, perceived and actual learning effectiveness: A digital game-based learning system
Ying‐Lien Lin, Wei‐Tsong Wang, Min-Ju Hsieh
Education and Information Technologies (2024) Vol. 29, Iss. 16, pp. 22213-22245
Closed Access | Times Cited: 1

Gamification of Orthodontic Treatment with Personalised Facemasks: Enhancing Patient Compliance Through Playful Engagement
Patrizia Marti, Giulia Teverini, Cecilia Goracci, et al.
Future Internet (2024) Vol. 16, Iss. 12, pp. 446-446
Open Access | Times Cited: 1

Ready to Master Data Structures? Discover How Eduplay and Problem-Based Learning Elevate Computational Thinking and Real-World Problem Solving
Sutejo Sutejo, Refdinal Refdinal, Wakhinuddin Wakhinuddin, et al.
Data & Metadata (2024) Vol. 3, pp. 540-540
Closed Access | Times Cited: 1

Peran Guru dalam Membangun Kompetensi Siswa melalui Pendekatan Pemecahan Masalah di Sekolah Dasar
Anim Purwanto, Dudi Ruhyadi Muharam, Agus Dwi Pryitno, et al.
SOSMANIORA Jurnal Ilmu Sosial dan Humaniora (2024) Vol. 3, Iss. 1, pp. 90-98
Open Access

Pembuatan Game Edukatif “Covid Wars” sebagai Sarana Pemahaman dan Kesadaran Masyarakat terhadap COVID-19
Ayip Lutfy Firmansyah, Irki Septian Nurfadilah, Muhammad Nurron, et al.
Media Jurnal Informatika (2024) Vol. 16, Iss. 1, pp. 38-38
Open Access

Scaffolding Expertise: Evaluating Scaffolds for Block-Based Coding Among Experts and Novices
Yifan Zhang, Teomara Rutherford
(2024), pp. 277-282
Closed Access

The Game Designer's Perspectives and the DIZU-EVG Instrument for Educational Video Games
Yavor Dankov
Lecture notes in networks and systems (2023), pp. 81-90
Closed Access

Feasibility Analysis of Items for End of Semester Assesment Questions Class VII Indonesian Subjects of SMPN 1 Ngaglik
Nur Fitriyani, Hartono Hartono
Britain International of Linguistics Arts and Education (BIoLAE) Journal (2023) Vol. 5, Iss. 2, pp. 124-140
Open Access

Page 1

Scroll to top