OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Investigating the effectiveness of introducing virtual reality to elementary school students' moral education
Jaekwoun Shim
Computers & Education X Reality (2023) Vol. 2, pp. 100010-100010
Open Access | Times Cited: 31

Showing 1-25 of 31 citing articles:

Effect of summarizing scaffolding and textual cues on learning performance, mental model, and cognitive load in a virtual reality environment: An experimental study
Wenhao Li, Qinna Feng, Xiya Zhu, et al.
Computers & Education (2023) Vol. 200, pp. 104793-104793
Closed Access | Times Cited: 15

Impact of interactive learning elements on personal learning performance in immersive virtual reality for construction safety training
Seungwon Seo, Hyunsoo Park, Choongwan Koo
Expert Systems with Applications (2024) Vol. 251, pp. 124099-124099
Open Access | Times Cited: 5

Light Field Visualization for Training and Education: A Review
Mary Guindy, Peter A. Kara
Electronics (2024) Vol. 13, Iss. 5, pp. 876-876
Open Access | Times Cited: 3

Edu-Metaverse design: Perspectives of undergraduate learners
Marty Miller, Anthony Kong, Jae-Eun Oh
Computers & Education X Reality (2024) Vol. 5, pp. 100079-100079
Open Access | Times Cited: 2

Effectiveness of Virtual Reality Application Technology for Mathematical Creativity
Flavia Aurelia Hidajat
Computers in Human Behavior Reports (2024) Vol. 16, pp. 100528-100528
Open Access | Times Cited: 2

Penggunaan media sosial dalam pembelajaran: analisis dampak penggunaan media Tiktok terhadap motivasi belajar siswa di Sekolah Dasar
Dian Andesta Bujuri, Mayang Sari, Tutut Handayani, et al.
Jurnal Ilmiah Pendidikan Dasar (2023) Vol. 10, Iss. 2, pp. 112-112
Open Access | Times Cited: 5

Analisis Nilai Karakter Gotong Royong pada Film Animasi A Bug’s Life
Sagita Rima Pramesti, Muhamad Taufik Hidayat
Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD) (2023) Vol. 11, Iss. 1, pp. 44-58
Open Access | Times Cited: 4

Communicating engineering heritage through immersive technology: A VR framework for enhancing users' interpretation process in virtual immersive environments
Saif Alatrash, Sylvester Arnab, Kaja Antlej
Computers & Education X Reality (2023) Vol. 3, pp. 100040-100040
Open Access | Times Cited: 4

IMPLEMENTASI EVALUASI PEMBELAJARAN BERBASIS STUDENT LED CONFERENCE (SLC) DI SEKOLAH DASAR
Faizatul Khoeriyah Khoeriyah, Rahmat Kamal
Madako Elementary School (2023) Vol. 2, Iss. 2, pp. 149-162
Open Access | Times Cited: 4

Analisis Kebijakan Pendidikan Agama Islam di Sekolah dan Madrasah: Dampaknya terhadap Pemahaman Agama, Nilai Moral, Psikologi dan Sosial
Nazula Indana Maulidah, Bima Fandi Asy’arie, Esa Nurwahyuni, et al.
JIIP - Jurnal Ilmiah Ilmu Pendidikan (2024) Vol. 7, Iss. 1, pp. 264-277
Open Access | Times Cited: 1

Analisis Kebutuhan Pengembangan Media Virtual Reality Sistem Pencernaan untuk Meningkatkan Berpikir Kritis Kelas V SD
Dhea Annisa Oktarizka, Yunus Abidin
Jurnal Elementaria Edukasia (2024) Vol. 7, Iss. 1, pp. 2225-2235
Open Access | Times Cited: 1

The Application and Exploration of Data Visualization Technology in Artistic Expression and Exhibition
Jianfei Wang
Deleted Journal (2024) Vol. 20, Iss. 6s, pp. 135-144
Open Access | Times Cited: 1

Moral competence, dilemma discussion, and sports: unraveling the significance of framework, competitive level, and sporting experience
Małgorzata Bronikowska, Κατερίνα Μουρατίδου, Maryna Khorkova, et al.
Physical Education of Students (2023) Vol. 27, Iss. 6, pp. 303-312
Open Access | Times Cited: 3

IA´ Tools for the development of investigative skills
Mayra Alejandra Gaviria Alvarado
LatIA (2023) Vol. 1, pp. 17-17
Closed Access | Times Cited: 3

COMPÓSITO TÊXTIL PRODUZIDO ATRAVÉS DE RESÍDUOS TÊXTEIS, CELULOSE VEGETAL E MICROBIANA
Erma Suryani Sahabuddin
Brazilian Journals Editora eBooks (2024), pp. 28-46
Open Access

The effect of integrating STEAM and virtual reality using PjBL on scientific literacy in elementary schools
Endang Widi Winarni, Endina Putri Purwandari, Fadhli Omi Raharjo
Education and Information Technologies (2024)
Closed Access

APLICAÇÕES NO AMBIENTE VIRTUAL DO “METAVERSO” NA EDUCAÇÃO
Maria Guadelupe Dourado Rabello
Revista Contemporânea (2024) Vol. 4, Iss. 11, pp. e6437-e6437
Closed Access

Learning Model of Local Cultural Values Based on Augmented Reality for Social Science Education in Elementary School
Ajat Sudrajat, Ojat Darojat, Cecep Kustandi, et al.
International Journal of Social Learning (IJSL) (2024) Vol. 5, Iss. 1, pp. 235-246
Closed Access

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