OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Consumer behavior in online game communities: A motivational factor perspective
Chin‐Lung Hsu, Hsi‐Peng Lu
Computers in Human Behavior (2005) Vol. 23, Iss. 3, pp. 1642-1659
Closed Access | Times Cited: 476

Showing 1-25 of 476 citing articles:


Charles Cole, Yang Lin, John E. Leide, et al.
Journal of the American Society for Information Science and Technology (2007) Vol. 58, Iss. 13
Closed Access | Times Cited: 2108

Towards an understanding of the consumer acceptance of mobile wallet
Dong‐Hee Shin
Computers in Human Behavior (2009) Vol. 25, Iss. 6, pp. 1343-1354
Closed Access | Times Cited: 717

Engagement in digital entertainment games: A systematic review
Elizabeth Boyle, Thomas Connolly, Thomas Hainey, et al.
Computers in Human Behavior (2011) Vol. 28, Iss. 3, pp. 771-780
Closed Access | Times Cited: 574

Exploring the Implications of Virtual Reality Technology in Tourism Marketing: An Integrated Research Framework
Yu Chih Huang, Kenneth F. Backman, Sheila J. Backman, et al.
International Journal of Tourism Research (2015) Vol. 18, Iss. 2, pp. 116-128
Closed Access | Times Cited: 547

Students’ perceptions about the use of video games in the classroom
Jeroen Bourgonjon, Martin Valcke, Ronald Soetaert, et al.
Computers & Education (2009) Vol. 54, Iss. 4, pp. 1145-1156
Closed Access | Times Cited: 500

Applying the Technology Acceptance Model to the introduction of healthcare information systems
Fan‐Yun Pai, Kai-I Huang
Technological Forecasting and Social Change (2010) Vol. 78, Iss. 4, pp. 650-660
Closed Access | Times Cited: 495

Understanding online community user participation: a social influence perspective
Tao Zhou
Internet Research (2011) Vol. 21, Iss. 1, pp. 67-81
Closed Access | Times Cited: 464

Factors affecting purchase intention on mobile shopping web sites
Hsi‐Peng Lu, Philip Yu‐Jen Su
Internet Research (2009) Vol. 19, Iss. 4, pp. 442-458
Closed Access | Times Cited: 447

The effects of blogger recommendations on customers’ online shopping intentions
Chin‐Lung Hsu, Judy Chuan‐Chuan Lin, Hsiu‐Sen Chiang
Internet Research (2013) Vol. 23, Iss. 1, pp. 69-88
Closed Access | Times Cited: 436

Determinants of intention to use the mobile banking apps: An extension of the classic TAM model
Francisco Muñoz‐Leiva, S. Climent-Climent, Francisco Liébana‐Cabanillas
Spanish Journal of Marketing - ESIC (2017) Vol. 21, Iss. 1, pp. 25-38
Open Access | Times Cited: 426

The interactional effects of atmospherics and perceptual curiosity on emotions and online shopping intention
Dong‐Mo Koo, Seon-Hee Ju
Computers in Human Behavior (2009) Vol. 26, Iss. 3, pp. 377-388
Closed Access | Times Cited: 402

Examining the impact of gamification on intention of engagement and brand attitude in the marketing context
Yang Yang, Yousra Asaad, Yogesh K. Dwivedi
Computers in Human Behavior (2017) Vol. 73, pp. 459-469
Open Access | Times Cited: 394

Why do you play? The development of the motives for online gaming questionnaire (MOGQ)
Zsolt Demetrovics, Róbert Urbán, Katalin Nagygyörgy, et al.
Behavior Research Methods (2011) Vol. 43, Iss. 3, pp. 814-825
Open Access | Times Cited: 389

Falling in love with online games: The uses and gratifications perspective
Jen‐Her Wu, Shu-Ching Wang, Ho-Huang Tsai
Computers in Human Behavior (2010) Vol. 26, Iss. 6, pp. 1862-1871
Closed Access | Times Cited: 389

Mobile Games: Analyzing the Needs and Values of the Consumers
Esko Penttinen, Matti Rossi, Virpi Kristiina Tuunainen
The Journal of Information Technology Theory and Application (2010) Vol. 11, Iss. 1, pp. 5-22
Closed Access | Times Cited: 388

Taking “Fun and Games” Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM)
Paul Benjamin Lowry, James Gaskin, Nathan W. Twyman, et al.
Journal of the Association for Information Systems (2013) Vol. 14, Iss. 11, pp. 617-671
Closed Access | Times Cited: 382

Enjoyment and social influence: predicting mobile payment adoption
Nicole Koenig‐Lewis, Morgan Marquet, Adrian Palmer, et al.
Service Industries Journal (2015) Vol. 35, Iss. 10, pp. 537-554
Open Access | Times Cited: 362

Modeling hedonic is continuance through the uses and gratifications theory: An empirical study in online games
Hongxiu Li, Liu Yong, Xiaoyu Xu, et al.
Computers in Human Behavior (2015) Vol. 48, pp. 261-272
Closed Access | Times Cited: 288

User experience in social commerce: in friends we trust
Dong‐Hee Shin
Behaviour and Information Technology (2012) Vol. 32, Iss. 1, pp. 52-67
Closed Access | Times Cited: 266

Why do people play social network games?
Dong‐Hee Shin, Youn-Joo Shin
Computers in Human Behavior (2010) Vol. 27, Iss. 2, pp. 852-861
Closed Access | Times Cited: 258

Technology Acceptance and User Experience
Kasper Hornbæk, Morten Hertzum
ACM Transactions on Computer-Human Interaction (2017) Vol. 24, Iss. 5, pp. 1-30
Open Access | Times Cited: 237

Analysing the acceptation of online games in mobile devices: An application of UTAUT2
Patricio Ramírez-Correa, Francisco Javier Rondán Cataluña, Jorge Arenas-Gaitán, et al.
Journal of Retailing and Consumer Services (2019) Vol. 50, pp. 85-93
Closed Access | Times Cited: 227

The role of utilitarian and hedonic aspects in the continuance intention to use social mobile apps
Khaoula Akdim, Luis V. Casaló, Carlos Flavián
Journal of Retailing and Consumer Services (2022) Vol. 66, pp. 102888-102888
Open Access | Times Cited: 223

Reliability Generalization of Perceived Ease of Use, Perceived Usefulness, and Behavioral Intentions
Traci J. Hess, Anna Lazárová McNab, K. Asli Basoglu
MIS Quarterly (2014) Vol. 38, Iss. 1, pp. 1-28
Closed Access | Times Cited: 197

Filter-enhanced MLP is All You Need for Sequential Recommendation
Kun Zhou, Hui Yu, Wayne Xin Zhao, et al.
Proceedings of the ACM Web Conference 2022 (2022), pp. 2388-2399
Open Access | Times Cited: 184

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