OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Teenagers in social virtual worlds: Continuous use and purchasing behavior in Habbo Hotel
Matti Mäntymäki, Jari Salo
Computers in Human Behavior (2011) Vol. 27, Iss. 6, pp. 2088-2097
Closed Access | Times Cited: 165

Showing 1-25 of 165 citing articles:

User acceptance of wearable devices: An extended perspective of perceived value
Heetae Yang, Jieun Yu, Hangjung Zo, et al.
Telematics and Informatics (2015) Vol. 33, Iss. 2, pp. 256-269
Closed Access | Times Cited: 551

Exploring the Implications of Virtual Reality Technology in Tourism Marketing: An Integrated Research Framework
Yu Chih Huang, Kenneth F. Backman, Sheila J. Backman, et al.
International Journal of Tourism Research (2015) Vol. 18, Iss. 2, pp. 116-128
Closed Access | Times Cited: 547

Why do people use gamification services?
Juho Hamari, Jonna Koivisto
International Journal of Information Management (2015) Vol. 35, Iss. 4, pp. 419-431
Closed Access | Times Cited: 546

Why do people play games? A meta-analysis
Juho Hamari, Lauri Keronen
International Journal of Information Management (2017) Vol. 37, Iss. 3, pp. 125-141
Open Access | Times Cited: 300

The adoption of virtual reality devices: The technology acceptance model integrating enjoyment, social interaction, and strength of the social ties
Junghyo Lee, Junghun Kim, Jae Young Choi
Telematics and Informatics (2018) Vol. 39, pp. 37-48
Closed Access | Times Cited: 294

Why do people buy virtual goods? Attitude toward virtual good purchases versus game enjoyment
Juho Hamari
International Journal of Information Management (2015) Vol. 35, Iss. 3, pp. 299-308
Closed Access | Times Cited: 258

Factors influencing continuance intention to use social network sites: The Facebook case
Samar Mouakket
Computers in Human Behavior (2015) Vol. 53, pp. 102-110
Closed Access | Times Cited: 237

Promoting sales of online games through customer engagement
Christy M.K. Cheung, Xiao‐Liang Shen, Zach W. Y. Lee, et al.
Electronic Commerce Research and Applications (2015) Vol. 14, Iss. 4, pp. 241-250
Open Access | Times Cited: 199

Promoting online learners’ continuance intention: An integrated flow framework
Zixiu Guo, Lin Xiao, Christine Van Toorn, et al.
Information & Management (2015) Vol. 53, Iss. 2, pp. 279-295
Closed Access | Times Cited: 199

Moderating role of gender in the relationships between perceived benefits and satisfaction in social virtual world continuance
Zhongyun Zhou, Xiaoling Jin, Yulin Fang
Decision Support Systems (2014) Vol. 65, pp. 69-79
Closed Access | Times Cited: 189

An investigation of motivation and experience in virtual learning environments: a self-determination theory
Yu‐Chih Huang, Sheila J. Backman, Kenneth F. Backman, et al.
Education and Information Technologies (2018) Vol. 24, Iss. 1, pp. 591-611
Closed Access | Times Cited: 173

Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?
Juho Hamari, Aqdas Malik, Johannes Koski, et al.
International Journal of Human-Computer Interaction (2018) Vol. 35, Iss. 9, pp. 804-819
Closed Access | Times Cited: 172

"Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games
Juho Hamari, Nicolai Hanner, Jonna Koivisto
International Journal of Information Management (2019) Vol. 51, pp. 102040-102040
Open Access | Times Cited: 156

Virtual Reality in Destination Marketing: Telepresence, Social Presence, and Tourists’ Visit Intentions
Tianyu Ying, Jingyi Tang, Shun Ye, et al.
Journal of Travel Research (2021) Vol. 61, Iss. 8, pp. 1738-1756
Closed Access | Times Cited: 128

Why do people interact and buy in the Metaverse? Self-Expansion perspectives and the impact of hedonic adaptation
Suhyoung Ahn, Byoungho Jin, Hyesim Seo
Journal of Business Research (2024) Vol. 175, pp. 114557-114557
Closed Access | Times Cited: 37

Understanding users’ motivations to engage in virtual worlds: A multipurpose model and empirical testing
Tibert Verhagen, Frans Feldberg, Bart van den Hooff, et al.
Computers in Human Behavior (2011) Vol. 28, Iss. 2, pp. 484-495
Closed Access | Times Cited: 167

Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games
Juho Hamari, Nicolai Hanner, Jonna Koivisto
International Journal of Information Management (2016) Vol. 37, Iss. 1, pp. 1449-1459
Closed Access | Times Cited: 159

Personalization–privacy paradox and consumer conflict with the use of location-based mobile commerce
Jin-Myong Lee, Jong‐Youn Rha
Computers in Human Behavior (2016) Vol. 63, pp. 453-462
Closed Access | Times Cited: 143

To immerse or not? Experimenting with two virtual retail environments
Savvas Papagiannidis, Eleonora Pantano, Eric W.K. See-To, et al.
Information Technology and People (2017) Vol. 30, Iss. 1, pp. 163-188
Open Access | Times Cited: 142

Why do teens spend real money in virtual worlds? A consumption values and developmental psychology perspective on virtual consumption
Matti Mäntymäki, Jari Salo
International Journal of Information Management (2014) Vol. 35, Iss. 1, pp. 124-134
Closed Access | Times Cited: 132

Why do people buy virtual goods: A meta-analysis
Juho Hamari, Lauri Keronen
Computers in Human Behavior (2017) Vol. 71, pp. 59-69
Open Access | Times Cited: 132

The roles of multimodal pedagogic effects and classroom environment in willingness to communicate in English
Jian‐E Peng
System (2019) Vol. 82, pp. 161-173
Closed Access | Times Cited: 127

Making the most of information technology & systems usage: A literature review, framework and future research agenda
Aijaz A. Shaikh, Heikki Karjaluoto
Computers in Human Behavior (2015) Vol. 49, pp. 541-566
Closed Access | Times Cited: 116

Transactional quality, relational quality, and consumer e-loyalty: Evidence from SEM and fsQCA
Jiaming Fang, Yunfei Shao, Chao Wen
International Journal of Information Management (2016) Vol. 36, Iss. 6, pp. 1205-1217
Closed Access | Times Cited: 113

Understanding the relationship between intensity and gratifications of Facebook use among adolescents and young adults
Amandeep Dhir, Chin‐Chung Tsai
Telematics and Informatics (2016) Vol. 34, Iss. 4, pp. 350-364
Closed Access | Times Cited: 109

Page 1 - Next Page

Scroll to top