
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Why do people buy virtual goods: A meta-analysis
Juho Hamari, Lauri Keronen
Computers in Human Behavior (2017) Vol. 71, pp. 59-69
Open Access | Times Cited: 132
Juho Hamari, Lauri Keronen
Computers in Human Behavior (2017) Vol. 71, pp. 59-69
Open Access | Times Cited: 132
Showing 1-25 of 132 citing articles:
Gamification and serious games: A literature meta-analysis and integrative model
Gonçalo Baptista, Tiago Oliveira
Computers in Human Behavior (2018) Vol. 92, pp. 306-315
Open Access | Times Cited: 198
Gonçalo Baptista, Tiago Oliveira
Computers in Human Behavior (2018) Vol. 92, pp. 306-315
Open Access | Times Cited: 198
eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling
Joseph Macey, Juho Hamari
New Media & Society (2018) Vol. 21, Iss. 1, pp. 20-41
Open Access | Times Cited: 189
Joseph Macey, Juho Hamari
New Media & Society (2018) Vol. 21, Iss. 1, pp. 20-41
Open Access | Times Cited: 189
Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?
Juho Hamari, Aqdas Malik, Johannes Koski, et al.
International Journal of Human-Computer Interaction (2018) Vol. 35, Iss. 9, pp. 804-819
Closed Access | Times Cited: 172
Juho Hamari, Aqdas Malik, Johannes Koski, et al.
International Journal of Human-Computer Interaction (2018) Vol. 35, Iss. 9, pp. 804-819
Closed Access | Times Cited: 172
"Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games
Juho Hamari, Nicolai Hanner, Jonna Koivisto
International Journal of Information Management (2019) Vol. 51, pp. 102040-102040
Open Access | Times Cited: 156
Juho Hamari, Nicolai Hanner, Jonna Koivisto
International Journal of Information Management (2019) Vol. 51, pp. 102040-102040
Open Access | Times Cited: 156
The perceived value of digital fashion product and purchase intention: the mediating role of the flow experience in metaverse platforms
Yeonseo Park, Eunju Ko, Boram Do
Asia Pacific Journal of Marketing and Logistics (2023) Vol. 35, Iss. 11, pp. 2645-2665
Closed Access | Times Cited: 57
Yeonseo Park, Eunju Ko, Boram Do
Asia Pacific Journal of Marketing and Logistics (2023) Vol. 35, Iss. 11, pp. 2645-2665
Closed Access | Times Cited: 57
How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game
Benedikt Morschheuser, Marc Riar, Juho Hamari, et al.
Computers in Human Behavior (2017) Vol. 77, pp. 169-183
Open Access | Times Cited: 159
Benedikt Morschheuser, Marc Riar, Juho Hamari, et al.
Computers in Human Behavior (2017) Vol. 77, pp. 169-183
Open Access | Times Cited: 159
Investigating relationships between video gaming, spectating esports, and gambling
Joseph Macey, Juho Hamari
Computers in Human Behavior (2017) Vol. 80, pp. 344-353
Closed Access | Times Cited: 154
Joseph Macey, Juho Hamari
Computers in Human Behavior (2017) Vol. 80, pp. 344-353
Closed Access | Times Cited: 154
The Association between Esports Participation, Health and Physical Activity Behaviour
Michael G. Trotter, Tristan J. Coulter, Paul Davis, et al.
International Journal of Environmental Research and Public Health (2020) Vol. 17, Iss. 19, pp. 7329-7329
Open Access | Times Cited: 79
Michael G. Trotter, Tristan J. Coulter, Paul Davis, et al.
International Journal of Environmental Research and Public Health (2020) Vol. 17, Iss. 19, pp. 7329-7329
Open Access | Times Cited: 79
Gamification for value creation and viewer engagement in gamified livestreaming services: The moderating role of gender in esports
Tyreal Yizhou Qian, Robbie Matz, Lei Luo, et al.
Journal of Business Research (2022) Vol. 145, pp. 482-494
Closed Access | Times Cited: 58
Tyreal Yizhou Qian, Robbie Matz, Lei Luo, et al.
Journal of Business Research (2022) Vol. 145, pp. 482-494
Closed Access | Times Cited: 58
A meta-analysis of factors affecting acceptance of information technology in auditing
akram afsay, Arash Tahriri, Zabihollah Rezaee
International Journal of Accounting Information Systems (2023) Vol. 49, pp. 100608-100608
Closed Access | Times Cited: 24
akram afsay, Arash Tahriri, Zabihollah Rezaee
International Journal of Accounting Information Systems (2023) Vol. 49, pp. 100608-100608
Closed Access | Times Cited: 24
Future behavioural of console gamers and mobile gamers: are they differ?
Syahrulanuar Ngah, Samar Rahi, Fei Long, et al.
Quality & Quantity (2024) Vol. 58, Iss. 6, pp. 5531-5557
Closed Access | Times Cited: 9
Syahrulanuar Ngah, Samar Rahi, Fei Long, et al.
Quality & Quantity (2024) Vol. 58, Iss. 6, pp. 5531-5557
Closed Access | Times Cited: 9
Come for the Game, Stay for the Cash Grab: The Ethics of Loot Boxes, Microtransactions, and Freemium Games
Erica L. Neely
Games and Culture (2019) Vol. 16, Iss. 2, pp. 228-247
Closed Access | Times Cited: 71
Erica L. Neely
Games and Culture (2019) Vol. 16, Iss. 2, pp. 228-247
Closed Access | Times Cited: 71
Fame and fortune, or just fun? A study on why people create content on video platforms
Maria Törhönen, Max Sjöblom, Lobna Hassan, et al.
Internet Research (2019) Vol. 30, Iss. 1, pp. 165-190
Open Access | Times Cited: 65
Maria Törhönen, Max Sjöblom, Lobna Hassan, et al.
Internet Research (2019) Vol. 30, Iss. 1, pp. 165-190
Open Access | Times Cited: 65
Fortnite microtransaction spending was associated with peers’ purchasing behaviors but not gaming disorder symptoms
Daniel L. King, Alex Russell, Paul Delfabbro, et al.
Addictive Behaviors (2020) Vol. 104, pp. 106311-106311
Closed Access | Times Cited: 64
Daniel L. King, Alex Russell, Paul Delfabbro, et al.
Addictive Behaviors (2020) Vol. 104, pp. 106311-106311
Closed Access | Times Cited: 64
eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling:
Joseph Macey, Juho Hamari
New Media & Society (2019) Vol. 21, Iss. 1, pp. 20-41
Closed Access | Times Cited: 58
Joseph Macey, Juho Hamari
New Media & Society (2019) Vol. 21, Iss. 1, pp. 20-41
Closed Access | Times Cited: 58
Gospodarka cyfrowa. Jak nowe technologie zmieniają świat
Katarzyna Śledziewska, Renata Włoch
(2020)
Open Access | Times Cited: 53
Katarzyna Śledziewska, Renata Włoch
(2020)
Open Access | Times Cited: 53
Game affordance, gamer orientation, and in‐game purchases: A hedonic–instrumental framework
Le Wang, Yongqiang Sun, Xin Luo
Information Systems Journal (2022) Vol. 32, Iss. 6, pp. 1097-1125
Closed Access | Times Cited: 37
Le Wang, Yongqiang Sun, Xin Luo
Information Systems Journal (2022) Vol. 32, Iss. 6, pp. 1097-1125
Closed Access | Times Cited: 37
A study of player behavior and motivation to purchase Dota 2 virtual in game items
Ezlika M. Ghazali, Hussam Al Halbusi, Fadi Abdel Muniem Abdel Fattah, et al.
Kybernetes (2022) Vol. 52, Iss. 6, pp. 1937-1961
Closed Access | Times Cited: 29
Ezlika M. Ghazali, Hussam Al Halbusi, Fadi Abdel Muniem Abdel Fattah, et al.
Kybernetes (2022) Vol. 52, Iss. 6, pp. 1937-1961
Closed Access | Times Cited: 29
The impacts of blockchain adoption on pricing and efforts decisions in online game supply chains with information asymmetry
Longmei Tian, Benyong Hu
International Journal of Production Economics (2023) Vol. 266, pp. 109030-109030
Closed Access | Times Cited: 18
Longmei Tian, Benyong Hu
International Journal of Production Economics (2023) Vol. 266, pp. 109030-109030
Closed Access | Times Cited: 18
Exploring virtual goods purchase intentions: an integrated SEM-NCA approach in online gaming
Nadjim Mkedder, Mahmut Bakır, Yaser Al-Dhabyani, et al.
Central European Management Journal (2024) Vol. 32, Iss. 3, pp. 368-391
Open Access | Times Cited: 7
Nadjim Mkedder, Mahmut Bakır, Yaser Al-Dhabyani, et al.
Central European Management Journal (2024) Vol. 32, Iss. 3, pp. 368-391
Open Access | Times Cited: 7
BEHIND THE BUBBLE: EXPLORING THE MOTIVATIONS OF NFT BUYERS
Paul Griffiths, Carlos J. Costa, Nuno Fernandes Crespo
Computers in Human Behavior (2024) Vol. 158, pp. 108307-108307
Open Access | Times Cited: 7
Paul Griffiths, Carlos J. Costa, Nuno Fernandes Crespo
Computers in Human Behavior (2024) Vol. 158, pp. 108307-108307
Open Access | Times Cited: 7
The Role of Physical Education and Sports in Modern Society Supported by IoT—A Student Perspective
Adin Marian Cojocaru, Rocsana Bucea-Manea-Țoniș, Anca Jianu, et al.
Sustainability (2022) Vol. 14, Iss. 9, pp. 5624-5624
Open Access | Times Cited: 28
Adin Marian Cojocaru, Rocsana Bucea-Manea-Țoniș, Anca Jianu, et al.
Sustainability (2022) Vol. 14, Iss. 9, pp. 5624-5624
Open Access | Times Cited: 28
I will buy virtual goods if I like them: a hybrid PLS-SEM-artificial neural network (ANN) analytical approach
Nadjim Mkedder, F. Zeynep Özata
Journal of Marketing Analytics (2023) Vol. 12, Iss. 1, pp. 42-70
Closed Access | Times Cited: 16
Nadjim Mkedder, F. Zeynep Özata
Journal of Marketing Analytics (2023) Vol. 12, Iss. 1, pp. 42-70
Closed Access | Times Cited: 16
Why do people buy virtual clothes?
Insaf Khelladi, Catherine Lejealle, Saeedeh Rezaee Vessal, et al.
Journal of Consumer Behaviour (2023) Vol. 23, Iss. 3, pp. 1389-1405
Closed Access | Times Cited: 15
Insaf Khelladi, Catherine Lejealle, Saeedeh Rezaee Vessal, et al.
Journal of Consumer Behaviour (2023) Vol. 23, Iss. 3, pp. 1389-1405
Closed Access | Times Cited: 15
An Avatar's Worth in the Metaverse Workplace: Assessing predictors of avatar customization valuation
Chaeyun Lim, Rabindra Ratan, Maxwell Foxman, et al.
Computers in Human Behavior (2024) Vol. 158, pp. 108309-108309
Open Access | Times Cited: 5
Chaeyun Lim, Rabindra Ratan, Maxwell Foxman, et al.
Computers in Human Behavior (2024) Vol. 158, pp. 108309-108309
Open Access | Times Cited: 5