OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Investigating relationships between video gaming, spectating esports, and gambling
Joseph Macey, Juho Hamari
Computers in Human Behavior (2017) Vol. 80, pp. 344-353
Closed Access | Times Cited: 154

Showing 1-25 of 154 citing articles:

Video game loot boxes are linked to problem gambling: Results of a large-scale survey
David Zendle, Paul Cairns
PLoS ONE (2018) Vol. 13, Iss. 11, pp. e0206767-e0206767
Open Access | Times Cited: 252

Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions
Gabriel A. Brooks, Luke Clark
Addictive Behaviors (2019) Vol. 96, pp. 26-34
Closed Access | Times Cited: 212

Gamification and serious games: A literature meta-analysis and integrative model
Gonçalo Baptista, Tiago Oliveira
Computers in Human Behavior (2018) Vol. 92, pp. 306-315
Open Access | Times Cited: 198

eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling
Joseph Macey, Juho Hamari
New Media & Society (2018) Vol. 21, Iss. 1, pp. 20-41
Open Access | Times Cited: 189

Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective
Daniel L. King, Paul Delfabbro, Sally Gainsbury, et al.
Computers in Human Behavior (2019) Vol. 101, pp. 131-143
Open Access | Times Cited: 150

Video Game Monetization (e.g., ‘Loot Boxes’): a Blueprint for Practical Social Responsibility Measures
Daniel L. King, Paul Delfabbro
International Journal of Mental Health and Addiction (2018) Vol. 17, Iss. 1, pp. 166-179
Closed Access | Times Cited: 161

Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win
David Zendle, Paul Cairns, H. R. Barnett, et al.
Computers in Human Behavior (2019) Vol. 102, pp. 181-191
Open Access | Times Cited: 125

Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis
Stuart Gordon Spicer, Laura Louise Nicklin, Maria Uther, et al.
New Media & Society (2021) Vol. 24, Iss. 4, pp. 1001-1022
Open Access | Times Cited: 101

Digital forest recreation in the metaverse: Opportunities and challenges
Wanggi Jaung
Technological Forecasting and Social Change (2022) Vol. 185, pp. 122090-122090
Closed Access | Times Cited: 54

The role of microtransactions in Internet Gaming Disorder and Gambling Disorder: A preregistered systematic review
Phillip C. Raneri, Christian Montag, Dmitri Rozgonjuk, et al.
Addictive Behaviors Reports (2022) Vol. 15, pp. 100415-100415
Open Access | Times Cited: 40

Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling
Irene Montiel, Aránzazu Basterra-González, Juan Manuel Machimbarrena, et al.
PLoS ONE (2022) Vol. 17, Iss. 1, pp. e0263177-e0263177
Open Access | Times Cited: 39

Quest for insights: Leveraging data from the video game ecosystem in marketing
Roman Welden, Michael Haenlein, Kelly Hewett, et al.
Journal of the Academy of Marketing Science (2025)
Closed Access | Times Cited: 1

Loot boxes are gambling-like elements in video games with harmful potential: Results from a large-scale population survey
Marc von Meduna, Fred Steinmetz, Lennart Ante, et al.
Technology in Society (2020) Vol. 63, pp. 101395-101395
Closed Access | Times Cited: 68

Gamer's Health Guide: Optimizing Performance, Recognizing Hazards, and Promoting Wellness in Esports
Ahmed K. Emara, Mitchell K. Ng, Jason Cruickshank, et al.
Current Sports Medicine Reports (2020) Vol. 19, Iss. 12, pp. 537-545
Open Access | Times Cited: 68

Gaming-gambling convergence: evaluating evidence for the ‘gateway’ hypothesis
Paul Delfabbro, Daniel L. King
International Gambling Studies (2020) Vol. 20, Iss. 3, pp. 380-392
Closed Access | Times Cited: 67

Influence of Esports on stress: A systematic review
ManojKumar Sharma, Thamilselvan Palanichamy, Maya Sahu, et al.
Industrial Psychiatry Journal (2020) Vol. 29, Iss. 2, pp. 191-191
Open Access | Times Cited: 63

The Role of Virtual Communities in Gambling and Gaming Behaviors: A Systematic Review
Anu Sirola, Nina Savela, Iina Savolainen, et al.
Journal of Gambling Studies (2020) Vol. 37, Iss. 1, pp. 165-187
Open Access | Times Cited: 61

eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling:
Joseph Macey, Juho Hamari
New Media & Society (2019) Vol. 21, Iss. 1, pp. 20-41
Closed Access | Times Cited: 58

A Literature Review and Gap Analysis of Emerging Technologies and New Trends in Gambling
Sharon Lawn, Candice Oster, Ben J. Riley, et al.
International Journal of Environmental Research and Public Health (2020) Vol. 17, Iss. 3, pp. 744-744
Open Access | Times Cited: 55

The evolution of young gambling studies: digital convergence of gaming, gambling and cryptocurrency technologies
Paul Delfabbro, Daniel L. King
International Gambling Studies (2023) Vol. 23, Iss. 3, pp. 491-504
Closed Access | Times Cited: 21

Impacts of real-world need satisfaction on online gamer loyalty: Perspective of self-affirmation theory
Gen‐Yih Liao, Thi Tuan Linh Pham, T.C.E. Cheng, et al.
Computers in Human Behavior (2019) Vol. 103, pp. 91-100
Closed Access | Times Cited: 50

The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children
Heather Wardle
Journal of Gambling Studies (2019) Vol. 35, Iss. 4, pp. 1109-1125
Open Access | Times Cited: 47

Sports video games participation: what can we learn for esports?
Jaume García Villar, Carles Murillo
Sport Business and Management An International Journal (2020) Vol. 10, Iss. 2, pp. 169-185
Closed Access | Times Cited: 42

Gambling engagement mechanisms in Twitch live streaming
Brett Abarbanel, Mark R. Johnson
International Gambling Studies (2020) Vol. 20, Iss. 3, pp. 393-413
Closed Access | Times Cited: 41

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