
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love
Chia‐Lin Hsu, Mu‐Chen Chen
Computers in Human Behavior (2018) Vol. 88, pp. 121-133
Closed Access | Times Cited: 280
Chia‐Lin Hsu, Mu‐Chen Chen
Computers in Human Behavior (2018) Vol. 88, pp. 121-133
Closed Access | Times Cited: 280
Showing 1-25 of 280 citing articles:
Does gamification affect brand engagement and equity? A study in online brand communities
Nannan Xi, Juho Hamari
Journal of Business Research (2020) Vol. 109, pp. 449-460
Open Access | Times Cited: 303
Nannan Xi, Juho Hamari
Journal of Business Research (2020) Vol. 109, pp. 449-460
Open Access | Times Cited: 303
Gamification and online consumer decisions: Is the game over?
Sandra Tobón, J. Ruiz-Alba, Jesús García de Madariaga
Decision Support Systems (2019) Vol. 128, pp. 113167-113167
Open Access | Times Cited: 180
Sandra Tobón, J. Ruiz-Alba, Jesús García de Madariaga
Decision Support Systems (2019) Vol. 128, pp. 113167-113167
Open Access | Times Cited: 180
Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
Abhishek Behl, Nirma Sadamali Jayawardena, Vijay Pereira, et al.
Technological Forecasting and Social Change (2021) Vol. 176, pp. 121445-121445
Open Access | Times Cited: 175
Abhishek Behl, Nirma Sadamali Jayawardena, Vijay Pereira, et al.
Technological Forecasting and Social Change (2021) Vol. 176, pp. 121445-121445
Open Access | Times Cited: 175
Information overload and fake news sharing: A transactional stress perspective exploring the mitigating role of consumers’ resilience during COVID-19
Alena Bermes
Journal of Retailing and Consumer Services (2021) Vol. 61, pp. 102555-102555
Closed Access | Times Cited: 155
Alena Bermes
Journal of Retailing and Consumer Services (2021) Vol. 61, pp. 102555-102555
Closed Access | Times Cited: 155
Gamification and online impulse buying: The moderating effect of gender and age
Lin Zhang, Zhen Shao, Xiaotong Li, et al.
International Journal of Information Management (2020) Vol. 61, pp. 102267-102267
Closed Access | Times Cited: 150
Lin Zhang, Zhen Shao, Xiaotong Li, et al.
International Journal of Information Management (2020) Vol. 61, pp. 102267-102267
Closed Access | Times Cited: 150
Brands are calling your AVATAR in Metaverse–A study to explore XR ‐based gamification marketing activities & consumer‐based brand equity in virtual world
Vikas Arya, Rachita Sambyal, Anshuman Sharma, et al.
Journal of Consumer Behaviour (2023) Vol. 23, Iss. 2, pp. 556-585
Open Access | Times Cited: 94
Vikas Arya, Rachita Sambyal, Anshuman Sharma, et al.
Journal of Consumer Behaviour (2023) Vol. 23, Iss. 2, pp. 556-585
Open Access | Times Cited: 94
Social media content aesthetic quality and customer engagement: The mediating role of entertainment and impacts on brand love and loyalty
Saleh Bazi, Raffaele Filieri, Matthew Gorton
Journal of Business Research (2023) Vol. 160, pp. 113778-113778
Open Access | Times Cited: 92
Saleh Bazi, Raffaele Filieri, Matthew Gorton
Journal of Business Research (2023) Vol. 160, pp. 113778-113778
Open Access | Times Cited: 92
Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue
Zhenda Wei, Jingru Zhang, Xiaoting Huang, et al.
Tourism Management (2023) Vol. 96, pp. 104715-104715
Closed Access | Times Cited: 66
Zhenda Wei, Jingru Zhang, Xiaoting Huang, et al.
Tourism Management (2023) Vol. 96, pp. 104715-104715
Closed Access | Times Cited: 66
Consumer switching behavior to an augmented reality (AR) beauty product application: Push-pull mooring theory framework
Aditya Nugroho, Wei‐Tsong Wang
Computers in Human Behavior (2023) Vol. 142, pp. 107646-107646
Closed Access | Times Cited: 65
Aditya Nugroho, Wei‐Tsong Wang
Computers in Human Behavior (2023) Vol. 142, pp. 107646-107646
Closed Access | Times Cited: 65
The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow
Omer Sami Kaya, Erinç Erçağ
Education and Information Technologies (2023) Vol. 28, Iss. 8, pp. 10053-10078
Open Access | Times Cited: 51
Omer Sami Kaya, Erinç Erçağ
Education and Information Technologies (2023) Vol. 28, Iss. 8, pp. 10053-10078
Open Access | Times Cited: 51
Enhancing brand love, customer engagement, brand experience, and repurchase intention: Focusing on the role of gamification in mobile apps
Chia‐Lin Hsu
Decision Support Systems (2023) Vol. 174, pp. 114020-114020
Closed Access | Times Cited: 42
Chia‐Lin Hsu
Decision Support Systems (2023) Vol. 174, pp. 114020-114020
Closed Access | Times Cited: 42
Is ‘she’ more impulsive (to pleasure) than ‘him’ during livestream e-commerce shopping?
Qianru Huang, Omkar Dastane, Tat‐Huei Cham, et al.
Journal of Retailing and Consumer Services (2024) Vol. 78, pp. 103707-103707
Closed Access | Times Cited: 26
Qianru Huang, Omkar Dastane, Tat‐Huei Cham, et al.
Journal of Retailing and Consumer Services (2024) Vol. 78, pp. 103707-103707
Closed Access | Times Cited: 26
Treasure Hunting for Brands: Metaverse Marketing Gamification Effects on Purchase Intention, WOM, and Loyalty
Ahmad Samed Al‐Adwan, Husam Yaseen, Abeer F. Alkkhwaldi, et al.
Journal of Global Marketing (2025), pp. 1-25
Open Access | Times Cited: 3
Ahmad Samed Al‐Adwan, Husam Yaseen, Abeer F. Alkkhwaldi, et al.
Journal of Global Marketing (2025), pp. 1-25
Open Access | Times Cited: 3
Gamification and reputation: key determinants of e-commerce usage and repurchase intention
Manuela Aparício, Carlos J. Costa, Rafael Moises
Heliyon (2021) Vol. 7, Iss. 3, pp. e06383-e06383
Open Access | Times Cited: 97
Manuela Aparício, Carlos J. Costa, Rafael Moises
Heliyon (2021) Vol. 7, Iss. 3, pp. e06383-e06383
Open Access | Times Cited: 97
Can gamification increases consumers’ engagement in fitness apps? The moderating role of commensurability of the game elements
Wenting Feng, Rungting Tu, Pei-Shan Hsieh
Journal of Retailing and Consumer Services (2020) Vol. 57, pp. 102229-102229
Closed Access | Times Cited: 96
Wenting Feng, Rungting Tu, Pei-Shan Hsieh
Journal of Retailing and Consumer Services (2020) Vol. 57, pp. 102229-102229
Closed Access | Times Cited: 96
Engaging donors on crowdfunding platform in Disaster Relief Operations (DRO) using gamification: A Civic Voluntary Model (CVM) approach
Abhishek Behl, Pankaj Dutta
International Journal of Information Management (2020) Vol. 54, pp. 102140-102140
Closed Access | Times Cited: 77
Abhishek Behl, Pankaj Dutta
International Journal of Information Management (2020) Vol. 54, pp. 102140-102140
Closed Access | Times Cited: 77
Love becomes hate? or love is blind? Moderating effects of brand love upon consumers’ retaliation towards brand failure
Ya Zhang, Jing Zhang, Kongkidakarn Sakulsinlapakorn
Journal of Product & Brand Management (2020) Vol. 30, Iss. 3, pp. 415-432
Closed Access | Times Cited: 74
Ya Zhang, Jing Zhang, Kongkidakarn Sakulsinlapakorn
Journal of Product & Brand Management (2020) Vol. 30, Iss. 3, pp. 415-432
Closed Access | Times Cited: 74
Gamification in OTA platforms: A mixed-methods research involving online shopping carnival
Si Shi, Wilson K.S. Leung, Flavia Munelli
Tourism Management (2021) Vol. 88, pp. 104426-104426
Closed Access | Times Cited: 72
Si Shi, Wilson K.S. Leung, Flavia Munelli
Tourism Management (2021) Vol. 88, pp. 104426-104426
Closed Access | Times Cited: 72
Emotional brand attachment and brand love: the emotional bridges in the process of transition from satisfaction to loyalty
Davood Ghorbanzadeh, Atena Rahehagh
Rajagiri Management Journal (2021) Vol. 15, Iss. 1, pp. 16-38
Open Access | Times Cited: 70
Davood Ghorbanzadeh, Atena Rahehagh
Rajagiri Management Journal (2021) Vol. 15, Iss. 1, pp. 16-38
Open Access | Times Cited: 70
Antecedents and consequences of user engagement in smartphone travel apps
Faizan Ali, Abraham Terrah, Chengzhong Wu, et al.
Journal of Hospitality and Tourism Technology (2021) Vol. 12, Iss. 2, pp. 355-371
Closed Access | Times Cited: 65
Faizan Ali, Abraham Terrah, Chengzhong Wu, et al.
Journal of Hospitality and Tourism Technology (2021) Vol. 12, Iss. 2, pp. 355-371
Closed Access | Times Cited: 65
Let’s play! Gamification as a marketing tool to deliver a digital luxury experience
Matilde Milanesi, Simone Guercini, Andrea Runfola
Electronic Commerce Research (2022) Vol. 23, Iss. 4, pp. 2135-2152
Open Access | Times Cited: 53
Matilde Milanesi, Simone Guercini, Andrea Runfola
Electronic Commerce Research (2022) Vol. 23, Iss. 4, pp. 2135-2152
Open Access | Times Cited: 53
Game on! A state-of-the-art overview of doing business with gamification
Wamika Sharma, Weng Marc Lim, Satish Kumar, et al.
Technological Forecasting and Social Change (2023) Vol. 198, pp. 122988-122988
Open Access | Times Cited: 37
Wamika Sharma, Weng Marc Lim, Satish Kumar, et al.
Technological Forecasting and Social Change (2023) Vol. 198, pp. 122988-122988
Open Access | Times Cited: 37
Gamifying online entrepreneurship education and digital entrepreneurial intentions: An empirical study
Baogui Xin, MA Xiao-hong
Entertainment Computing (2023) Vol. 46, pp. 100552-100552
Closed Access | Times Cited: 35
Baogui Xin, MA Xiao-hong
Entertainment Computing (2023) Vol. 46, pp. 100552-100552
Closed Access | Times Cited: 35
Gamification in the Metaverse: Affordance, perceived value, flow state, and engagement
Seong Soo, Choo Yeon Kim, Tang Ying
International Journal of Tourism Research (2024) Vol. 26, Iss. 2
Closed Access | Times Cited: 11
Seong Soo, Choo Yeon Kim, Tang Ying
International Journal of Tourism Research (2024) Vol. 26, Iss. 2
Closed Access | Times Cited: 11
Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification
Wei Yang, Meichen Fang, Junping Xu, et al.
Electronics (2024) Vol. 13, Iss. 7, pp. 1297-1297
Open Access | Times Cited: 10
Wei Yang, Meichen Fang, Junping Xu, et al.
Electronics (2024) Vol. 13, Iss. 7, pp. 1297-1297
Open Access | Times Cited: 10