OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Longitudinal relations between gaming, physical activity, and athletic self-esteem
Beate Wold Hygen, Jay Belsky, Frode Stenseng, et al.
Computers in Human Behavior (2022) Vol. 132, pp. 107252-107252
Open Access | Times Cited: 14

Showing 14 citing articles:

“Using digital media or sleeping … that is the question”. A meta-analysis on digital media use and unhealthy sleep in adolescence
Maria Pagano, Valeria Bacaro, Elisabetta Crocetti
Computers in Human Behavior (2023) Vol. 146, pp. 107813-107813
Open Access | Times Cited: 29

Problem gaming and adolescents’ health and well-being: Evidence from a large nationally representative sample in Italy
Natale Canale, Frank J. Elgar, Erika Pivetta, et al.
Computers in Human Behavior (2025), pp. 108644-108644
Closed Access | Times Cited: 1

Symptoms of Depression, Physical Activity, and Sedentary Time: Within-Person Relations From Age 6 to 18 in a Birth Cohort
Silje Steinsbekk, J. Skoog, Lars Wichstrøm
Journal of the American Academy of Child & Adolescent Psychiatry (2025)
Open Access

Psychosocial factors and changing patterns of prolonged online gaming in adolescents
Changmin Yoo
Current Psychology (2024) Vol. 43, Iss. 20, pp. 18375-18388
Closed Access | Times Cited: 3

Norwegian Adolescents in the Initial Stages of COVID-19 Restrictions
Beate Wold Hygen, Věra Skalická, Robert J. Coplan, et al.
Journal of Media Psychology Theories Methods and Applications (2024) Vol. 36, Iss. 5, pp. 317-329
Closed Access | Times Cited: 2

Exploring the Reasons for Preferring Digital Games Over Physical Activity Games in Adolescents: A Qualitative Study
Ahmadali Asefi, Hamid Dehghani, Mahsa Shafieeyan
Journal of Adolescent Health (2024) Vol. 75, Iss. 1, pp. 133-139
Closed Access | Times Cited: 2

Gaming motivation and well-being among Norwegian adult gamers: the role of gender and disability
Beate Wold Hygen, Christian Wendelborg, Bård Erlend Solstad, et al.
Frontiers in Medical Technology (2024) Vol. 6
Open Access | Times Cited: 1

The impact of video game playing on Chinese adolescents’ academic achievement: Evidence from a moderated multi-mediation model
GU Xiao-xia, Norlizah Che Hassan, Tajularipin Sulaiman, et al.
PLoS ONE (2024) Vol. 19, Iss. 11, pp. e0313405-e0313405
Open Access | Times Cited: 1

Introduction of the Digital Gaming Relationship
Miikka Sokka, Kwok Ng, Sami Kokko, et al.
Media and Communication (2024) Vol. 13
Open Access

The Mediating Role of Self-Esteem in the Relationship Between Impulsivity, Shame and Gambling Severity
Fulya Çavuş, Umut Çıvgın, Elçin Yorulmaz
(2023) Vol. 5, Iss. 3, pp. 228-238
Open Access

Physical Activity in Turkish Esports Players: Age Differences Approach
Egemen Mancı, Erkan Günay
Spor Bilimleri Araştırmaları Dergisi (2023) Vol. 8, Iss. 3, pp. 763-774
Open Access

Playing Exergames for Health and Enjoyment: Do Gamers Need Exercise Affordance and Game Challenge? (Preprint)
Tzu‐Ling Huang, Thi Tuan Linh Pham, Huynh Van Nguyen, et al.
(2023)
Closed Access

PREFERENCES FOR PHYSICAL EDUCATION AND SPORT ACTIVITIES AMONG THE YOUNG PEOPLE ON UNIVERSITY CAMPUS
Valentina Ivashova, Evgeniy Tufanov, И. В. Кравченко, et al.
Journal of Pharmaceutical Negative Results (2022), pp. 947-952
Open Access

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