
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The gamblers of the future? Migration from loot boxes to gambling in a longitudinal study of young adults
Gabriel A. Brooks, Luke Clark
Computers in Human Behavior (2022) Vol. 141, pp. 107605-107605
Open Access | Times Cited: 37
Gabriel A. Brooks, Luke Clark
Computers in Human Behavior (2022) Vol. 141, pp. 107605-107605
Open Access | Times Cited: 37
Showing 1-25 of 37 citing articles:
Scrutinizing the Gateway Relationship Between Gaming and Gambling Disorder: Scoping Review With a Focus on the Southeast Asian Region
Kristiana Siste, Daniel L. King, Enjeline Hanafi, et al.
JMIR Serious Games (2025) Vol. 13, pp. e59740-e59740
Open Access
Kristiana Siste, Daniel L. King, Enjeline Hanafi, et al.
JMIR Serious Games (2025) Vol. 13, pp. e59740-e59740
Open Access
Developer dialogues: a study of game creators to understand the potential for industry self-regulation of monetization
Maarten Denoo, Elena Petrovskaya
Information Communication & Society (2025), pp. 1-20
Closed Access
Maarten Denoo, Elena Petrovskaya
Information Communication & Society (2025), pp. 1-20
Closed Access
In case players were wondering: A topic modelling and sentiment analysis study of community discussions on weapon cases in the CS:GO game
Zhiyu Chen, Bieke Zaman
Entertainment Computing (2025), pp. 100936-100936
Closed Access
Zhiyu Chen, Bieke Zaman
Entertainment Computing (2025), pp. 100936-100936
Closed Access
“The System is Made to Inherently Push Child Gambling in my Opinion”: Child Safety, Monetization, and Moderation on Roblox
Yubo Kou, Rie Helene Hernandez, Xinning Gui
(2025), pp. 1-18
Closed Access
Yubo Kou, Rie Helene Hernandez, Xinning Gui
(2025), pp. 1-18
Closed Access
Brawl Stars Players’ Perceptions After the Removal of Loot Boxes
Francisco J. Sanmartín, Judith Velasco, Fátima Cuadrado, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-10
Closed Access
Francisco J. Sanmartín, Judith Velasco, Fátima Cuadrado, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-10
Closed Access
A longitudinal replication study testing migration from video game loot boxes to gambling in British Columbia, Canada
Lucas Palmer, Gabriel A. Brooks, Luke Clark
BMC Psychology (2025) Vol. 13, Iss. 1
Open Access
Lucas Palmer, Gabriel A. Brooks, Luke Clark
BMC Psychology (2025) Vol. 13, Iss. 1
Open Access
Shopping Around for Loot Box Presence Warning Labels: Unsatisfactory Compliance on Epic, Nintendo, Sony, and Microsoft Platforms
Leon Y. Xiao
Games Research and Practice (2023) Vol. 1, Iss. 4, pp. 1-25
Open Access | Times Cited: 10
Leon Y. Xiao
Games Research and Practice (2023) Vol. 1, Iss. 4, pp. 1-25
Open Access | Times Cited: 10
‘I wouldn't have become addicted to fruit machines if it wasn't for coin pushers’: A case report of adolescent coin pusher use leading to lifelong gambling-related harm
Jamie Torrance, Jessica R. Smith, Philip Newall
Psychiatry Research Case Reports (2025), pp. 100246-100246
Open Access
Jamie Torrance, Jessica R. Smith, Philip Newall
Psychiatry Research Case Reports (2025), pp. 100246-100246
Open Access
Loot Box State of Play 2023: Law, Regulation, Policy, and Enforcement Around the World
Leon Y. Xiao
(2023)
Open Access | Times Cited: 8
Leon Y. Xiao
(2023)
Open Access | Times Cited: 8
Gambling and virtual reality: unraveling the illusion of near-misses effect
Alessandro Quaglieri, Alessandra Pizzo, Clarissa Cricenti, et al.
Frontiers in Psychiatry (2024) Vol. 15
Open Access | Times Cited: 3
Alessandro Quaglieri, Alessandra Pizzo, Clarissa Cricenti, et al.
Frontiers in Psychiatry (2024) Vol. 15
Open Access | Times Cited: 3
Colliding harms of gambling and gaming: A four-wave longitudinal population study of at-risk gambling and gaming in Finland
Atte Oksanen, Ilkka Vuorinen, Heli Hagfors, et al.
Nordic Studies on Alcohol and Drugs (2024) Vol. 41, Iss. 5, pp. 474-490
Open Access | Times Cited: 3
Atte Oksanen, Ilkka Vuorinen, Heli Hagfors, et al.
Nordic Studies on Alcohol and Drugs (2024) Vol. 41, Iss. 5, pp. 474-490
Open Access | Times Cited: 3
Internet Gaming Disorder and Online Gambling Disorder: the Mediating Role of Problematic Use of Loot-Boxes (Preprint)
Joaquín González‐Cabrera, Vanessa Caba‐Machado, Adoración Díaz‐López, et al.
JMIR Serious Games (2024)
Open Access | Times Cited: 3
Joaquín González‐Cabrera, Vanessa Caba‐Machado, Adoración Díaz‐López, et al.
JMIR Serious Games (2024)
Open Access | Times Cited: 3
Exploring the relationships between psychological variables and loot box engagement, part 2: exploratory analyses of complex relationships
Stuart Gordon Spicer, James Close, Laura Louise Nicklin, et al.
Royal Society Open Science (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 2
Stuart Gordon Spicer, James Close, Laura Louise Nicklin, et al.
Royal Society Open Science (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 2
Illegal loot box advertising on social media: an empirical study using the Meta and TikTok ad transparency repositories
Leon Y. Xiao
(2024)
Open Access | Times Cited: 2
Leon Y. Xiao
(2024)
Open Access | Times Cited: 2
The associations between autistic characteristics and microtransaction spending
Tegan Charnock, Aaron Drummond, Lauren C. Hall, et al.
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 2
Tegan Charnock, Aaron Drummond, Lauren C. Hall, et al.
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 2
Problematic monetization in mobile games in the context of the human right to economic self-determination
D. Bank
Computers in Human Behavior (2023) Vol. 149, pp. 107958-107958
Closed Access | Times Cited: 5
D. Bank
Computers in Human Behavior (2023) Vol. 149, pp. 107958-107958
Closed Access | Times Cited: 5
Online sports betting in universities: Does online sports betting addictions impact the academic achievements and social relations of students?
Stevens Justice Avenyo, Nelson Saviour Kwashie, John Demuyakor
Journal of Digital Educational Technology (2023) Vol. 4, Iss. 1, pp. ep2402-ep2402
Open Access | Times Cited: 5
Stevens Justice Avenyo, Nelson Saviour Kwashie, John Demuyakor
Journal of Digital Educational Technology (2023) Vol. 4, Iss. 1, pp. ep2402-ep2402
Open Access | Times Cited: 5
To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity
Leon Y. Xiao, Philip Newall, Richard J. E. James
Computers in Human Behavior (2023) Vol. 151, pp. 108019-108019
Open Access | Times Cited: 4
Leon Y. Xiao, Philip Newall, Richard J. E. James
Computers in Human Behavior (2023) Vol. 151, pp. 108019-108019
Open Access | Times Cited: 4
Failing to protect the online consumer: Poor compliance with Dutch loot box and video game consumer protection guidelines
Leon Y. Xiao
(2024)
Open Access | Times Cited: 1
Leon Y. Xiao
(2024)
Open Access | Times Cited: 1
Reducing Problematic Loot-box Use with Self-control Intervention: A Randomized Controlled Trial
Yunheng Wang, Lingyu Zhao, Kaiyuan Wan, et al.
International Journal of Mental Health and Addiction (2024)
Closed Access | Times Cited: 1
Yunheng Wang, Lingyu Zhao, Kaiyuan Wan, et al.
International Journal of Mental Health and Addiction (2024)
Closed Access | Times Cited: 1
Longitudinal Loyalty: Understanding The Barriers To Running Longitudinal Studies On Crowdsourcing Platforms
Michael Soprano, Kevin Roitero, Ujwal Gadiraju, et al.
ACM Transactions on Social Computing (2024) Vol. 7, Iss. 1-4, pp. 1-49
Closed Access | Times Cited: 1
Michael Soprano, Kevin Roitero, Ujwal Gadiraju, et al.
ACM Transactions on Social Computing (2024) Vol. 7, Iss. 1-4, pp. 1-49
Closed Access | Times Cited: 1
Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games
David Zendle, Nick Ballou, Joe Cutting, et al.
(2023)
Open Access | Times Cited: 3
David Zendle, Nick Ballou, Joe Cutting, et al.
(2023)
Open Access | Times Cited: 3
To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity
Leon Y. Xiao, Philip Newall, Richard J. E. James
(2023)
Open Access | Times Cited: 3
Leon Y. Xiao, Philip Newall, Richard J. E. James
(2023)
Open Access | Times Cited: 3
A cross‐lagged study investigating the relationship between burnout and subjective career success from a lifespan developmental perspective
Bryndís D. Steindórsdóttir, Karin Sanders, Morten Nordmo, et al.
Journal of Occupational and Organizational Psychology (2023) Vol. 97, Iss. 1, pp. 273-300
Open Access | Times Cited: 2
Bryndís D. Steindórsdóttir, Karin Sanders, Morten Nordmo, et al.
Journal of Occupational and Organizational Psychology (2023) Vol. 97, Iss. 1, pp. 273-300
Open Access | Times Cited: 2
Migrating from Land-Based to Online Gambling: Sex, Mental Health and Motivational Predictors
Youssef Allami, Andrée-Anne Légaré, Robert J. Williams, et al.
International Journal of Mental Health and Addiction (2023)
Closed Access | Times Cited: 2
Youssef Allami, Andrée-Anne Légaré, Robert J. Williams, et al.
International Journal of Mental Health and Addiction (2023)
Closed Access | Times Cited: 2