
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Prosocial digital games for youth: A systematic review of interventions
Pamela Saleme, Bo Pang, Timo Dietrich, et al.
Computers in Human Behavior Reports (2020) Vol. 2, pp. 100039-100039
Open Access | Times Cited: 27
Pamela Saleme, Bo Pang, Timo Dietrich, et al.
Computers in Human Behavior Reports (2020) Vol. 2, pp. 100039-100039
Open Access | Times Cited: 27
Showing 1-25 of 27 citing articles:
The dark and bright side of video game consumption: Effects of violent and prosocial video games
Tobias Greitemeyer
Current Opinion in Psychology (2022) Vol. 46, pp. 101326-101326
Open Access | Times Cited: 39
Tobias Greitemeyer
Current Opinion in Psychology (2022) Vol. 46, pp. 101326-101326
Open Access | Times Cited: 39
Developing social-emotional concepts for learning with video games
Weimin Toh, David Kirschner
Computers & Education (2022) Vol. 194, pp. 104708-104708
Closed Access | Times Cited: 31
Weimin Toh, David Kirschner
Computers & Education (2022) Vol. 194, pp. 104708-104708
Closed Access | Times Cited: 31
Serious Games in Digital Gaming: A Comprehensive Review of Applications, Game Engines and Advancements
Alexandros Gazis, Eleftheria Katsiri
WSEAS TRANSACTIONS ON COMPUTER RESEARCH (2023) Vol. 11, pp. 10-22
Open Access | Times Cited: 11
Alexandros Gazis, Eleftheria Katsiri
WSEAS TRANSACTIONS ON COMPUTER RESEARCH (2023) Vol. 11, pp. 10-22
Open Access | Times Cited: 11
Relationship Between the Use of Digital Devices and Personal and Emotional Development in Preschool Children
Аleksander Veraksa, Daria Bukhalenkova, Tatiana Chichinina, et al.
Psychological Science and Education (2021) Vol. 26, Iss. 1, pp. 27-40
Open Access | Times Cited: 19
Аleksander Veraksa, Daria Bukhalenkova, Tatiana Chichinina, et al.
Psychological Science and Education (2021) Vol. 26, Iss. 1, pp. 27-40
Open Access | Times Cited: 19
Digital games for career guidance: a systematic review using PRISMA guidelines
Anna Parola, Raffaele Di Fuccio, Jenny Marcionetti, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 3, pp. 475-485
Closed Access | Times Cited: 7
Anna Parola, Raffaele Di Fuccio, Jenny Marcionetti, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 3, pp. 475-485
Closed Access | Times Cited: 7
Effects of reward and punishment in prosocial video games on attentional bias and prosocial behaviors
Mengyun Yin, Boyu Qiu, Xu He, et al.
Computers in Human Behavior (2022) Vol. 137, pp. 107441-107441
Closed Access | Times Cited: 11
Mengyun Yin, Boyu Qiu, Xu He, et al.
Computers in Human Behavior (2022) Vol. 137, pp. 107441-107441
Closed Access | Times Cited: 11
Cohabitant: The Design, Implementation, and Evaluation of a Virtual Reality Application for Interfaith Learning and Empathy Building
Mohammad Rashidujjaman Rifat, Reem Ayad, Ashratuz Zavin Asha, et al.
(2024), pp. 1-19
Open Access | Times Cited: 2
Mohammad Rashidujjaman Rifat, Reem Ayad, Ashratuz Zavin Asha, et al.
(2024), pp. 1-19
Open Access | Times Cited: 2
4-6 Yaş Çocuklarının Dijital Oyun Bağımlılığı Eğilimlerinin Problem Davranışlarını Yordayıcı Etkisi
Burcu BAĞCI ÇETİN
Buca eğitim fakültesi dergisi (Online)/Buca Eğitim Fakültesi dergisi (2024), Iss. 60, pp. 1490-1515
Open Access | Times Cited: 2
Burcu BAĞCI ÇETİN
Buca eğitim fakültesi dergisi (Online)/Buca Eğitim Fakültesi dergisi (2024), Iss. 60, pp. 1490-1515
Open Access | Times Cited: 2
Design of a Digital Game Intervention to Promote Socio-Emotional Skills and Prosocial Behavior in Children
Pamela Saleme, Timo Dietrich, Bo Pang, et al.
Multimodal Technologies and Interaction (2021) Vol. 5, Iss. 10, pp. 58-58
Open Access | Times Cited: 15
Pamela Saleme, Timo Dietrich, Bo Pang, et al.
Multimodal Technologies and Interaction (2021) Vol. 5, Iss. 10, pp. 58-58
Open Access | Times Cited: 15
More Interactions, More Prosociality? An Investigation of the Prosocial Effect of Online Social Interactions Among Adolescents
Wu Li, Meng Chen, Xin Li
Cyberpsychology Behavior and Social Networking (2022) Vol. 25, Iss. 7, pp. 432-438
Closed Access | Times Cited: 10
Wu Li, Meng Chen, Xin Li
Cyberpsychology Behavior and Social Networking (2022) Vol. 25, Iss. 7, pp. 432-438
Closed Access | Times Cited: 10
Serious game the Emotion Detectives helps to improve social–emotional skills of children with neurodevelopmental disorders
Joanna Löytömäki, Pasi Ohtonen, Kerttu Huttunen
British Journal of Educational Technology (2023) Vol. 55, Iss. 3, pp. 1126-1144
Open Access | Times Cited: 6
Joanna Löytömäki, Pasi Ohtonen, Kerttu Huttunen
British Journal of Educational Technology (2023) Vol. 55, Iss. 3, pp. 1126-1144
Open Access | Times Cited: 6
Informal Social-Emotional Learning in Gaming Affinity Spaces: Evidence From a Reddit Discussion Thread on Elden Ring
André Czauderna, Sam von Gillern, Bradley Robinson
Simulation & Gaming (2023) Vol. 55, Iss. 1, pp. 30-50
Closed Access | Times Cited: 5
André Czauderna, Sam von Gillern, Bradley Robinson
Simulation & Gaming (2023) Vol. 55, Iss. 1, pp. 30-50
Closed Access | Times Cited: 5
Media influences
L. Monique Ward, Enrica Bridgewater, Miranda Reynaga
Elsevier eBooks (2024), pp. 246-256
Closed Access | Times Cited: 1
L. Monique Ward, Enrica Bridgewater, Miranda Reynaga
Elsevier eBooks (2024), pp. 246-256
Closed Access | Times Cited: 1
Effects of loving-kindness meditation on prosocial behavior: empirical and meta-analytic evidence
Carmen Valor Martínez, Carlos Martínez de Ibarreta Zorita, Isabel Carrero Bosch, et al.
Journal of Social Marketing (2024) Vol. 14, Iss. 2, pp. 280-300
Closed Access | Times Cited: 1
Carmen Valor Martínez, Carlos Martínez de Ibarreta Zorita, Isabel Carrero Bosch, et al.
Journal of Social Marketing (2024) Vol. 14, Iss. 2, pp. 280-300
Closed Access | Times Cited: 1
Home Learning Environment and Screen Time Differentially Mediate the Relationship Between Socioeconomic Status and Preschoolers’ Learning and Behavioural Profiles
Paola Bonifacci, Diego Compiani, Chiara Vassura, et al.
Child Psychiatry & Human Development (2024)
Open Access | Times Cited: 1
Paola Bonifacci, Diego Compiani, Chiara Vassura, et al.
Child Psychiatry & Human Development (2024)
Open Access | Times Cited: 1
Beyond hours of video gameplay: Connections between verbal aggressiveness, genre preference, and technology used
William T. Howe, Ioana A. Cionea
Computers in Human Behavior Reports (2021) Vol. 3, pp. 100063-100063
Open Access | Times Cited: 5
William T. Howe, Ioana A. Cionea
Computers in Human Behavior Reports (2021) Vol. 3, pp. 100063-100063
Open Access | Times Cited: 5
Exploring the Impact of the “RUEU?” Game on Greek Students’ Perceptions of and Attitudes to European Identity
Athanassios Jimoyiannis, Elizabeth Boyle, Panagiotis Tsiotakis, et al.
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 3
Athanassios Jimoyiannis, Elizabeth Boyle, Panagiotis Tsiotakis, et al.
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 3
Reader�s Theater projects in reading disability remediation (ReadDrama): project data
Jarkko Hautala, Enni Junttila
JYX (2024)
Open Access
Jarkko Hautala, Enni Junttila
JYX (2024)
Open Access
ECEC educators’ Attitudes and Perceptions Toward and Supportive Role in children’s Digital Gameplay: The Emotion Detectives Game as an example
Sari Lipponen, Kenneth Eklund, Marja‐Leena Laakso, et al.
Early Education and Development (2024), pp. 1-20
Open Access
Sari Lipponen, Kenneth Eklund, Marja‐Leena Laakso, et al.
Early Education and Development (2024), pp. 1-20
Open Access
Evaluation of a serious gaming intervention to prevent child marriage in Uganda
Kathryn Sharratt, Esther Kalule Nanfuka, Samantha J. Mason, et al.
Computers in Human Behavior (2022) Vol. 143, pp. 107627-107627
Open Access | Times Cited: 2
Kathryn Sharratt, Esther Kalule Nanfuka, Samantha J. Mason, et al.
Computers in Human Behavior (2022) Vol. 143, pp. 107627-107627
Open Access | Times Cited: 2
A Web InBasket serious game to prevent cyberbullying among Italian preadolescents
Gianluca Mariano Colella, Anna Lisa Palermiti, Maria Giuseppina Bartolo, et al.
2022 IEEE International Conference on Metrology for Extended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE) (2022) Vol. 1, pp. 301-305
Closed Access | Times Cited: 1
Gianluca Mariano Colella, Anna Lisa Palermiti, Maria Giuseppina Bartolo, et al.
2022 IEEE International Conference on Metrology for Extended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE) (2022) Vol. 1, pp. 301-305
Closed Access | Times Cited: 1
Asociación entre el tiempo de uso de videojuegos y la tendencia a la agresividad en estudiantes universitarios de Bogotá D. C.
Jesús Santamaría, Ana Cristina Santana Espitia, Carlos Andrés Caldas-Quintero
Revista Colombiana de Educación (2021), Iss. 84, pp. 1-21
Open Access | Times Cited: 1
Jesús Santamaría, Ana Cristina Santana Espitia, Carlos Andrés Caldas-Quintero
Revista Colombiana de Educación (2021), Iss. 84, pp. 1-21
Open Access | Times Cited: 1
Co-creating and evaluating social marketing programs: a living lab approach
Pamela Saleme, Timo Dietrich, Bo Pang, et al.
Journal of Social Marketing (2023) Vol. 13, Iss. 3, pp. 399-418
Closed Access
Pamela Saleme, Timo Dietrich, Bo Pang, et al.
Journal of Social Marketing (2023) Vol. 13, Iss. 3, pp. 399-418
Closed Access