OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Using a serious game to complement CPR instruction in a nurse faculty
Imma Boada, Antonio Rodríguez, Juan Manuel García González, et al.
Computer Methods and Programs in Biomedicine (2015) Vol. 122, Iss. 2, pp. 282-291
Closed Access | Times Cited: 119

Showing 1-25 of 119 citing articles:

Serious Gaming and Gamification Education in Health Professions: Systematic Review
Sarah Gentry, A. Gauthier, Beatrice L’Estrade Ehrstrom, et al.
Journal of Medical Internet Research (2019) Vol. 21, Iss. 3, pp. e12994-e12994
Open Access | Times Cited: 487

Effect of a game-based virtual reality phone application on tracheostomy care education for nursing students: A randomized controlled trial
S Bayram, Nurcan Çalışkan
Nurse Education Today (2019) Vol. 79, pp. 25-31
Closed Access | Times Cited: 139

Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion: A randomized controlled trial
Apphia Jia Qi Tan, Cindy Ching Siang Lee, Yongxing Patrick Lin, et al.
Nurse Education Today (2017) Vol. 55, pp. 38-44
Closed Access | Times Cited: 132

From experiencing to critical thinking: a contextual game-based learning approach to improving nursing students’ performance in Electrocardiogram training
Ching‐Yi Chang, Chien-Huei Kao, Gwo‐Jen Hwang, et al.
Educational Technology Research and Development (2019) Vol. 68, Iss. 3, pp. 1225-1245
Closed Access | Times Cited: 99

Learning experiences of game-based educational intervention in nursing students: A systematic mixed-studies review
Yaqi Xu, Ying Lau, Ling Jie Cheng, et al.
Nurse Education Today (2021) Vol. 107, pp. 105139-105139
Closed Access | Times Cited: 58

Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training
Serena Ricci, Andrea Calandrino, Giacomo Borgonovo, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 1, pp. e28595-e28595
Open Access | Times Cited: 48

Game-based learning in undergraduate nursing education: A systematic review of mixed-method studies
Emine Kuruca Ozdemir, Leyla Dinç
Nurse Education in Practice (2022) Vol. 62, pp. 103375-103375
Closed Access | Times Cited: 48

A Systematic Review of the Design of Serious Games for Innovative Learning: Augmented Reality, Virtual Reality, or Mixed Reality?
Lap-Kei Lee, Xiaodong Wei, Kwok Tai Chui, et al.
Electronics (2024) Vol. 13, Iss. 5, pp. 890-890
Open Access | Times Cited: 15

Serious Games in Health Professions Education: Review of Trends and Learning Efficacy
Gong Haoran, Eleni Bazakidi, Nabil Zary
Yearbook of Medical Informatics (2019) Vol. 28, Iss. 01, pp. 240-248
Open Access | Times Cited: 75

Efficacy of Serious Games in Healthcare Professions Education
Marc‐André Maheu‐Cadotte, Sylvie Cossette, Véronique Dubé, et al.
Simulation in Healthcare The Journal of the Society for Simulation in Healthcare (2020) Vol. 16, Iss. 3, pp. 199-212
Open Access | Times Cited: 63

Gamification in Nursing Education: An Integrative Literature Review
Angela Malicki, Franz H. Vergara, Barbara Van de Castle, et al.
The Journal of Continuing Education in Nursing (2020) Vol. 51, Iss. 11, pp. 509-515
Closed Access | Times Cited: 54

Digital serious games in developing nursing clinical competence: A systematic review and meta-analysis
Dhivya P Thangavelu, Apphia Jia Qi Tan, Robyn Cant, et al.
Nurse Education Today (2022) Vol. 113, pp. 105357-105357
Closed Access | Times Cited: 35

Effectiveness of game-based virtual reality phone application and online education on knowledge, attitude and compliance of standard precautions among nursing students
Khaild AL-Mugheed, Nurhan Bayraktar, Mohammad Al‐Bsheish, et al.
PLoS ONE (2022) Vol. 17, Iss. 11, pp. e0275130-e0275130
Open Access | Times Cited: 34

Serious game versus online course for pretraining medical students before a simulation-based mastery learning course on cardiopulmonary resuscitation
David Drummond, Paul Delval, Sonia Abdenouri, et al.
European Journal of Anaesthesiology (2017) Vol. 34, Iss. 12, pp. 836-844
Closed Access | Times Cited: 62

Basic Life Support Training Methods for Health Science Students: A Systematic Review
Mario García-Suárez, Carlos Méndez-Martínez, Santiago Martínez‐Isasi, et al.
International Journal of Environmental Research and Public Health (2019) Vol. 16, Iss. 5, pp. 768-768
Open Access | Times Cited: 46

Does theme game-based teaching promote better learning about disaster nursing than scenario simulation: A randomized controlled trial
Denghui Ma, Yuxin Shi, Guai Zhang, et al.
Nurse Education Today (2021) Vol. 103, pp. 104923-104923
Closed Access | Times Cited: 36

Gamification in E-Learning and Sustainability: A Theoretical Framework
Renata Pereira Oliveira, Cristina Gomes de Souza, Augusto da Cunha Reis, et al.
Sustainability (2021) Vol. 13, Iss. 21, pp. 11945-11945
Open Access | Times Cited: 36

Comparative evaluation of video-based on-line course versus serious game for training medical students in cardiopulmonary resuscitation: A randomised trial
David Sena, Daniela Dias Fabricio, Vinícius Duval da Silva, et al.
PLoS ONE (2019) Vol. 14, Iss. 4, pp. e0214722-e0214722
Open Access | Times Cited: 38

Biomedical Serious Game System for Lower Limb Motor Rehabilitation of Hemiparetic Stroke Patients
Fabrício Noveletto, Antônio Vinícius Soares, Fernando Luís Fischer Eichinger, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering (2020) Vol. 28, Iss. 6, pp. 1481-1487
Closed Access | Times Cited: 33

Gamified learning for resuscitation education: A systematic review
Aaron Donoghue, Taylor Sawyer, Alexander Olaussen, et al.
Resuscitation Plus (2024) Vol. 18, pp. 100640-100640
Open Access | Times Cited: 4

Effectiveness of Escape Room in Medical Education: A Systematic Review and Meta-Analysis
Yuxuan He, Xiaomei Chen, Huijuan Ma, et al.
Games for Health Journal (2024)
Closed Access | Times Cited: 4

Effectiveness of digital resuscitation training in improving knowledge and skills: A systematic review and meta-analysis of randomised controlled trials
Ying Lau, Raphael Song Sue Nyoe, Suei Nee Wong, et al.
Resuscitation (2018) Vol. 131, pp. 14-23
Closed Access | Times Cited: 33

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