OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment
Tien-Chi Huang, Chia‐Chen Chen, Yu-Wen Chou
Computers & Education (2016) Vol. 96, pp. 72-82
Closed Access | Times Cited: 375

Showing 1-25 of 375 citing articles:

Augmented reality for STEM learning: A systematic review
María Blanca Ibáñez, Carlos Delgado Kloos
Computers & Education (2018) Vol. 123, pp. 109-123
Closed Access | Times Cited: 778

The state of immersive technology research: A literature analysis
Ayoung Suh, Jane Prophet
Computers in Human Behavior (2018) Vol. 86, pp. 77-90
Closed Access | Times Cited: 610

Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis
Faruk Arıcı, Pelin Yıldırım, Şeyma Çalıklar, et al.
Computers & Education (2019) Vol. 142, pp. 103647-103647
Closed Access | Times Cited: 381

Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills
George Papanastasiou, Athanasios Drigas, Charalabos Skianis, et al.
Virtual Reality (2018) Vol. 23, Iss. 4, pp. 425-436
Closed Access | Times Cited: 362

Meta-analysis of the impact of Augmented Reality on students’ learning gains
Juan Garzón, Juan Acevedo
Educational Research Review (2019) Vol. 27, pp. 244-260
Closed Access | Times Cited: 362

Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning
Νικόλαος Πέλλας, Panagiotis Fotaris, Ioannis Kazanidis, et al.
Virtual Reality (2018) Vol. 23, Iss. 4, pp. 329-346
Closed Access | Times Cited: 267

How do pedagogical approaches affect the impact of augmented reality on education? A meta-analysis and research synthesis
Juan Garzón, Kinshuk Kinshuk, Silvia Baldiris, et al.
Educational Research Review (2020) Vol. 31, pp. 100334-100334
Closed Access | Times Cited: 220

Augmented reality in STEM education: a systematic review
Mustafa Sırakaya, Didem ALSANCAK SIRAKAYA
Interactive Learning Environments (2020) Vol. 30, Iss. 8, pp. 1556-1569
Closed Access | Times Cited: 207

Impact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course
María Blanca Ibáñez, Aldo Uriarte-Portillo, Ramón Zataraín-Cabada, et al.
Computers & Education (2019) Vol. 145, pp. 103734-103734
Open Access | Times Cited: 204

Applying augmented reality to enhance learning: a study of different teaching materials
Yu-Hsien Hung, Chien‐Hsu Chen, S.‐W. Huang
Journal of Computer Assisted Learning (2016) Vol. 33, Iss. 3, pp. 252-266
Closed Access | Times Cited: 189

A meta-analysis of virtual reality training programs for social skill development
Matt C. Howard, Melissa B. Gutworth
Computers & Education (2019) Vol. 144, pp. 103707-103707
Closed Access | Times Cited: 182

Augmented Reality Applications in Education: Teachers Point of View
Stavroula Tzima, Georgios Styliaras, Athanasios Bassounas
Education Sciences (2019) Vol. 9, Iss. 2, pp. 99-99
Open Access | Times Cited: 181

Augmented Reality in Education: An Overview of Twenty-Five Years of Research
Jorge Bacca‐Acosta, Cecilia Avila, Kinshuk Kinshuk, et al.
Contemporary Educational Technology (2021) Vol. 13, Iss. 3, pp. ep302-ep302
Open Access | Times Cited: 120

A meta-analytic review on incorporating virtual and augmented reality in museum learning
Yuting Zhou, Juanjuan Chen, Minhong Wang
Educational Research Review (2022) Vol. 36, pp. 100454-100454
Closed Access | Times Cited: 84

Virtual reality and augmented reality-supported K-12 STEM learning: trends, advantages and challenges
Haozhe Jiang, D. Zhu, Ritesh Chugh, et al.
Education and Information Technologies (2025)
Open Access | Times Cited: 3

Ubiquitous learning: A systematic review
Leonor Adriana Cárdenas-Robledo, Alejandro Peña‐Ayala
Telematics and Informatics (2018) Vol. 35, Iss. 5, pp. 1097-1132
Closed Access | Times Cited: 158

Learning to be a writer: A spherical video‐based virtual reality approach to supporting descriptive article writing in high school Chinese courses
Hsiu‐Ling Huang, Gwo‐Jen Hwang, Ching‐Yi Chang
British Journal of Educational Technology (2019) Vol. 51, Iss. 4, pp. 1386-1405
Closed Access | Times Cited: 121

Effects of captions and English proficiency on learning effectiveness, motivation and attitude in augmented-reality-enhanced theme-based contextualized EFL learning
Ming-Puu Chen, Li‐Chun Wang, Di Zou, et al.
Computer Assisted Language Learning (2020) Vol. 35, Iss. 3, pp. 381-411
Closed Access | Times Cited: 112

Virtual and Augmented Reality for Developing Emotional Intelligence Skills
Chara Papoutsi, Athanasios Drigas, Charalabos Skianis
International Journal of Recent Contributions from Engineering Science & IT (iJES) (2021) Vol. 9, Iss. 3, pp. 35-35
Open Access | Times Cited: 104

A Meta‐Analysis of the Relationship Between Experiential Learning and Learning Outcomes
Gerald F. Burch, Robert C. Giambatista, John H. Batchelor, et al.
Decision Sciences Journal of Innovative Education (2019) Vol. 17, Iss. 3, pp. 239-273
Closed Access | Times Cited: 102

Impacts of integrating the repertory grid into an augmented reality-based learning design on students’ learning achievements, cognitive load and degree of satisfaction
Po‐Han Wu, Gwo‐Jen Hwang, Mei-Ling Yang, et al.
Interactive Learning Environments (2017) Vol. 26, Iss. 2, pp. 221-234
Closed Access | Times Cited: 100

A Systematic Literature Review: Learning with Visual by The Help of Augmented Reality Helps Students Learn Better
Rishka A Liono, Nadiran Amanda, Anisah Pratiwi, et al.
Procedia Computer Science (2021) Vol. 179, pp. 144-152
Open Access | Times Cited: 83

From reflective observation to active learning: A mobile experiential learning approach for environmental science education
Shu Chen Cheng, Gwo‐Jen Hwang, Chih‐Hung Chen
British Journal of Educational Technology (2019) Vol. 50, Iss. 5, pp. 2251-2270
Closed Access | Times Cited: 79

Towards design guidelines for virtual reality training for the chemical industry
Sofia Garcia Fracaro, Philippe Chan, Timothy Gallagher, et al.
Education for Chemical Engineers (2021) Vol. 36, pp. 12-23
Open Access | Times Cited: 78

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