
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education
Fernando García-Sanjuán, Sandra Jurdi, Juan Javier, et al.
Computers & Education (2018) Vol. 123, pp. 65-84
Open Access | Times Cited: 65
Fernando García-Sanjuán, Sandra Jurdi, Juan Javier, et al.
Computers & Education (2018) Vol. 123, pp. 65-84
Open Access | Times Cited: 65
Showing 1-25 of 65 citing articles:
The impact of gamification on learning and instruction: A systematic review of empirical evidence
Zamzami Zainuddin, Samuel Kai Wah Chu, Muhammad Shujahat, et al.
Educational Research Review (2020) Vol. 30, pp. 100326-100326
Closed Access | Times Cited: 626
Zamzami Zainuddin, Samuel Kai Wah Chu, Muhammad Shujahat, et al.
Educational Research Review (2020) Vol. 30, pp. 100326-100326
Closed Access | Times Cited: 626
EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children
Lissette López-Faican, Juan Javier
Computers & Education (2020) Vol. 149, pp. 103814-103814
Closed Access | Times Cited: 157
Lissette López-Faican, Juan Javier
Computers & Education (2020) Vol. 149, pp. 103814-103814
Closed Access | Times Cited: 157
Using gamification to support learning in K‐12 education: A systematic literature review
Hojjat Dehghanzadeh, Mohammadreza Farrokhnia, Hossein Dehghanzadeh, et al.
British Journal of Educational Technology (2023) Vol. 55, Iss. 1, pp. 34-70
Closed Access | Times Cited: 51
Hojjat Dehghanzadeh, Mohammadreza Farrokhnia, Hossein Dehghanzadeh, et al.
British Journal of Educational Technology (2023) Vol. 55, Iss. 1, pp. 34-70
Closed Access | Times Cited: 51
Does sociability quality of web-based collaborative learning information system influence students’ satisfaction and system usage?
Maimoona Salam, Muhammad Shoaib Farooq
International Journal of Educational Technology in Higher Education (2020) Vol. 17, Iss. 1
Open Access | Times Cited: 97
Maimoona Salam, Muhammad Shoaib Farooq
International Journal of Educational Technology in Higher Education (2020) Vol. 17, Iss. 1
Open Access | Times Cited: 97
Gamification of cooperation: A framework, literature review and future research agenda
Marc Riar, Benedikt Morschheuser, Rüdiger Zarnekow, et al.
International Journal of Information Management (2022) Vol. 67, pp. 102549-102549
Closed Access | Times Cited: 59
Marc Riar, Benedikt Morschheuser, Rüdiger Zarnekow, et al.
International Journal of Information Management (2022) Vol. 67, pp. 102549-102549
Closed Access | Times Cited: 59
Evaluating system usability of mobile augmented reality application for teaching Karnaugh-Maps
Rubina Dutta, Archana Mantri, Gurjinder Singh
Smart Learning Environments (2022) Vol. 9, Iss. 1
Open Access | Times Cited: 41
Rubina Dutta, Archana Mantri, Gurjinder Singh
Smart Learning Environments (2022) Vol. 9, Iss. 1
Open Access | Times Cited: 41
The effect of the “Prediction-observation-quiz-explanation” inquiry-based e-learning model on flow experience in green energy learning
Jon‐Chao Hong, Chi-Ruei Tsai, Hsien-Sheng Hsiao, et al.
Computers & Education (2019) Vol. 133, pp. 127-138
Closed Access | Times Cited: 63
Jon‐Chao Hong, Chi-Ruei Tsai, Hsien-Sheng Hsiao, et al.
Computers & Education (2019) Vol. 133, pp. 127-138
Closed Access | Times Cited: 63
Systematic Review: AI's Impact on Higher Education - Learning, Teaching, and Career Opportunities
Zouhaier Slimi, Beatriz Villarejo-Carballido
TEM Journal (2023), pp. 1627-1637
Open Access | Times Cited: 22
Zouhaier Slimi, Beatriz Villarejo-Carballido
TEM Journal (2023), pp. 1627-1637
Open Access | Times Cited: 22
An Interactive Serious Mobile Game for Supporting the Learning of Programming in JavaScript in the Context of Eco-Friendly City Management
Rytis Maskeliūnas, Audrius Kulikajevas, Tomas Blažauskas, et al.
Computers (2020) Vol. 9, Iss. 4, pp. 102-102
Open Access | Times Cited: 39
Rytis Maskeliūnas, Audrius Kulikajevas, Tomas Blažauskas, et al.
Computers (2020) Vol. 9, Iss. 4, pp. 102-102
Open Access | Times Cited: 39
Tangible interfaces in early years’ education: a systematic review
Lea Dujić Rodić, Andrina Granić
Personal and Ubiquitous Computing (2021) Vol. 26, Iss. 1, pp. 39-77
Closed Access | Times Cited: 30
Lea Dujić Rodić, Andrina Granić
Personal and Ubiquitous Computing (2021) Vol. 26, Iss. 1, pp. 39-77
Closed Access | Times Cited: 30
Effects of AI-enhanced multi-display language teaching systems on learning motivation, cognitive load management, and learner autonomy
Xiaoqing Hong, Li Guo
Education and Information Technologies (2025)
Closed Access
Xiaoqing Hong, Li Guo
Education and Information Technologies (2025)
Closed Access
Impact and analysis of a collaborative augmented reality educational environment
Naveed Ahmed, Mohammed Lataifeh
Journal of Computers in Education (2023) Vol. 11, Iss. 3, pp. 697-719
Open Access | Times Cited: 9
Naveed Ahmed, Mohammed Lataifeh
Journal of Computers in Education (2023) Vol. 11, Iss. 3, pp. 697-719
Open Access | Times Cited: 9
Can an augmented reality-integrated gamification approach enhance vocational high school students' learning outcomes and motivation in an electronics course?
Cathy Weng, Khanh Nguyen Phuong Tran, C. Yang, et al.
Education and Information Technologies (2023) Vol. 29, Iss. 4, pp. 4025-4053
Closed Access | Times Cited: 9
Cathy Weng, Khanh Nguyen Phuong Tran, C. Yang, et al.
Education and Information Technologies (2023) Vol. 29, Iss. 4, pp. 4025-4053
Closed Access | Times Cited: 9
Bibliometría aplicada a la gamificación como estrategia digital de aprendizaje
José Peirats Chacón, Diana Marín Suelves, María Isabel Vidal Esteve
Revista de Educación a Distancia (RED) (2019) Vol. 19, Iss. 60
Open Access | Times Cited: 25
José Peirats Chacón, Diana Marín Suelves, María Isabel Vidal Esteve
Revista de Educación a Distancia (RED) (2019) Vol. 19, Iss. 60
Open Access | Times Cited: 25
Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study
Noor Syamilah Zakaria, M. Iqbal Saripan, Neerushah Subarimaniam, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e18247-e18247
Open Access | Times Cited: 18
Noor Syamilah Zakaria, M. Iqbal Saripan, Neerushah Subarimaniam, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e18247-e18247
Open Access | Times Cited: 18
Application of gamification in Early Childhood Education and Primary Education: thematic analysis
Alejandro Lorenzo-Lledó, Elena Pérez Vázquez, Eliseo Andréu Cabrera, et al.
Retos (2023) Vol. 50, pp. 858-875
Open Access | Times Cited: 6
Alejandro Lorenzo-Lledó, Elena Pérez Vázquez, Eliseo Andréu Cabrera, et al.
Retos (2023) Vol. 50, pp. 858-875
Open Access | Times Cited: 6
Towards a Machine Learning Smart Toy Design for Early Childhood Geometry Education: Usability and Performance
Lea Dujić Rodić, Ivo Stančić, Duje Čoko, et al.
Electronics (2023) Vol. 12, Iss. 8, pp. 1951-1951
Open Access | Times Cited: 5
Lea Dujić Rodić, Ivo Stančić, Duje Čoko, et al.
Electronics (2023) Vol. 12, Iss. 8, pp. 1951-1951
Open Access | Times Cited: 5
WooGu: Exploring an Embodied Tangible User Interface for Supporting Children to Learn Farm-to-Table Food Knowledge
Hongni Ye, Tong Wu, Lawrence H. Kim, et al.
(2023), pp. 681-687
Closed Access | Times Cited: 4
Hongni Ye, Tong Wu, Lawrence H. Kim, et al.
(2023), pp. 681-687
Closed Access | Times Cited: 4
Behavioral Modeling of Collaborative Problem Solving in Multiplayer Virtual Reality Manufacturing Simulation Games
Hae-Dong Kim, Tyler Hartleb, Khalid Bello, et al.
Journal of Computing and Information Science in Engineering (2023) Vol. 24, Iss. 3
Closed Access | Times Cited: 4
Hae-Dong Kim, Tyler Hartleb, Khalid Bello, et al.
Journal of Computing and Information Science in Engineering (2023) Vol. 24, Iss. 3
Closed Access | Times Cited: 4
Effectiveness of Online Collaborative Learning in Gamified Environments
Erdong Zheng, Qiuying Wang
International Journal of Emerging Technologies in Learning (iJET) (2023) Vol. 18, Iss. 17, pp. 33-44
Open Access | Times Cited: 4
Erdong Zheng, Qiuying Wang
International Journal of Emerging Technologies in Learning (iJET) (2023) Vol. 18, Iss. 17, pp. 33-44
Open Access | Times Cited: 4
Gamification and game-based learning in primary education: A bibliometric analysis
Janisa Retardo Magpusao
Computers and Children (2024) Vol. 3, Iss. 1, pp. em005-em005
Open Access | Times Cited: 1
Janisa Retardo Magpusao
Computers and Children (2024) Vol. 3, Iss. 1, pp. em005-em005
Open Access | Times Cited: 1
Enhancing group interactions and story quality in primary school students: an investigation into the impact of collaborative storytelling methodologies
Fabio Filosofi, Angela Pasqualotto, Eleonora Paolizzi, et al.
Journal of Computers in Education (2024)
Open Access | Times Cited: 1
Fabio Filosofi, Angela Pasqualotto, Eleonora Paolizzi, et al.
Journal of Computers in Education (2024)
Open Access | Times Cited: 1
Tablet use in primary education
María del Carmen Ricoy Lorenzo, Cristina Sánchez-Martı́nez
Technology Pedagogy and Education (2019) Vol. 28, Iss. 3, pp. 301-316
Closed Access | Times Cited: 10
María del Carmen Ricoy Lorenzo, Cristina Sánchez-Martı́nez
Technology Pedagogy and Education (2019) Vol. 28, Iss. 3, pp. 301-316
Closed Access | Times Cited: 10
Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices
Lei Chen, Hai‐Ning Liang, Feiyu Lu, et al.
Human-centric Computing and Information Sciences (2020) Vol. 10, Iss. 1
Open Access | Times Cited: 10
Lei Chen, Hai‐Ning Liang, Feiyu Lu, et al.
Human-centric Computing and Information Sciences (2020) Vol. 10, Iss. 1
Open Access | Times Cited: 10
Effectiveness of innovative gamified learning among undergraduate medical students
May Honey Ohn, Khin Maung Ohn, U D Souza, et al.
Journal of Physics Conference Series (2019) Vol. 1358, Iss. 1, pp. 012060-012060
Open Access | Times Cited: 9
May Honey Ohn, Khin Maung Ohn, U D Souza, et al.
Journal of Physics Conference Series (2019) Vol. 1358, Iss. 1, pp. 012060-012060
Open Access | Times Cited: 9