OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Child-driven, machine-guided: Automatic scaffolding of constructionist-inspired early literacy play
Ivan Sysoev, James H. Gray, Susan B. Fine, et al.
Computers & Education (2022) Vol. 182, pp. 104434-104434
Open Access | Times Cited: 14

Showing 14 citing articles:

Artificial intelligence for teaching and learning in schools: The need for pedagogical intelligence
Brayan Díaz, Miguél Nussbaum
Computers & Education (2024) Vol. 217, pp. 105071-105071
Closed Access | Times Cited: 27

Interactive effects of scaffolding digital game-based learning and cognitive style on adult learners’ emotion, cognitive load and learning performance
Chi‐Cheng Chang, Szu‐Ting Yang
International Journal of Educational Technology in Higher Education (2023) Vol. 20, Iss. 1
Open Access | Times Cited: 22

Analysis of Student Interaction and Social Skills in Game Activities in Elementary School in Indonesian Context
Zuni Eka Tiyas Rifayanti, Evi Rizqi Salamah, Poonkeat Monkonsawasd, et al.
IJORER International Journal of Recent Educational Research (2025) Vol. 6, Iss. 1, pp. 43-55
Open Access

BrickSmart: Leveraging Generative AI to Support Children's Spatial Language Learning in Family Block Play
Yujia Liu, Siyu Zha, Yuewen Zhang, et al.
(2025), pp. 1-19
Closed Access

Design for safety training for construction professionals: A digital game-based learning approach
Juliana Tay, Sufiana Safiena, Tianxiang Lan, et al.
Safety Science (2024) Vol. 177, pp. 106588-106588
Closed Access | Times Cited: 3

Using a Chatbot to learn English via Charades: the correlates between social presence, hedonic value, perceived value, and learning outcome
Jon‐Chao Hong, Chien-Hung Lin, Chin-Chieh Juh
Interactive Learning Environments (2023), pp. 1-17
Closed Access | Times Cited: 7

Investigating the fatigue behavior of 3D-printed bone scaffolds
Yong Wang, Danli Zhang, Guangyong Pan
Journal of Materials Science (2023) Vol. 58, Iss. 32, pp. 12929-12953
Closed Access | Times Cited: 6

Technology-assisted coaching can increase engagement with learning technology at home and caregivers’ awareness of it
Juliana Nazare, Anneli Rane. Woolf, Ivan Sysoev, et al.
Computers & Education (2022) Vol. 188, pp. 104565-104565
Closed Access | Times Cited: 6

Learners’ positive and negative emotion, various cognitive processing, and cognitive effectiveness and efficiency in situated task-centered digital game-based learning with different scaffolds
Chi‐Cheng Chang, Szu‐Ting Yang
Interactive Learning Environments (2023) Vol. 32, Iss. 9, pp. 5058-5077
Closed Access | Times Cited: 3

Analysis of learning effectiveness and behavioral patterns of cognitive scaffolding and collaborative problem-solving processes in a historical educational game
Yi-Shiuan Chou, Huei‐Tse Hou, Kuo-En Chang
Education and Information Technologies (2023) Vol. 29, Iss. 10, pp. 12911-12941
Closed Access | Times Cited: 2

The Influence of Picture Story Books on Elementary School Students' Reading Interest in the Jayapura Papua School Library
Komari, Emon Paranoan, Rosi Fitriyanty Sumedi, et al.
Journal of Education Research and Evaluation (2024) Vol. 8, Iss. 4, pp. 703-717
Open Access

Identifying Engagement in Children’s Interaction whilst Composing Digital Music at Home
Corey Ford, Nick Bryan–Kinns
Creativity and Cognition (2022)
Open Access | Times Cited: 2

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