OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Augmented reality and serious game to engage the alpha generation in urban cultural heritage
Irene Capecchi, Iacopo Bernetti, Tommaso Borghini, et al.
Journal of Cultural Heritage (2024) Vol. 66, pp. 523-535
Closed Access | Times Cited: 13

Showing 13 citing articles:

Enhanced creativity at the cost of increased stress? The impact of generative AI on serious games for creativity stimulation
Xinheng Song, Le Xu, Chengyu Peng, et al.
Behaviour and Information Technology (2025), pp. 1-25
Closed Access | Times Cited: 1

Exploring the Key Factors Influencing the Continuance Use of Serious Games of Intangible Cultural Heritage (ICH)
Yi Jiang, Qinchuan Zhan, K. L. Pashkevych
International Journal of Human-Computer Interaction (2025), pp. 1-14
Closed Access

La Educación Patrimonial en Espacios Públicos
Guillermo Alfredo Jiménez Pérez, Yanet Domínguez Albear, Juan P. Santos-Fernández
JoSME : (2025) Vol. 3, Iss. 1, pp. 29-50
Closed Access

Location-Based Augmented Reality in Education
Alexandros Kleftodimos, Athanasios Evagelou
Encyclopedia (2025) Vol. 5, Iss. 2, pp. 54-54
Open Access

Workplace Safety Training Using Visual-Simultaneous-Localization-and-Mapping-Based Mobile Augmented Reality
Heinrich Söbke, Tobias Friedel, Florian Wehking, et al.
Digital (2025) Vol. 5, Iss. 1, pp. 8-8
Open Access

Looking Back to See What’s Forward?—Heritage Education in Geography—New Understanding and Future of Students Training
Agnieszka Świętek, Piotr Cybul
Key challenges in geography (2025), pp. 41-62
Closed Access

Scoping Review of Research on Augmented Reality in Environmental Education
Patricia D. Simon, Yuchun Zhong, Isaiah C. Dela Cruz, et al.
Journal of Science Education and Technology (2025)
Open Access

Enhancing Design Historical Education Through AI Virtual Characters Role-Playing Narratives in Serious Games
J. Zhao, Jingru Zhang, Yuhe Lu
International Journal of Gaming and Computer-Mediated Simulations (2025) Vol. 17, Iss. 1, pp. 1-20
Open Access

Evolution and Future of Serious Game Technology for Older Adults
Xin Huang, Nazlena Mohamad Ali, Shafrida Sahrani
Information (2024) Vol. 15, Iss. 7, pp. 385-385
Open Access | Times Cited: 1

Exploring Historical Monuments and Learning History through an Augmented Reality Enhanced Serious Game
Athanasios Bekas, Stelios Xinogalos
Applied Sciences (2024) Vol. 14, Iss. 15, pp. 6556-6556
Open Access

Decoding educational augmented reality research trends: a topic modeling analysis
Hacer Özyurt, Özcan Özyurt
Education and Information Technologies (2024)
Open Access

ARFood: Pioneering Nutrition Education for Generation Alpha Through Augmented Reality and AI-Driven Serious Gaming
Irene Capecchi, Tommaso Borghini, Iacopo Bernetti
Lecture notes in computer science (2024), pp. 351-359
Closed Access

A Model of Essential User Functionality of a Designer's Instrument of Cultural Heritage Video Games for Education
Yavor Dankov
Lecture notes in networks and systems (2024), pp. 446-454
Closed Access

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