OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Using visual and auditory cues to locate out-of-view objects in head-mounted augmented reality
Nicola Binetti, Luyan Wu, Shiping Chen, et al.
Displays (2021) Vol. 69, pp. 102032-102032
Open Access | Times Cited: 31

Showing 1-25 of 31 citing articles:

Augmented Reality in Industry 4.0 Assistance and Training Areas: A Systematic Literature Review and Bibliometric Analysis
Ginés Morales Méndez, Francisco del Cerro Velázquez
Electronics (2024) Vol. 13, Iss. 6, pp. 1147-1147
Open Access | Times Cited: 5

Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback
Renan Guarese, Emma Pretty, Aidan Renata, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2818-2828
Closed Access | Times Cited: 4

Exploring Bimanual Haptic Feedback for Spatial Search in Virtual Reality
BoYu Gao, Tong Shao, Huawei Tu, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2422-2433
Closed Access | Times Cited: 4

Enhancing building fire safety inspections with cognitive ergonomics-driven augmented reality: Impact of interaction modes
Xiang Wang, Ming Zhang, Yiyang Yang, et al.
Automation in Construction (2025) Vol. 170, pp. 105939-105939
Closed Access

Review of Multimodal Interaction in Optical See-Through Augmented Reality
May Jorella Lazaro, Sungho Kim
International Journal of Human-Computer Interaction (2025), pp. 1-17
Closed Access

Feel me, hear me: vibrotactile and auditory feedback cues in an invisible object search in virtual reality
Nils Ove Beese, Lennart Dümke, Yannic N. Döll, et al.
Behaviour and Information Technology (2025), pp. 1-12
Open Access

Teach Me Where to Look: Dual-task Attention Training in Augmented Reality
Lovis Schwenderling, Maximilian Schotte, Fabian Joeres, et al.
(2025), pp. 1-8
Closed Access

Design and Evaluation of Visual Cues for Restoring and Guiding Visual Attention in Eye-Tracked VR
Jason W. Woodworth, Andrew Yoshimura, Nicholas G. Lipari, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2023), pp. 442-450
Closed Access | Times Cited: 7

Effects of AR-HMD Interactive Interface Layout on Usability and Obstacle Avoidance in Subway Overhauls
Chunhui Jing, Xiaoyan Cheng, Xinxian Wang, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-14
Closed Access | Times Cited: 2

Support Lines and Grids for Depth Ordering in Indoor Augmented Reality using Optical See-Through Head-Mounted Displays
Lisa Marie Prinz, Tintu Mathew
(2024) Vol. 6, pp. 1-11
Closed Access | Times Cited: 2

Arrow, Bézier Curve, or Halos? – Comparing 3D Out-of-View Object Visualization Techniques for Handheld Augmented Reality
Jonathan Wieland, Rudolf C. Hegemann Garcia, Harald Reiterer, et al.
(2022), pp. 797-806
Open Access | Times Cited: 10

Visual cues in VR for guiding attention vs. restoring attention after a short distraction
Jason W. Woodworth, Christoph W. Borst
Computers & Graphics (2023) Vol. 118, pp. 194-209
Closed Access | Times Cited: 4

An Initial Exploration of Visual Cues in Head-Mounted Display Augmented Reality for Book Searching
Yuchong Zhang, Adam Nowak, Andrzej Romanowski, et al.
(2022) Vol. 2020, pp. 273-275
Closed Access | Times Cited: 7

Survey of visualization methods for multiscene visual cue information in immersive environments
Ren Yangfu, Zhiqiang Li, Zhang Songhai
Journal of Image and Graphics (2024) Vol. 29, Iss. 1, pp. 1-21
Open Access | Times Cited: 1

Auptimize: Optimal Placement of Spatial Audio Cues for Extended Reality
Hyunsung Cho, A.I. Wang, Divya Kartik, et al.
(2024), pp. 1-14
Open Access | Times Cited: 1

MoPeDT: A Modular Head-Mounted Display Toolkit to Conduct Peripheral Vision Research
Matthias Albrecht, Lorenz Assländer, Harald Reiterer, et al.
(2023), pp. 691-701
Open Access | Times Cited: 3

Indigenous Bali Of Lontar Prasi Using Augmented Reality For Support Strengthen Local Cultural Content
Putu Wirayudi Aditama, I Gede Iwan Sudipa, Christina Purnama Yanti
Eduvest - Journal Of Universal Studies (2022) Vol. 2, Iss. 11, pp. 2278-2287
Open Access | Times Cited: 3

Heuristic Evaluation on Affective 4-Dimensional Augmented Reality Mathematics for Children with Low Vision
Nurulnadwan Aziz, Siti Zulaiha Ahmad, Sariya Binsaleh, et al.
International Journal of Information and Education Technology (2023) Vol. 13, Iss. 2, pp. 313-319
Open Access | Times Cited: 1

Usability evaluation of augmented reality visualizations on an optical see-through head-mounted display for assisting machine operations
Chao‐Hung Wang, Chih-Yu Hsiao, An-Ting Tai, et al.
Applied Ergonomics (2023) Vol. 113, pp. 104112-104112
Closed Access | Times Cited: 1

Attention Guidance In The Wild: An Experiment Testing Visual Guidance Cues for VR Field Trips at High Schools
Jason W. Woodworth, Adil Khokhar, Yitoshee Rahman, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 173-179
Closed Access

HiveFive360: Extending the VR Gaze Guidance Technique HiveFive to Highlight Out-Of-FOV Targets
Sophie Kergaßner, Nina Doerr, Markus Wieland, et al.
Proceedings of Mensch und Computer 2019 (2024), pp. 11-20
Closed Access

Strategic Attention Guidance: The Impact of Dual and Single Cues in Wide Field of View Searches
Amelia C. Warden
Proceedings of the Human Factors and Ergonomics Society Annual Meeting (2024)
Closed Access

How Vibrotactile and Auditory Feedback Can Affect Performance in Search for Invisible Objects in Virtual Reality
Nils Ove Beese, Lennart Dümke, Yannic-Noah Döll, et al.
(2024), pp. 1-6
Closed Access

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