
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
MOBA games: A literature review
Marçal Mora‐Cantallops, Miguel‐Ángel Sicilia
Entertainment Computing (2018) Vol. 26, pp. 128-138
Closed Access | Times Cited: 137
Marçal Mora‐Cantallops, Miguel‐Ángel Sicilia
Entertainment Computing (2018) Vol. 26, pp. 128-138
Closed Access | Times Cited: 137
Showing 1-25 of 137 citing articles:
Mastering Complex Control in MOBA Games with Deep Reinforcement Learning
Deheng Ye, Zhao Liu, Mingfei Sun, et al.
Proceedings of the AAAI Conference on Artificial Intelligence (2020) Vol. 34, Iss. 04, pp. 6672-6679
Open Access | Times Cited: 219
Deheng Ye, Zhao Liu, Mingfei Sun, et al.
Proceedings of the AAAI Conference on Artificial Intelligence (2020) Vol. 34, Iss. 04, pp. 6672-6679
Open Access | Times Cited: 219
Setting the scientific stage for esports psychology: a systematic review
Ismael Pedraza, Lisa Musculus, Markus Raab, et al.
International Review of Sport and Exercise Psychology (2020) Vol. 13, Iss. 1, pp. 319-352
Open Access | Times Cited: 191
Ismael Pedraza, Lisa Musculus, Markus Raab, et al.
International Review of Sport and Exercise Psychology (2020) Vol. 13, Iss. 1, pp. 319-352
Open Access | Times Cited: 191
The Impact of Physical Distancing and Associated Factors Towards Internet Addiction Among Adults in Indonesia During COVID-19 Pandemic: A Nationwide Web-Based Study
Kristiana Siste, Enjeline Hanafi, Lee Thung Sen, et al.
Frontiers in Psychiatry (2020) Vol. 11
Open Access | Times Cited: 157
Kristiana Siste, Enjeline Hanafi, Lee Thung Sen, et al.
Frontiers in Psychiatry (2020) Vol. 11
Open Access | Times Cited: 157
Psychological and physiological stress in non-competitive and competitive esports settings: A systematic review
Oliver Leis, Franziska Lautenbach
Psychology of sport and exercise (2020) Vol. 51, pp. 101738-101738
Open Access | Times Cited: 95
Oliver Leis, Franziska Lautenbach
Psychology of sport and exercise (2020) Vol. 51, pp. 101738-101738
Open Access | Times Cited: 95
Toxic Behaviors in Team-Based Competitive Gaming: The Case of League of Legends
Yubo Kou
(2020), pp. 81-92
Closed Access | Times Cited: 88
Yubo Kou
(2020), pp. 81-92
Closed Access | Times Cited: 88
Win Prediction in Multiplayer Esports: Live Professional Match Prediction
Joanna Hodge, Sam Devlin, Nick Sephton, et al.
IEEE Transactions on Games (2019) Vol. 13, Iss. 4, pp. 368-379
Open Access | Times Cited: 84
Joanna Hodge, Sam Devlin, Nick Sephton, et al.
IEEE Transactions on Games (2019) Vol. 13, Iss. 4, pp. 368-379
Open Access | Times Cited: 84
Health Risks and Musculoskeletal Problems of Elite Mobile Esports Players: a Cross-Sectional Descriptive Study
Wing‐Kai Lam, Rui-Tan Liu, Bob Chen, et al.
Sports Medicine - Open (2022) Vol. 8, Iss. 1
Open Access | Times Cited: 47
Wing‐Kai Lam, Rui-Tan Liu, Bob Chen, et al.
Sports Medicine - Open (2022) Vol. 8, Iss. 1
Open Access | Times Cited: 47
Moving Consumers from Free to Fee in Platform-Based Markets: An Empirical Study of Multiplayer Online Battle Arena Games
Le Wang, Paul Benjamin Lowry, Xin Luo, et al.
Information Systems Research (2022) Vol. 34, Iss. 1, pp. 275-296
Closed Access | Times Cited: 43
Le Wang, Paul Benjamin Lowry, Xin Luo, et al.
Information Systems Research (2022) Vol. 34, Iss. 1, pp. 275-296
Closed Access | Times Cited: 43
Are Online Mobile Gamers Really Happy? On the Suppressor Role of Online Game Addiction
Jun-Jie Hew, Voon‐Hsien Lee, Soo Ting T’ng, et al.
Information Systems Frontiers (2023) Vol. 26, Iss. 1, pp. 217-249
Closed Access | Times Cited: 23
Jun-Jie Hew, Voon‐Hsien Lee, Soo Ting T’ng, et al.
Information Systems Frontiers (2023) Vol. 26, Iss. 1, pp. 217-249
Closed Access | Times Cited: 23
Flag and Flaggability in Automated Moderation
Yubo Kou, Xinning Gui
(2021), pp. 1-12
Closed Access | Times Cited: 56
Yubo Kou, Xinning Gui
(2021), pp. 1-12
Closed Access | Times Cited: 56
Game affordance, gamer orientation, and in‐game purchases: A hedonic–instrumental framework
Le Wang, Yongqiang Sun, Xin Luo
Information Systems Journal (2022) Vol. 32, Iss. 6, pp. 1097-1125
Closed Access | Times Cited: 38
Le Wang, Yongqiang Sun, Xin Luo
Information Systems Journal (2022) Vol. 32, Iss. 6, pp. 1097-1125
Closed Access | Times Cited: 38
Interacting in virtual reality: When the Proteus effect stimulates 3D MMORPG players to buy
Hélène Yildiz, Alan Reiter, Demetris Vrontis, et al.
Technological Forecasting and Social Change (2024) Vol. 201, pp. 123205-123205
Closed Access | Times Cited: 7
Hélène Yildiz, Alan Reiter, Demetris Vrontis, et al.
Technological Forecasting and Social Change (2024) Vol. 201, pp. 123205-123205
Closed Access | Times Cited: 7
Risk Factors and Sleep Intervention Considerations in Esports: A Review and Practical Guide
Daniel Bonnar, Sangha Lee, Michael Gradisar, et al.
Sleep Medicine Research (2019) Vol. 10, Iss. 2, pp. 59-66
Open Access | Times Cited: 48
Daniel Bonnar, Sangha Lee, Michael Gradisar, et al.
Sleep Medicine Research (2019) Vol. 10, Iss. 2, pp. 59-66
Open Access | Times Cited: 48
Current practice and challenges in coaching Esports players: An interview study with league of legends professional team coaches
Bader Sabtan, Shi Cao, Naomi Paul
Entertainment Computing (2022) Vol. 42, pp. 100481-100481
Closed Access | Times Cited: 25
Bader Sabtan, Shi Cao, Naomi Paul
Entertainment Computing (2022) Vol. 42, pp. 100481-100481
Closed Access | Times Cited: 25
Going beyond video game consumption when considering Internet Gaming Disorder
Sezen Cekic, Benoit Bédiou, Sophia Achab, et al.
Comprehensive Psychiatry (2024) Vol. 133, pp. 152500-152500
Open Access | Times Cited: 6
Sezen Cekic, Benoit Bédiou, Sophia Achab, et al.
Comprehensive Psychiatry (2024) Vol. 133, pp. 152500-152500
Open Access | Times Cited: 6
Motivational Profiling of League of Legends Players
Florian Brühlmann, Philipp Baumgartner, Günter Wallner, et al.
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 37
Florian Brühlmann, Philipp Baumgartner, Günter Wallner, et al.
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 37
From freemium to premium: the roles of consumption values and game affordance
Le Wang, Yu Gao, Jie Yan, et al.
Information Technology and People (2020) Vol. 34, Iss. 1, pp. 297-317
Closed Access | Times Cited: 36
Le Wang, Yu Gao, Jie Yan, et al.
Information Technology and People (2020) Vol. 34, Iss. 1, pp. 297-317
Closed Access | Times Cited: 36
Basic psychological needs, passion and motivations in amateur and semi-professional eSports players
Samuel García-Lanzo, Andrés Chamarro Lusar
Aloma Revista de Psicologia Ciències de l Educació i de l Esport (2021) Vol. 36, Iss. 2, pp. 59-68
Open Access | Times Cited: 31
Samuel García-Lanzo, Andrés Chamarro Lusar
Aloma Revista de Psicologia Ciències de l Educació i de l Esport (2021) Vol. 36, Iss. 2, pp. 59-68
Open Access | Times Cited: 31
The Role of Experience, Perceived Match Importance, and Anxiety on Cortisol Response in an Official Esports Competition
Guillermo Mendoza, Vicente Javier Clemente‐Suárez, José Ramón Alvero‐Cruz, et al.
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 6, pp. 2893-2893
Open Access | Times Cited: 31
Guillermo Mendoza, Vicente Javier Clemente‐Suárez, José Ramón Alvero‐Cruz, et al.
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 6, pp. 2893-2893
Open Access | Times Cited: 31
For Honor, for Toxicity
Alessandro Canossa, D.Sh. Salimov, Ahmad Azadvar, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-29
Closed Access | Times Cited: 28
Alessandro Canossa, D.Sh. Salimov, Ahmad Azadvar, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-29
Closed Access | Times Cited: 28
Human-AI cooperation: Modes and their effects on attitudes
Jian Li, Jinsong Huang, Jiaxiang Liu, et al.
Telematics and Informatics (2022) Vol. 73, pp. 101862-101862
Closed Access | Times Cited: 20
Jian Li, Jinsong Huang, Jiaxiang Liu, et al.
Telematics and Informatics (2022) Vol. 73, pp. 101862-101862
Closed Access | Times Cited: 20
Cooperate to play: How in-game cooperation knowledge impacts online gamer loyalty
Thi Tuan Linh Pham, Tzu-Ling Huang, Gen‐Yih Liao, et al.
Computers in Human Behavior (2023) Vol. 143, pp. 107686-107686
Closed Access | Times Cited: 12
Thi Tuan Linh Pham, Tzu-Ling Huang, Gen‐Yih Liao, et al.
Computers in Human Behavior (2023) Vol. 143, pp. 107686-107686
Closed Access | Times Cited: 12
Positive effects of online games on the growth of college students: A qualitative study from China
Feiyue Li, Di Zhang, Suowei Wu, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 12
Feiyue Li, Di Zhang, Suowei Wu, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 12
Gender disparities in esports – An explanatory mixed-methods approach
Bastian Kordyaka, Luisa Pumplun, Marlies Brunnhofer, et al.
Computers in Human Behavior (2023) Vol. 149, pp. 107956-107956
Open Access | Times Cited: 12
Bastian Kordyaka, Luisa Pumplun, Marlies Brunnhofer, et al.
Computers in Human Behavior (2023) Vol. 149, pp. 107956-107956
Open Access | Times Cited: 12
The Enemy Hates Best? Toxicity in League of Legends and Its Content Moderation Implications
Jesús C. Aguerri, Mario Santisteban, Fernando Miró Llinares
European Journal on Criminal Policy and Research (2023) Vol. 29, Iss. 3, pp. 437-456
Open Access | Times Cited: 11
Jesús C. Aguerri, Mario Santisteban, Fernando Miró Llinares
European Journal on Criminal Policy and Research (2023) Vol. 29, Iss. 3, pp. 437-456
Open Access | Times Cited: 11