
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Rethinking dynamic difficulty adjustment for video game design
Zhixing Guo, Ruck Thawonmas, Xiangshi Ren
Entertainment Computing (2024) Vol. 50, pp. 100663-100663
Closed Access | Times Cited: 7
Zhixing Guo, Ruck Thawonmas, Xiangshi Ren
Entertainment Computing (2024) Vol. 50, pp. 100663-100663
Closed Access | Times Cited: 7
Showing 7 citing articles:
Enhancing Player Experience Through Generative Artificial Intelligence: Custom Interaction in Game Design
Cláudia Oliveira, Pedro Neves Rito
Communications in computer and information science (2025), pp. 259-268
Closed Access
Cláudia Oliveira, Pedro Neves Rito
Communications in computer and information science (2025), pp. 259-268
Closed Access
An exploratory study of the relationship between objective game difficulty and subjective game difficulty
Zhixing Guo, Xiangshi Ren
International Journal of Human-Computer Studies (2025), pp. 103502-103502
Closed Access
Zhixing Guo, Xiangshi Ren
International Journal of Human-Computer Studies (2025), pp. 103502-103502
Closed Access
Exploring Dynamic Difficulty Adjustment Methods for Video Games
Nicholas P. Fisher, Arun K. Kulshreshth
Virtual Worlds (2024) Vol. 3, Iss. 2, pp. 230-255
Open Access | Times Cited: 3
Nicholas P. Fisher, Arun K. Kulshreshth
Virtual Worlds (2024) Vol. 3, Iss. 2, pp. 230-255
Open Access | Times Cited: 3
Dynamic Level of Difficulties Using Q-Learning and Fuzzy Logic
Fardani Annisa Damastuti, Kenan Firmansyah, Yunifa Miftachul Arif, et al.
IEEE Access (2024) Vol. 12, pp. 137775-137789
Open Access | Times Cited: 3
Fardani Annisa Damastuti, Kenan Firmansyah, Yunifa Miftachul Arif, et al.
IEEE Access (2024) Vol. 12, pp. 137775-137789
Open Access | Times Cited: 3
Factors affecting the aesthetic experiences in educational games: A qualitative investigation
Fatemeh Jafarkhani, Fatemeh Barani, Khaled Nawaser, et al.
Journal of Economy and Technology (2024) Vol. 2, pp. 200-207
Open Access | Times Cited: 1
Fatemeh Jafarkhani, Fatemeh Barani, Khaled Nawaser, et al.
Journal of Economy and Technology (2024) Vol. 2, pp. 200-207
Open Access | Times Cited: 1
Dynamic difficulty adjustment using deep reinforcement learning: A review
Tianyi Zheng
Applied and Computational Engineering (2024) Vol. 71, Iss. 1, pp. 157-162
Open Access
Tianyi Zheng
Applied and Computational Engineering (2024) Vol. 71, Iss. 1, pp. 157-162
Open Access
Enhancing Player Experience in a First-Person Shooter with Dynamic Audio Cue Adjustment Based on Gaussian Progress Regression
Xiaoxu Li, 一夫 松下, Mustafa Can Gursesli, et al.
Applied Sciences (2024) Vol. 14, Iss. 23, pp. 11146-11146
Open Access
Xiaoxu Li, 一夫 松下, Mustafa Can Gursesli, et al.
Applied Sciences (2024) Vol. 14, Iss. 23, pp. 11146-11146
Open Access