OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The physiological and biochemical effects of gaming: A review
Kasper Bygum Krarup, Henrik Krarup
Environmental Research (2020) Vol. 184, pp. 109344-109344
Closed Access | Times Cited: 32

Showing 1-25 of 32 citing articles:

Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
Panagiotis Kourtesis, Agapi Papadopoulou, Πέτρος Ρούσσος
Virtual Worlds (2024) Vol. 3, Iss. 1, pp. 62-93
Open Access | Times Cited: 22

Physiological and Cognitive Functions Following a Discrete Session of Competitive Esports Gaming
Amber Sousa, Sophia Ahmad, Tamzid Hassan, et al.
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 73

Altered Heart Rate Variability During Mobile Game Playing and Watching Self-Mobile Gaming in Individuals with Problematic Mobile Game Use: Implications for Cardiac Health
Shih-Ching Chin, Yun‐Hsuan Chang, Chih‐Chun Huang, et al.
Psychology Research and Behavior Management (2024) Vol. Volume 17, pp. 2545-2555
Open Access | Times Cited: 4

Health Consequences of Intensive E-Gaming: A Systematic Review
Yinhao Shen, Antonio Cicchella
International Journal of Environmental Research and Public Health (2023) Vol. 20, Iss. 3, pp. 1968-1968
Open Access | Times Cited: 10

Changes in heart rate variability induced by E-sports activities
Ti Wu, Pilleun Lee, J. B. Tu, et al.
Frontiers in Physiology (2025) Vol. 16
Open Access

The Physiological and Cardiologic Effects of Long Video Gaming Sessions in Adult Males
Kasper Bygum Krarup, Jesper Mosgaard Rantanen, Morten Mørk, et al.
Sports Medicine International Open (2022) Vol. 6, Iss. 01, pp. E39-E46
Open Access | Times Cited: 7

Are Gamers Prone to eThrombosis during Long Gaming Sessions?
Kasper Bygum Krarup, Henrik Krarup, Morten Moerk, et al.
(2024)
Open Access | Times Cited: 1

Biochemical Changes in Adult Male Gamers during Prolonged Gaming: A Pilot Study (Preprint)
Kasper Bygum Krarup, Johannes Riis, Morten Mørk, et al.
Interactive Journal of Medical Research (2024) Vol. 13, pp. e46570-e46570
Open Access | Times Cited: 1

Mitigating Cybersickness in Virtual Reality: Impact of Eye–Hand Coordination Tasks, Immersion, and Gaming Skills
Sokratis Papaefthymiou, Anastasios Giannakopoulos, Πέτρος Ρούσσος, et al.
Virtual Worlds (2024) Vol. 3, Iss. 4, pp. 506-535
Open Access | Times Cited: 1

Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study
Caitlyn R. Upton, Jessica A. Nastasi, Bethany R. Raiff
JMIR Serious Games (2022) Vol. 10, Iss. 1, pp. e30949-e30949
Open Access | Times Cited: 6

Engaging learners with games–Insights from functional near-infrared spectroscopy
Melina De Nicolò, Thomas Kanatschnig, Manuel Hons, et al.
PLoS ONE (2023) Vol. 18, Iss. 6, pp. e0286450-e0286450
Open Access | Times Cited: 3

Öğrenme Destekleriyle Açınsayıcı Öğrenme Oyunları Tasarlama
Yavuz Akpınar, Ekrem KUTBAY, Ali Akkaya
Eğitimde Kuram ve Uygulama (2023) Vol. 19, Iss. 1, pp. 83-96
Open Access | Times Cited: 3

Systematic Review of Gaming and Neuropsychological Assessment of Social Cognition
Elodie Hurel, Marie Grall‐Bronnec, Orianne Bouillard, et al.
Neuropsychology Review (2023) Vol. 34, Iss. 3, pp. 738-767
Open Access | Times Cited: 3

Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming
Aarón Soria Campo, Alf Inge Wang, Trine Moholdt, et al.
Frontiers in Sports and Active Living (2022) Vol. 4
Open Access | Times Cited: 4

Synchronous measurements of prefrontal activity and pulse rate variability during online video game playing with functional near-infrared spectroscopy
Xuzhe Zhang, Kehong Long, Ningxin Wang, et al.
Journal of Innovative Optical Health Sciences (2023) Vol. 16, Iss. 06
Open Access | Times Cited: 2

A Shift of the Parameters of the Cardiovascular System in Adolescents during the Period from 2004 to 2020 as a Result of Modification of Educational Environment
Н. Б. Панкова, Mikhail Yu. Karganov
Universal Journal of Public Health (2022) Vol. 10, Iss. 5, pp. 455-464
Open Access | Times Cited: 3

Are Gamers Prone to eThrombosis during Long Gaming Sessions?
Kasper Bygum Krarup, Henrik Krarup, Morten Mørk, et al.
Life (2024) Vol. 14, Iss. 4, pp. 525-525
Open Access

Sociable desires and gendered commitments: Video gaming and food in everyday life
Kristian Haulund Jensen, Thomas A.M. Skelly
Convergence The International Journal of Research into New Media Technologies (2024)
Closed Access

Comparative Physiological Impact of Television Viewing and Video Gaming in Young Adults: Cardiopulmonary and Metabolic Responses
Alejandro Araya-Flores, Esteban Núñez-Carrillo, Diego Tolvett-Tolvett, et al.
Computers in Human Behavior (2024), pp. 108528-108528
Closed Access

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