
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Understanding the role of fun in learning to code
Gabriella Tisza, Panos Markopoulos
International Journal of Child-Computer Interaction (2021) Vol. 28, pp. 100270-100270
Open Access | Times Cited: 47
Gabriella Tisza, Panos Markopoulos
International Journal of Child-Computer Interaction (2021) Vol. 28, pp. 100270-100270
Open Access | Times Cited: 47
Showing 1-25 of 47 citing articles:
Child computer interactions: Cognitive development and segmenting unsafe video contents: A review
Irwa Zahoor, Sajaad Ahmed Lone
Entertainment Computing (2025), pp. 100931-100931
Closed Access
Irwa Zahoor, Sajaad Ahmed Lone
Entertainment Computing (2025), pp. 100931-100931
Closed Access
Determinants of Usefulness of Chat GPT for Learning in Technology Acceptance Model (TAM) Using Information Credibility, Fun, and Responsiveness and Moderating Role of Fun
Jieun Kim, Joonho Moon
SAGE Open (2025) Vol. 15, Iss. 1
Open Access
Jieun Kim, Joonho Moon
SAGE Open (2025) Vol. 15, Iss. 1
Open Access
Profiling the skill mastery of introductory programming students: A cognitive diagnostic modeling approach
Manuel B. Garcia
Education and Information Technologies (2024)
Closed Access | Times Cited: 3
Manuel B. Garcia
Education and Information Technologies (2024)
Closed Access | Times Cited: 3
Smart-thing design by children at a distance: How to engage them and make them learn
Eftychia Roumelioti, Maria Angela Pellegrino, Mehdi Rizvi, et al.
International Journal of Child-Computer Interaction (2022) Vol. 33, pp. 100482-100482
Closed Access | Times Cited: 13
Eftychia Roumelioti, Maria Angela Pellegrino, Mehdi Rizvi, et al.
International Journal of Child-Computer Interaction (2022) Vol. 33, pp. 100482-100482
Closed Access | Times Cited: 13
Investigating the Impact of Monetization on Children’s Experience With Mobile Games
Dan Fitton, I. Scott MacKenzie, Janet C. Read
(2024), pp. 248-258
Closed Access | Times Cited: 2
Dan Fitton, I. Scott MacKenzie, Janet C. Read
(2024), pp. 248-258
Closed Access | Times Cited: 2
Research on K-12 maker education in the early 2020s – a systematic literature review
Sini Davies, Pirita Seitamaa‐Hakkarainen
International Journal of Technology and Design Education (2024)
Open Access | Times Cited: 2
Sini Davies, Pirita Seitamaa‐Hakkarainen
International Journal of Technology and Design Education (2024)
Open Access | Times Cited: 2
The Role of Learning Theory in Child-Computer Interaction - A Semi-Systematic Literature Review
Eva Eriksson, Gökçe Elif Baykal, Olof Torgersson
Interaction Design and Children (2022), pp. 50-68
Closed Access | Times Cited: 11
Eva Eriksson, Gökçe Elif Baykal, Olof Torgersson
Interaction Design and Children (2022), pp. 50-68
Closed Access | Times Cited: 11
A Meta-analysis of Mobile Learning Adoption in Higher Education Based on Unified Theory of Acceptance and Use of Technology 3 (UTAUT3)
Farheen Khan, Nidhi Singh, Yuvika Gupta, et al.
Vision The Journal of Business Perspective (2022)
Closed Access | Times Cited: 11
Farheen Khan, Nidhi Singh, Yuvika Gupta, et al.
Vision The Journal of Business Perspective (2022)
Closed Access | Times Cited: 11
Assessment of learning in child–computer interaction research: A semi-systematic literature review
Gökçe Elif Baykal, Eva Eriksson, Olof Torgersson
International Journal of Child-Computer Interaction (2023) Vol. 36, pp. 100578-100578
Closed Access | Times Cited: 6
Gökçe Elif Baykal, Eva Eriksson, Olof Torgersson
International Journal of Child-Computer Interaction (2023) Vol. 36, pp. 100578-100578
Closed Access | Times Cited: 6
Understanding Fun in Learning to Code: A Multi-Modal Data approach
Gabriella Tisza, Kshitij Sharma, Sofia Papavlasopoulou, et al.
Interaction Design and Children (2022) Vol. 7491, pp. 274-287
Open Access | Times Cited: 9
Gabriella Tisza, Kshitij Sharma, Sofia Papavlasopoulou, et al.
Interaction Design and Children (2022) Vol. 7491, pp. 274-287
Open Access | Times Cited: 9
Children’s facial expressions during collaborative coding: Objective versus subjective performances
Kshitij Sharma, Sofia Papavlasopoulou, Michail N. Giannakos
International Journal of Child-Computer Interaction (2022) Vol. 34, pp. 100536-100536
Open Access | Times Cited: 8
Kshitij Sharma, Sofia Papavlasopoulou, Michail N. Giannakos
International Journal of Child-Computer Interaction (2022) Vol. 34, pp. 100536-100536
Open Access | Times Cited: 8
Finnish teachers’ and students’ programming motivation and their role in teaching and learning computational thinking
Janne Fagerlund, Kaisa Leino, Noona Kiuru, et al.
Frontiers in Education (2022) Vol. 7
Open Access | Times Cited: 8
Janne Fagerlund, Kaisa Leino, Noona Kiuru, et al.
Frontiers in Education (2022) Vol. 7
Open Access | Times Cited: 8
Val Yauma
Journal of Physical Education and Sport (2023) Vol. 23, Iss. 12
Open Access | Times Cited: 4
Fun to Enhance Learning, Motivation, Self-efficacy, and Intention to Play in DGBL
Gabriella Tisza, Sijie Zhu, Panos Markopoulos
Lecture notes in computer science (2021), pp. 28-45
Closed Access | Times Cited: 10
Gabriella Tisza, Sijie Zhu, Panos Markopoulos
Lecture notes in computer science (2021), pp. 28-45
Closed Access | Times Cited: 10
Applying Gamification in Learning the Basics of Algorithmization and Programming to Improve the Quality of Students' Educational Results
Elena V. Soboleva, Tatyana N. Suvorova, Aleksandr Grinshkun, et al.
European Journal of Contemporary Education (2021) Vol. 10, Iss. 4
Open Access | Times Cited: 10
Elena V. Soboleva, Tatyana N. Suvorova, Aleksandr Grinshkun, et al.
European Journal of Contemporary Education (2021) Vol. 10, Iss. 4
Open Access | Times Cited: 10
"Hey IDE, Display Hello World": Integrating a Voice Coding Approach in Hands-on Computer Programming Activities
Manuel B. Garcia, John Benedic R. Enriquez, Rossana T. Adao, et al.
2021 IEEE 13th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM) (2022), pp. 1-6
Closed Access | Times Cited: 7
Manuel B. Garcia, John Benedic R. Enriquez, Rossana T. Adao, et al.
2021 IEEE 13th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM) (2022), pp. 1-6
Closed Access | Times Cited: 7
Learning to code: interplay of attitude, emotions, and fun
Gabriella Tisza, Panos Markopoulos, Tilde Bekker
Humanities and Social Sciences Communications (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 4
Gabriella Tisza, Panos Markopoulos, Tilde Bekker
Humanities and Social Sciences Communications (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 4
The Role of Perceived Usefulness, Perceived Ease of Use, and Task Technology Fit to Increase Perceived Impact on Learning
Nur Aulia, Endy Gunanto Marsasi
SENTRALISASI (2024) Vol. 13, Iss. 1, pp. 163-181
Open Access | Times Cited: 1
Nur Aulia, Endy Gunanto Marsasi
SENTRALISASI (2024) Vol. 13, Iss. 1, pp. 163-181
Open Access | Times Cited: 1
A Scoping Review and Bibliometric Analysis of BBC Micro:Bit Research
Ronny Cabrera, Andrea Carrión, Mónica Huerta
(2024), pp. 1-6
Closed Access | Times Cited: 1
Ronny Cabrera, Andrea Carrión, Mónica Huerta
(2024), pp. 1-6
Closed Access | Times Cited: 1
Participatory design and participatory debugging: Listening to students to improve computational thinking by creating games
Αναστάσιος Θεοδωρόπουλος
International Journal of Child-Computer Interaction (2022) Vol. 34, pp. 100525-100525
Closed Access | Times Cited: 6
Αναστάσιος Θεοδωρόπουλος
International Journal of Child-Computer Interaction (2022) Vol. 34, pp. 100525-100525
Closed Access | Times Cited: 6
The relationship between fun and the overall score of the MEEGA360 scale
Federica Gini, Simone Bassanelli
Research Square (Research Square) (2022)
Open Access | Times Cited: 4
Federica Gini, Simone Bassanelli
Research Square (Research Square) (2022)
Open Access | Times Cited: 4
The Perception of Teachers on Usability and Accessibility of Programming Materials for Children with Visual Impairments
Anna van der Meulen, Mijke Hartendorp, Wendy Voorn, et al.
ACM Transactions on Computing Education (2022) Vol. 23, Iss. 1, pp. 1-21
Open Access | Times Cited: 4
Anna van der Meulen, Mijke Hartendorp, Wendy Voorn, et al.
ACM Transactions on Computing Education (2022) Vol. 23, Iss. 1, pp. 1-21
Open Access | Times Cited: 4
Survey of students’ learning experience using a virtual slaughterhouse simulator in three UK veterinary schools during the COVID‐19 pandemic
Amelia Garcia‐Ara, Elsa Sandoval‐Barron, Alessandro Seguino
Veterinary Record (2023) Vol. 193, Iss. 6
Open Access | Times Cited: 2
Amelia Garcia‐Ara, Elsa Sandoval‐Barron, Alessandro Seguino
Veterinary Record (2023) Vol. 193, Iss. 6
Open Access | Times Cited: 2
Gamification in Improving Reading Skills of Preschool Children: Blending Through Puzzle Game
Sheerin Ungau, Felicia Nasip, Kani Linyaw, et al.
Journal of Cognitive Sciences and Human Development (2023) Vol. 9, Iss. 1, pp. 193-220
Open Access | Times Cited: 1
Sheerin Ungau, Felicia Nasip, Kani Linyaw, et al.
Journal of Cognitive Sciences and Human Development (2023) Vol. 9, Iss. 1, pp. 193-220
Open Access | Times Cited: 1